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R.A.D.

 
 
wicker woman
09:04 / 10.05.07
The enemies? Repetitive. The dialogue? Wonderfully horrible, badly translated. The graphics? It's hard to shrug properly with text. Punching a giant enemy robot across 4 city blocks into a giant skyscraper, then transforming your robot into a tank and ramming him? Abso-freaking-lutely priceless.

The controls for this game were great. When I first looked at them, I had a fear-based coronary, but they soon become second nature. Shoulder buttons control walking (left shoulder triggers for the left foot, right ones for the right), and the joysticks controlled the arms. Various movements unleashed long range weapons or different moves.

It was a really innovative notion, I thought, having to ensure the safety of your robot's 'controller' on the ground, from whose perspective you control your robot. Even the ability to levitate your little person to the top of a building didn't help much if you accidentally knocked the enemy robot through said building...
 
 
Crux Is This City's Protector.
18:18 / 10.05.07
Sounds intriguing, but I'm having trouble finding it on the web, as you might imagine. Can I get a link?
 
 
ONLY NICE THINGS
19:03 / 10.05.07
You might have better luck searching under its full name - Robot Alchemical Drive. Interesting note - the robot designs for this were apparently created by the Cowboy Bebop chap.
 
 
wicker woman
10:10 / 20.06.07
Good god, I can't believe I forgot about this topic. Haus is right though, that full name undoubtedly would (and hopefully has) come in handy. In case it hasn't, though...

http://www.square-enix-usa.com/games/rad/
(Warning: the music that site opens with is truly god-awful. Protect your ears. Really, it's like a heroic circus came to town.)

No real surprise that I didn't notice the character designer for Cowboy Bebop did this game; my exposure to CB came after my time with R.A.D., but that is still pretty cool to know. All that much more incentive to hunt the game back down.
 
  
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