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Thankyou, Bob. Earlier on yesterday evening I had this whole post ready to go that started out something like "Fucking Nora, Barbelith. There's more to videogames than World of Warcraft, and certainly more interesting things to talk about than World of fucking Warcraft", but couldn't be arsed with the aggro, so binned it.
There's loads of games on the machine, in both HuCard and CD format. That's one of the benefits of having a machine that was hugely popular for a decent period of time. The other is that you get recognised classics and a pile of hidden gems, so eBaying for stuff is a bit of a joy.
As far as the recognised classics go:
Paleface mentioned in the Shmups thread that he remembered seeing a feature on the PCE/TG16 when it first hit the US and that the game screen accompanying it was from R-Type, and that sounds right - R-Type was one of the most significant games for the machine in terms of gaining visibility. It's almost a perfect translation of the arcade game, which isn't something that any other hardware was able to get near to at the time. There's some sprite flicker when the screen gets very busy with large enemies - most noticable on the second stage wihen the huge worm and boss appear - but it's never that much that it detracts from the overall quality.
They couldn't fit it onto one HuCard when it came out in Japan, so split it in half and put the two halves on sale individually. By the time it made it to the US, they'd worked out how to get it all onto one card. There's also a Japan-only CD version (R-Type Complete) that has all the levels, a unique but boring anime-style intro sequence and a really weird - but acetastic - remixed soundtrack. I really like the CD version, mainly because of how the music makes the experience of playing the game an oddly off-kilter one when you're familar with the original tracks.
Then there's Bomberman, which Hudson created specifically for the PCE. They've made a right mess of the series ever since the PlayStation version and its dumb isometric viewpoint, but the original, three-quarters view, 2D game remains largely unbeatable in terms of multiplayer laffs. After the first game came out, Hudson released two sequels - none quite match up to the sheer brilliance of the Sega Saturn one, but they've all got something to recommend them (unique multiplayer levels, mainly) and it's necessary to own at least one if you've got the machine. You'll need a multiplayer adapter/multitap, obviously, but once you've got that (and the required number of controllers) it's an endlessly enjoyable game.
Hudson also relesed the PC Genjin/Bonk series of platformers, which I'm not a big fan of but lots of other people have a rgeat deal of time for. I just find them a bit clunky for my tastes and don't think they've aged particularly gracefully. Maybe I'd change my mind if I'd put a bit more time into them, but it's difficult to work up the energy to stick with something that you find underwhelming.
Wings of Thunder/Lords of Thunder is one of the big horizontally-scrolling shmups for the system (on CD) and it definitely deserves its reputation. Riduculous heavy rock soudndtrack, amazingly detailed visuals. It's a semi-sequel to Gate of Thunder, which is a decent enough title in its own right, but easily the poorer of the two. Winds/Lords has this cod-classical Greek thing going on in the setting and bosses - kind of Hercules meets Iron Maiden - which makes it stand out. Gate is fairly generic in comparison.
Dracula X: Rondo of Blood. This is Castlevania, btw - it's always been Dracula Something in Japan, and this never made it out of Japan (although it was intended to for a while). It's an astonishing game - both for the time and also playing it again now. The amount of polish is a good demonstration of how the PCE's CD add-on is unique in being an additional bit of hardware for a console that developers actually managed to make decent use of. Anime-style intro shows the resurrection of the Count, complete with actors voicing the whole thing in German (with Japanese subtitles) for atmosphere.
The series has always been known for having fantastic soundtracks and, because this was the first entry to come on CD, that's especially true here. And the animation is a step beyond anything else. The very beginning has you riding a cart pulled by a couple of charging horses, when Death appears in the sky, torn cape flapping, and starts attacking you. It has to be seen to be believed.
There's a SNES semi-sequel/kinda-remake (called Dracula XX in Japan, Castlevania: Vampire's Kiss in Europe and, confusingly, Castlevania: Dracula X in the US) that isn't a patch on this original and really does show how capable the PCE was at keeping up with the 16bit consoles. Because the SNES game, in comparison, is shit. It looks decidedly ropey, with animation sliced right back, and generally just has dull design. The PCE game has branching paths, the ability to return to any level previously unlocked, hidden stages, enormous bosses, an unlockable character... The SNES version is a remarkably poor imitation.
It's being remade for the PSP, btw. With 3D visuals, which kind of misses the point and makes me a sad Randy. |
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