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Lylat Wars / Starfox 64 - Won't You Save The Galaxy With Me?

 
 
Suedey! SHOT FOR MEAT!
11:54 / 24.04.07
I picked this up on the Virtual Console the other day, having never played it back when it originally came out. I was familiar with the SNES original though, and so this was a lovely chance to be reaquainted with all that nostlagia, albeit in a new way.

What a lovely little distilled thing we have here though. Like all the familiar elements of Sci fi shooters/adventures boiled down in to around one hours solid gameplay. Taking all the good bits of everything else and forming one choice little pop nugget. A perfect kernel of good.

He killed you father, check
He's just like you, except bad, check
Dude intent on taking over galaxy, check
Independance Day homage, check
Asteroid Field, check
Cocky co-pilot who thinks hes better than you but like, really respects you, check
Inept sidekick, check
Co-pilot who was there when your father died and sees you becoming like your father, check

I mean, it's all there. And more. All wrapped in a lovely big bow, an amalgamation of every cliche you could need mixed with Bucky O'Hare for good measure.

The graphics are fantastic. I didn't think I'd be saying that, really I didn't. Not when I started the game and watched the clunky cut scenes before gameplay ensued, or the blurry textures of Great Fox in the attract seqeunce. But I didn't expect anymore than that - it's an N64 game. But when the game itself begins, well, I can't imagine you needing anything more. Zippy bold graphics that do everything required of them. Sure, you could sharpen them up and add some detail and depth to them now, but they really serve the game fantastically well - with lovely water, environmental effects and chucking some lovely shapes about to boot. The whole feel of the thing feels superbly spot on, and I was fantastically impressed and surprised.

Simple controls. Simple but they feel great - especially in the tank, really just wonderfully satisfying control, shifting from side to side, steering back against yourself and the shifting weight really tangible - I can only imagine how good it would feel if the rumble from the original was integrated here, which is really the only sour note.

It's a short game - but again that seems to work to it's benefit. This is a score attack. This is about taking the hardest route and coming out not just on top, but with medals that show just how many bad guys (and they are cackling insane type bad) you've had, because you're fucking Starfox, and you're the best. Not just about winning, but winning with as much style as possible, and getting every bonus along the way just because you can. Easy to beat (second go) hard to master (not yet).


And what the fuck were Nintendo thinking when they moved Starfox and pals away from this type of game? I could do with some more finely contructed pop nuggets right about now... not just in this genre, but any. I could really do with something like this in this new generation. Small but perfectly formed, packing a lot of goodness like a good pop song packs hooks, in case you manage to miss something. This sort of structure would work on so many games, I'm sure. I thought of a really good example when I was falling asleep once, but it promptly left my mind upon waking.

Now, who can give me some tips on how to beat Zoness or be quick enough to get through the warp in the asteroid field?
 
 
akira
14:46 / 24.04.07
I bought the origional for the N64 when it first came out, with the rumble addon! You dont fully apreciate driving that tank without it, dum dum dum dum dum, every shot rumbles as it leaves the barrel!
 
 
Suedey! SHOT FOR MEAT!
14:59 / 24.04.07
I had a feeling it might be like that, and that's where I was most sad about the lack of rumble in this version! You can just tell that's what the tank was made for.

I'm surprised they didn't use it more in the game, even if those short sharp bursts make it all the more exciting when you do get to utilise it.

Does anyone know why there's a lack of rumble support in the VC version? I found myself wondering if it might be able to be restored with a patch...
 
 
akira
10:36 / 26.04.07
I just had a great idea. I can play Starfox 64 on the gamecube, its all backwards compatable these days! Then I realised it was a cartridge and woulndt fit into the disk tray. Stupid nintendo.
 
 
Tuna Ghost: Pratt knot hero
08:14 / 28.04.07
Cocky co-pilot who thinks hes better than you...

Hah! Because he's a rooster, you see.


I greatly enjoyed Starfox for the SNS, and loved the N64 Starfox even more. Dogfights with your friends! Great stuff. Thanks to Starfox, if I ever run across a giant telekinetic space gibbon type dude, I'll know instinctively to shoot him right in the eyeballs.
 
 
Spatula Clarke
22:28 / 12.05.07
Does anyone know why there's a lack of rumble support in the VC version? I found myself wondering if it might be able to be restored with a patch...

I don't think we're going to get anything patched on the Wii, especially not Virtual Console games. If we were, the first thing I'd want is 60Hz options in everything. Fucking Nintendo Europe, moan, gripe, groan.

Lack of rumble is probably because the Classic Controller doesn't have rumble functionality and none of the games are recommended for play with the Cube pad.

On that, the controls here don't translate very well, which is a shame. The N64 controller remains unique and it's surprising just how clumsy its games feel when you try and play them with anything else. This game, in particular, really needs the distinct trigger button and four C buttons - a shoulder and second analogue stick are poor replacements in this case (the second analogue stick also made the Cube ports of the two N64 Zelda games annoyingly fiddly).

There was one major problem with the game when it originally came out and it's one that remains on the Wii - I didn't expect them to have bothered fixing it, but it would have been nice if they'd made the effort. There's no level select. It means that if you want to try and get a medal on a later level, you have to play through all of the ones leading up to it before you get the opportunity, then you've got to complete the task that game, otherwise you're going to be going through the entire process again. It's an even bigger issue when you're trying to obtain medals on levels on the hard route, because some of the requirements for sticking to that route are quite strict and messing them up means having to start over again, again.

It's a strange thing for Nintendo to have overlooked, because it's a really basic bit of common sense - if you've developed a game that presents the player with a seperate score attack on each level, allowing the player immediate access to each level (once they've been unlocked in the first place, natch) is essential. It's what prevented me from bothering to 100% first time around.

Other than that, though, it's a magnificent game. I don't think it's dated brilliantly - I'm quite surprised by how sluggish the movement feels, how slow the progress through each level - but it's still more than playable. Packed with secrets - opening up and staying on the hard route through is a proper challenge and guaranteed to take a decent length of time (you've not seen the proper ending or real final boss unless you've done this, Suedey, and they're well worth the effort).

It's the score attack that makes it stand out - I don't know if it's something you'd expect from a major Nintendo franchise, but there's a subtle, secret scoring method hidden just underneath the surface. The bomb shot - accessed by holding down the fire button - has a blast radius. Anything that's destroyed by falling into this area nets you one point for the kill, plus another point for being killed indirectly. You can see this happening most clearly when there are waves of enemies that appear in threes - destroy the one in the middle (one point) and the two either side of it will also be taken out (two points for two more kills, plus two more for the fact that they're indirect kills).

But it also means that you can sneak in some extra points. Single enemy on ths screen? Fire a bomb shot at the ground or wall next to it and take it out with the area of effect - instead of just the one point, you've got two. It means that you're always trying to get your aim just off-centre, just to the side/above/below every enemy that appears.

And that's why the game's still loved by dedicated gamers - because of that hidden depth. You keep coming back in order to try and squeeze a couple more points out of a level. It's just a pity that the lack of level select eventually leaves you feeling disillusioned with the challenge - takes a while before that happens, mind.

Oh. There's one other fault with it. I kind of expected this to be the case. The free-movement levels - the ones where movement isn't forced , isn't on rails, but where you can fly around with in a three-dimensional space as you wish - have aged badly. They look dull (the number of craft on the screen isn't as astonishing as it once was, the level of detail in the environments is pathetically poor), they wear thin quickly (it's nearly impossible to tell friend from foe, there's bugger-all variety in them and they take forever) and they're pretty dull from the off (on-rails movement allows for developers to pace levels perfectly, which is something that can never be done when you give the player complete freedom of movement).

Thankfully, there are relatively few of them.
 
 
Spatula Clarke
22:21 / 13.05.07
That's the way to do it.

Just don't get annoyed at how much smoother and faster the US version is than the UK one. Sad face.
 
 
Tuna Ghost: Pratt knot hero
21:48 / 14.05.07
it's nearly impossible to tell friend from foe, there's bugger-all variety in them and they take forever

I can't deny this, but it never bothered me. Half the time I'd end up shooting down Peppy, Slippy, and the rooster on purpose just to make the dogfight portions more challenging (also because they annoyed the shit out of me with their pathetic cries for help. Especially Slippy, whom I would take great joy in blasting).
 
 
Spatula Clarke
20:09 / 15.05.07
Oh, it didn't bother me to any great extent at the time, but it does now that I return to the game after a few years away. To be fair, those sections are made worse by the relatively poor controls when playing it on the Wii, even with the Classic Controller - they're the levels where you really need to be making use of the u-turn and loop-the-loop moves, and they're the moves which are problematic.
 
 
This Sunday
20:53 / 15.05.07
Inexplicably, this was one of those games that took on a whole moral level with some of my friends. Progress was very important. Arbitrary and odd rules, like when it would be immoral to escape enemy attack by using that side-dodge barrel roll thing continuously, would come into being and had to be respected.
 
 
misterdomino.org
21:39 / 15.05.07
Ahhahaha, yes, the moral values of video games. That alone is enough to justify them to the legion of naysaying parents out there. Starfox for me, however, was one of the first games to teach me about teamwork and friendship and all. I just remember the heartbreak I felt when Slippy was killed (or captured?); or was that in the SNES game?

Unfortunately, the memory of Starfox was tainted for me upon his appearance in Super Smash Bros., where he was undoubtedly the most powerful and unfair character and with each defeat by his edge-blocking, I grew more bitter about the whole ordeal.
 
 
Tuna Ghost: Pratt knot hero
00:59 / 16.05.07
I believe that was just the SNES game. In the N64 version, they would just fly away and return a couple levels later.

But hey, fuck Slippy. He couldn't fly for shit and he bitched constantly.
 
 
Janean Patience
13:18 / 16.05.07
On the SNES, I'd load Starfox up just to kill Slippy's amphibious ass. Whinging motherfucker. To this day I find it hard to believe a fox and a toad could ever be friends.

I also used to play Mariokart and ignore the race in favour of beating on Kong. Red turtles, green turtles, bananas, the lot. I hated his big stupid vest-clad hairy back. I had a lot of anger to deal with back then.
 
  
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