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I picked this up on the Virtual Console the other day, having never played it back when it originally came out. I was familiar with the SNES original though, and so this was a lovely chance to be reaquainted with all that nostlagia, albeit in a new way.
What a lovely little distilled thing we have here though. Like all the familiar elements of Sci fi shooters/adventures boiled down in to around one hours solid gameplay. Taking all the good bits of everything else and forming one choice little pop nugget. A perfect kernel of good.
He killed you father, check
He's just like you, except bad, check
Dude intent on taking over galaxy, check
Independance Day homage, check
Asteroid Field, check
Cocky co-pilot who thinks hes better than you but like, really respects you, check
Inept sidekick, check
Co-pilot who was there when your father died and sees you becoming like your father, check
I mean, it's all there. And more. All wrapped in a lovely big bow, an amalgamation of every cliche you could need mixed with Bucky O'Hare for good measure.
The graphics are fantastic. I didn't think I'd be saying that, really I didn't. Not when I started the game and watched the clunky cut scenes before gameplay ensued, or the blurry textures of Great Fox in the attract seqeunce. But I didn't expect anymore than that - it's an N64 game. But when the game itself begins, well, I can't imagine you needing anything more. Zippy bold graphics that do everything required of them. Sure, you could sharpen them up and add some detail and depth to them now, but they really serve the game fantastically well - with lovely water, environmental effects and chucking some lovely shapes about to boot. The whole feel of the thing feels superbly spot on, and I was fantastically impressed and surprised.
Simple controls. Simple but they feel great - especially in the tank, really just wonderfully satisfying control, shifting from side to side, steering back against yourself and the shifting weight really tangible - I can only imagine how good it would feel if the rumble from the original was integrated here, which is really the only sour note.
It's a short game - but again that seems to work to it's benefit. This is a score attack. This is about taking the hardest route and coming out not just on top, but with medals that show just how many bad guys (and they are cackling insane type bad) you've had, because you're fucking Starfox, and you're the best. Not just about winning, but winning with as much style as possible, and getting every bonus along the way just because you can. Easy to beat (second go) hard to master (not yet).
And what the fuck were Nintendo thinking when they moved Starfox and pals away from this type of game? I could do with some more finely contructed pop nuggets right about now... not just in this genre, but any. I could really do with something like this in this new generation. Small but perfectly formed, packing a lot of goodness like a good pop song packs hooks, in case you manage to miss something. This sort of structure would work on so many games, I'm sure. I thought of a really good example when I was falling asleep once, but it promptly left my mind upon waking.
Now, who can give me some tips on how to beat Zoness or be quick enough to get through the warp in the asteroid field? |
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