BARBELITH underground
 

Subcultural engagement for the 21st Century...
Barbelith is a new kind of community (find out more)...
You can login or register.


Passively Multiplayer Online Games

 
 
iconoplast
21:02 / 23.02.07
"'My time is being squandered online because I'm not getting experience points,' Justin Hall declared, introducing the subject of his Masters project at the USC Annenberg Center. (link)

Justin has fun online, works online, studies and loves and plays online -- and on his phone and his Playstation. Why can't the whole thing be a game -- a social game and a knowledge game? While he goes about his day's surfing, blogging, chatting, tagging, gaming, posting, uploading, downloading, Justin wants to experience the same visible sense of goal-oriented progress he gets in World of Warcraft when he looks at his screens and sees exactly what level his activities have earned him. What if you could get points of various kinds for various activities, and compete with your friends? What if you and your friends and their friends could constitute a sufficiently large population to add collaborative filtering to the mix -- making recommendations for things to learn, see, hear play, do?

We're already being surveilled by police and marketers. Why not surveille each other and make a game of it? ("I reserve the right to fit the entire Internet in there," Hall said, during the discussion following his presentation.)"


http://www.passivelymultiplayer.com/ is Justin's website. Pretty sparse, but it's a neat idea. He wrote up a paper, in which he outlines his plan.

He explains,
” Passively Multiplayer Online Games was first explored during a talk at South by Southwest, in Austin Texas, in March 2006 (Hall, SXSW, 2006). At that time, the idea revolved around mapping locations of people surfing so you could have a sense of co-adventuring through web space with other web surfers. By June 2006, "Passively Multiplayer" had taken shape as a computer system that followed you and gave you experience point levels for your chosen activities online (Hall, Aula, 2006).”

It's a cool concept, I think - this sort of social networking while you do other stuff, combined with some kind of gamist scorekeeping for what you're doing. And I’ve had a lot of fun imagining quests while at work today.

I wrote to Justin, and said that I thought a Boy/Girl-scout style ‘Merit Badge’ system seemed better suited to this virtual troop of etherscouts he was trying to establish, more than a class-and-level based fantasy system. However, there is a certain geeky something about the possibility of someday saying, “I just leveled up. I’m now a level 12 barbelithian.”
 
 
iconoplast
23:01 / 29.02.08
Just to note: PMOG have rolled out their beta, which is full of steampunkey goodness.
 
 
Terrance
06:37 / 03.03.08
I heard about this a few months ago. Didn't know it finally hit beta, but I want in.

I'm wondering if anybody here's heard of Progress Quest, a game based on a similar concept? The game does everything itself in the background, somewhat like Folding and SETI@home, except it doesn't actually do anything constructive. It's actually pretty humorous, although completely useless.
 
 
iconoplast
17:40 / 04.03.08
Oh, right - If you want in, PM me for invites.

Also, I tagged myself 'barbelith'. If it's going to be a MMORPG, we'll need a guild, ammirite?
 
 
Triplets
22:56 / 04.03.08
I'm 'playing' Progress Quest now. It's funny as and is a good poke at the grindcore style of play found in games like World of Warcraft, Diablo etc.

Executing a hungry sleethstack...
 
 
Terrance
10:08 / 07.03.08
Well, I've now been playing PMOG for a couple of hours, and I'm really enjoying it. Apart from being bombarded with poorly written missions when I cruise PMOG.com, I really love the way it makes the internet a much more interesting place. I'm aiming for the 'Pathmaker' as my primary association, as writing missions seems like it's going to be really fun, especially once PMOG goes public and the players start pouring in.

As for guilds, I'm not sure what we could do as a group until such functions are developed for the game. Until then, I'll try to help out with tools.
 
  
Add Your Reply