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E Randy - And, of course, it's always unintentional - even undesirable - as far as the creators of those worlds are concerned.
Yep - the disjoint between the intended and what people actually do in games is the most interesting thing about them.
Oblivion's beauty is in the light, but the geometry is pretty good too. Once you get over the initial shock of the lush openness of the countryside, it's actually the cities and ancient tomb things that have the most visual impact for me.
Interesting what you say about the importance of environmental continuity in Halo. I've only played a little of the original, and finished Halo 2. 2 is certainly fragmented, and I had little idea of what I was meant to be doing/where I was meant to be going - other than forward - throughout. And that is a problem, but the fun in individual battles was enough for me to enjoy it all.
Gears of War has a similar problem, in that you wander through a city apparently aimlessly - you fight street by street until suddenly you're at your destination. In this sense, GoW's city design doesn't really work, because there's no foreshadowing of what landmarks you're heading to.
Parts of Call of Duty 2 are much more successful - the D-Day level particularly. You push onto the beach, up the cliff, through the German defences, into the fields behind and then into a farm - and then get pushed back again by a counterattack. It worked so well because you implicitly know where you are, where you're going, and why you're going there.
I love the way Okami looks, too. I've been playing it since Saturday, and decided to finally finish off Zelda Twilight Princess yesterday. I did it with some apprehension - I thought that Okami might show Zelda as visually bland in comparison. But it wasn't to be. Actually, it demonstrated that Twilight Princess' various environments have a lot more subtle character than Okami's do - the ones I've seen so far, anyway. Okami's visual style is so strong that nuance is kind of steamrollered over - relatively, anyway.
Cor - long post. I wondered if we could talk about the great game cities. I've been trying to come up with a list and almost all of them are in very recent games. It led me to think - have games only recently been able to properly represent cities? |
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