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Super Columbine Massacre RPG, Slamdance, and censorship

 
 
w1rebaby
20:03 / 20.01.07
You may or may not have heard of Super Columbine Massacre RPG, which is, at base, a reconstruction of the events of the Columbine shootings with you as Eric Harris and Dylan Klebold as a member of your party - in the style of a traditional SNES-style RPG. (It was created with the construction kit RPG Maker 2K if I'm not mistaken.) Now, as far as the game itself goes, I think it's actually better than the rather clumsy "artist's statement" indicates - violent video games i.e. Doom were blamed as a contributing factor (something the game riffs on amusingly, you can pick up a copy of Doom and use it to increase your attack strength).

The weird artificial format of a SNES-style RPG, the fact that the only characters given any depth are the main ones for whom you see cutscenes and have music, everyone else is just an anonymous sprite, gives a sense of disassociation and distance which can be compared to that perhaps experienced by someone who goes around a school shooting people to death. The little victory quips sometimes uttered by your characters as you gun down another student or teacher - and it's incredibly easy, you're armed and they're not, this isn't a game as such in that the only challenges are when you have to plant bombs without being caught - just add to that, as do the references to RPG conventions, like Catholic teachers being able to pray for extra HP.

Whether or not you feel it's effective it's clearly a good candidate for entrance into an independent game festival like the Slamdance Guerrilla Gamemaker Competition. And it was, originally, but they pulled it.

The ... game ... was removed this week ... after the festival's founder made a "personal decision" based on moral grounds and concern for the future of the organization.
"On the one hand a jury selected this game, and as a result of that decision it leads to our organization supporting their creative decision," said Slamdance President Peter Baxter. "On the other hand there are moral obligations to consider here with this particular game in addition to the impact it could have on the Slamdance organization and its community."
"Ultimately it was my decision to pull this game and I hope that a choice like it will never have to be made again."
(source)

This hasn't been popular. Water Cooler Games has the best coverage but to summarise, at this time six other finalists have pulled their games from Slamdance, and one of their sponsors (USC) has pulled out, all because of the pulling of SCMRPG. In an extra twist, one of the games, Toblo, which was pulled by its authors, students at the DigiPen Institute of Technology, has been forcefully reinstated by DigiPen, who officially hold the IP rights to things produced by their students, though I have to say that that's probably a condition that's only survived because it's never really been used. The students who wrote the game will still be going to Slamdance, but won't accept awards, and will doubtless give interviews which won't be exactly overwhelmingly positive, so this seems like a really boneheaded move on DigiPen's part.

I'm heartened (+20 HP) by all of the solidarity going on. It seems like there's a real recognition that there's a community of indie game makers here and they're not acting as competitors, they're defending their own against what I'd certainly say is censorship based on a misunderstanding of intent that should embarrass any competition that claimed to be at all intelligent, and a pre-emptive cowardly reaction to potential money issues. (I would have thought that any serious organisation would have realised that sponsors pulling out if they had SCMRPG in the lineup would be extra publicity anyway; it's not like they're going to be raking in cash as it is.)

But, you know, discuss. I'd love to hear what you lot think. SCMRPG is free to download if you want a look, and, as somebody who actually spends more time making games (in SL and Inform) these days than playing them, I can say that it's turned me on to RPG Maker XP, with which I am currently making a hacked-up version of my aborted NaNoWriMo novel.
 
 
STOATIE LIEKS CHOCOLATE MILK
20:29 / 20.01.07
Either PCZONE or PCGamer, I forget which, recently had an interview with a guy who was a survivor of Columbine, but had been crippled by a gunshot from either Harris or Klebold. He played the game, and thought it was a good thing.

This is a rubbish drunken post, because I can't remember any details and have yet to play the game...

but it will remind me to come back.
 
 
w1rebaby
20:39 / 20.01.07
Shit, yeah, actually, I remember that. Ah, here we go.
 
 
w1rebaby
20:42 / 20.01.07
Oh, to add to that, there is apparently a segment in the game (which I didn't get to for some reason which I'm not entirely clear about) where you enter Hell after you die, and end up fighting all sorts of Doom demons. I can't really comment on that but it sounds like a bit of a badly judged, more "gamey" element.

The death sequence I got was one where you look out of the library window, see the cops, your characters shoot themselves, and you end up with an endless loop of pictures from the school of the casualties.
 
 
STOATIE LIEKS CHOCOLATE MILK
21:22 / 20.01.07
That's a different interview than the one I read, but I think it's the same guy, and he says pretty much the same.
 
 
STOATIE LIEKS CHOCOLATE MILK
22:41 / 21.01.07
I'm playing it at the moment. It's actually quite heartbreaking.
 
 
Triplets
01:24 / 22.01.07
I'm playing. I can't say how accurate a portrayal of the real Columbine duo it is but I can't say I have anything but contempt for the game versions really. This coming from a lad who was also a geeky outcast in highschool. But (as the duo) I've only killed a hall full of kids so far, things could change.

The wikipedia article (which, being wikipedia, comes with a free pinch of salt on the cover) says that the developer called it an "indictment of our society at large." Which makes him sound like a pretentious dick.

It's not all frowny faces here, though. The scene were they're waiting for the bombs to go off is possibly the closest thing to Sideshow Bob stepping on rake you will find in a game ever

"Let's wait for the 11:09 bomb to go off, Beavis....... shit! Let's wait for the 11:17 bomb............ shit! Let's wait for the car bomb...................................


....


.......... shit!"

And, I have to say, that bit were the two are over looking the town from the park is probably the best parody of the "rpg protagonist is introspective/the party readies itself for battle" cliche I've seen, unintentional or not.
 
 
STOATIE LIEKS CHOCOLATE MILK
09:21 / 22.01.07
Wow. I haven't even been able to get into the cafeteria yet.
 
 
Triplets
09:37 / 22.01.07
Those security cameras are a bitch.

Did you get the propane "bombs" and/or duffle bags from the back of the car yet? I ended up going back and forth from the outside of the school to the cafeteria twice times before I thought "hang on, do I actually have the bombs?". D'oh.
 
 
w1rebaby
13:45 / 22.01.07
If you take a sort of S-shaped zig-zag route up the hallway, going underneath each camera, you can avoid the hall monitors as well; it takes a little practice but it's not too hard after a while (unless you're pissed). Planting the bombs in the cafeteria is actually rather an unfair scene IMO, it's not at all obvious where to plant them, though maybe I was just being dim.

wait, this is a serious piece of social commentary dammit

Yeah, the author's statements about the game don't quite live up to my perception of it - it's a terrific satire on that style of RPG for a start, down to the cheesy MIDI versions of Marilyn Manson songs, and then you have the matter of the overblown dramatic pathos of the sort of anime-style plotline that those games often have, and how that mirrors the boys' perceptions of themselves as avenging freedom fighters, and how much it's also present more generally... it's hard to believe it's unintentional, but maybe he's just not been very good at expressing himself.
 
 
STOATIE LIEKS CHOCOLATE MILK
18:55 / 22.01.07
the overblown dramatic pathos of the sort of anime-style plotline that those games often have, and how that mirrors the boys' perceptions of themselves as avenging freedom fighters

I kind of thought that WAS intentional... I do think he blows his own trumpet a lot on his write-up, but so far I just find the whole thing horribly sad. Like Gus van Sant's Elephant, or Dennis Cooper's My Loose Thread... only as a cutesy videogame.

Mind you, I haven't reached any actual killing yet, and I guess the way that's handled could be kind of important.
 
  
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