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Got it! Played it! Not a lot of time for a full-bore review right now, but a few quick notes:
- Despite what the box says, it is not a game for 2-10 players. It's a 2-player game where each player controls a five-man squad of "Reich" versus "Alliance" soldiers (the conceit of the game is the Germans have held out and kept the Great War raging for 30+ years, so there is no "Third Reich"), and any attempt to add players beyond 2 just means diluting the play experience.
- The "Pathfinding" innovation is actually really cool and easily the decisive factor in the game. If you can get the hang of it, you'll win. If you can't, you'll lose. I'm having trouble with it -- the one game I've won so far was a result of my opponent having such a good time killing my doodz that he forgot what the objectives of the scenario were.
- Definitely a "complex" game on the broad scale of things.
- Gorgeous-looking but more limited than I'd hoped for -- only two real maps and two squads of troops. No versatility in choosing squad members; obviously designed for expansions (kinda like Dungeon Twister).
- Worth playing if you like very agressive one-on-one games that are intuitive once you know 'em but a real hassle to learn in the first place (again, like Dungeon Twister).
- Still only available in French, so I don't quite "get" all of the subtleties of the flavour text.
Gotta say I'm let down, but only because my expectations were so high. Bang for the buck, Dungeon Twister is the better game, but on the table, Tannhauser is very, very impressive. |
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