|
|
No, you're right Dupre. It's not the black and white 'old games good, new games bad' I might have implied. My point is simply that there was a spirit of creative endevour that existed in the early days of computer games, that seems to have been lost.
And true, there was also a spirit of entrepreneurial piss-taking of the time too, as there often are with emerging commercial fields, which accounts for all the Defender clones. But bear in mind that genres were still emerging too, so the multiple spins on PacMan, Space Invaders etc were only rip-offs in the same way as you can say Halo is a rip-off of Doom.
I can't say I'm very well qualified to talk on the state of current gaming, because I don't play consoles much. But I do write games - I (along with everyone else and their uncle) make Flash stuff for the web, which is a field still mainly driven by novelty, much like it was in the Spectrum/Commodore days. And I value novelty as a concept far above hi-fidelity.
But your point about web distribution is a good one. What the modern consoles have been lacking in recent years, which early home computing had at the forefront, was accessible programming. When you turned on your ZX Spectrum you were greeted with a cursor, it was a machine to be programmed, not played. You didn't need a license from Sinclair to write your first game. The XBox and Playstation don't offer that invitation, although this is changing now too, particularly with Microsoft's XNA kit. |
|
|