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The Iliad for PC

 
 
deja_vroom
14:43 / 05.10.06
Oh well. I really donny know if this should be in "Books", "Games" or here, but the bottom line is that I'm asking for creative input. I'll wait for the moderators to moderate on that, and if need be, move the topic to a more appropriate forum. Said topic being about my idea of formatting a project for an Iliad-based computer game. No, there's no discernible goal for the project once and if it reaches a satisfactory level of completion. Primarily I'm doing it for fun, because I love The Iliad, computer games and that first half hour of Saving Private Ryan, and I thought this could be a nice way of generating some nice conversation about these topics.

What I'm talking about is a first-person combat experience lifted straight from Homer's poem. Since this is pretty much the brainstorming part of the process I'll just throw the ideas I had as topics for you consider. By all means, join in and add your own:

- For starters you would be able to pick a side - Trojan or Achaean - which would determine the missions you would receive in each stage. That would double the game's "play value".

- I was thinking that we could have a game that roughly reflected the 24 books of the poem. Not necessarily having 24 stages, but somehow managing to incorporate the story into the gameplay as the game progresses. For example:

:: One of the stages could incorporate Book X, where you have both sides sending spies to the enemy's encampment. You could be Odisseus or Diomedes, going towards the Thracian site with, say, a mission to return with x horses/chariots/assorted loot, or kill x enemies and flee before they wake up. Or you could be on the Trojan side and be Dolon, with a similar mission, and hope you'd end up better than the Dolon in the book.

:: One of the stages could actually be a "sports" chapter, having the memorial games held for Patroclus, and you would be able to compete in boxing matches, archery, chariot races etc.

- Incorporate a wealth/status system in the game that changes as you loot more and more of your enemies' panoply - which shouldn't be easy, since you'll have to do it in the middle of total pandemonium, risking your life for that extra helmet/shield.

- I imagine a terribly violent game, in order to make justice to the most gruesome passages of the poem. Something like the first 30 minutes of "Saving Private Ryan", only stretched throughout the whole game.

- Since the Trojan Horse episode is not related in The Iliad, we could have a secret last stage to be unlocked, which would be called "The Aeneid: Book II" (or maybe something a bit more exciting, wherein you could be either Aeneas fleeing the burning city (extra points for not losing any next-of-kin on your way out - and make sure you don't let Anchises fall), or an Achaen hiding inside the belly of the horse, making your way into Ilium.

Some questions:

- How to incorporate the gods in the game? Prayer/libations that will boost a character's strength/speed/etc looks like the place to start, but I'd like to see some more ideas about that.

- How to incorporate the duels?

And that's what I have for now. I hope someone will find this interesting enough.

Thanks.
 
 
All Acting Regiment
14:15 / 11.10.06
Sounds like it could work. What about the melee combat thing- would maybe a beat 'em up style work better than FPS?
 
 
deja_vroom
12:34 / 24.10.06
"Beat 'em up" as in...? Can you give me an example of the type of game you have in mind?

For now, two more ideas:

- I keep thinking about an episode where you would have to recover Patroclus' body, first from some assorted Trojans, then finally from Hector himself (who by that time is pumped up on supernatural steroids, having received help from a deity) as the boss.

- Which leads us to consider how to integrate the gods into the gameplay.

What about: As your acts of valor in the battlefield accumulate, so increase your chances of seeing a flashing sign on your screen saying "A god just took notice of you!". If it turns out that it's an antagonistic deity - say, Ares - you might be in trouble, as the god can increase the challenge in some way (putting your enemies into berserk mode, slowing you down, shrouding your surroundings in fog etc). If it's a favorable deity - Palas Athena, for instance - then you could have a limited amount of time to perform a certain feat (slaying x number of enemies etc), dedicate it to her (via easily accessible menus representing prayer, libations etc). If you succeed, she could grant you a temporary boost in speed, stamina, put you into berserk mode etc. Done right, this could escalate the amount of violence you can "offer" (to use a lovely military expression), which in turn, if you play your cards right, could lead you to your very own aristea. Attaining aristea in the game should be something extremely difficult and rare. You could get one during the whole game, maybe two, but that's about it. During aristea you get so powerful and deadly you could even fight the gods themselves (and that's why it has to be as rare an occurrence as it is in the book). Slaying or causing a deity to flee of course would do wonders for your status.

Note: Develop individual characteristics/powers for each deity.

Next: I'll try to work something out of the status system.
 
  
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