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Some of my happiest Amiga memories are of this game with two players. We never touched the strategy bit. It was all about the aliens, the combat, pitting the strengths of one craft against the weaknesses of another, and inventing our own absurd mythologies for the alien races.
Even just on arcade mode, it's easy to see that a great deal of care has been taken constructing very different aliens. As well as your ship in the gameplay screen, you see the pilot on the right - and as you move, the pilot does stuff. Pulls levers, flips switches, or light arcs from one crystal to another in the case of the Chenjesu. (possibly spelt wrong.)
For some reason, this obessive level of detail gave our young, weed-addled minds all the start we needed to construct an additional layer of crap. The Ur-quan, we claimed, were only murderous monsters because of the exquisite musical skills they possessed at the moment of an enemy's death. ("Another victory. Pass me my lute.") The ethereal Chenjesu only wanted planets so they could open low-rent businesses like chippys and bookies on them. Captain Falkenburg, one of the many Terran characters taken from sci-fi classics, was from a long line of captains and wore an eyepatch on each eye.
Sorry. Babbling. How are you playing it, on an emulator? Is it PC compatible? Am I being foolish, in hoping to relive wasted evenings of my youth? |
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