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Making Comics (the McCloud way)

 
 
chaated
11:55 / 15.09.06
Has anybody read Making Comics by Scott McCloud? I'm just curious to get some other opinions. I'm about halfway through it and so far my only complaints are that the facial expression chapter is too long and that sometimes it seems like he's only reiterating things that any person already making comics should already know.
 
 
sleazenation
12:10 / 15.09.06
Is this out yet then? I totally missed it...
 
 
Mario
14:02 / 15.09.06
Has he started acknowledging that writers exist yet? That was the biggest problem I had with "Understanding Comics".
 
 
Mr Tricks
16:22 / 15.09.06
I flipped through it in the store but have held off on picking it up. It's bigger than the other books but it seemed as though some of it's been done before.

I noticed he's also "aged" his caricature to include greying hair on his temples.

Still I suppose I'l eventually pick it up for the sake of inspiration but I'm not sure I Need it
 
 
COBRAnomicon!
11:44 / 16.09.06
Has he started acknowledging that writers exist yet? That was the biggest problem I had with "Understanding Comics".

He definitely casts things in terms of the artist making every storytelling decision-- what moments to show, etc. I suppose he's just aiming at people who do both the writing and the drawing (or maybe even people who're working the old Marvel Method).
 
 
Mario
12:20 / 16.09.06
I'll take that as a no, then.

Speaking as someone who can't draw all that well, but has written quite a lot... feh.
 
 
Pants Payroll
00:15 / 20.09.06
Well, unless you're the type of writer who describes panel composition to your artist like Alan Moore. And, really, some artists need that kind of direction.
 
 
sleazenation
21:53 / 20.09.06
Right - I've got this now and have just skimmed it so far but from what I've read it seems less focused on the artists vs writers as much as on the decision faced by any storyteller, regardless of whether they are a writer or an artist.
 
 
FinderWolf
00:58 / 06.10.07
great news for old-school McCloud fans!

more and more 'regular'/prose book publishers are getting into the business of publishing graphic novels after the success of FUN HOME, CANCER VIXEN, and UNDERSTANDING/MAKING COMICS.

I just saw THIS
article with great news from HarperCollins! ALL of ZOT! collected - in one volume - by the illustrious publisher. In 2008. Mahhhvelous.
 
 
FinderWolf
13:23 / 25.07.08
That ZOT! volume just came out this week, if anyone's interested. It doesn't reprint ALL of McCloud's Zot, it reprints issues 11-36 (the first 10 issues, published buy Eclipse in color, are issues that McCloud doesn't feel are good enough to warrant reprinting, basically) and does not include Matt Feazell's famous Zot # 10 1/2 minicomic.

Zot! is one of the more touching, fun, moving, genuine, well-executed comics I've read in my lifetime (and I've been reading for -- mumble mumble, counts fingers -- 24 years). I strongly recommend picking up this volume. McCloud's black and white art shines here; it's manga-influenced without being OEL ToykoPop kind of stuff (and this was before most people in the US had 'discovered' manga, back in the mid-to-late 80s). These stories moved me and inspired me back when I first read them, and they really hold up well today. McCloud gives commentary and other details, sketches, thumbnails ("director's cut" type stuff for comics, as is the norm these days) that enhance the volume, and the design and quality of the published volume is top-notch. HarperCollins published it, and I think it comes in at about $30 or something like that (it's a huge volume, a la one of Jeff Smith's BONE books published by mainstream literary world publishers).
 
 
Hallo, Paper Spaceboy
14:16 / 25.07.08
I'm thoroughly enjoying it, though I haven't got that far into it yet. McCloud's art takes some getting used to, and I feel like I'm reading Understanding Comics all over again.
 
  
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