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bit Generations

 
 
Spatula Clarke
11:14 / 09.09.06
I just got paid.



£10 each. Official site.

First up: boxes. The boxes are bloody gorgeous. The logos are all raised, so they feel great. The spine has the game logo in a kind of silver leaf. The bottom has all seven of the logos in miniature, with the one belonging to that specific game in colour and the others in silver. The outer cover has a tab that flips out, the game cart resting in a second, silver box inside. The effect of all this loveliness is that you buy one, you want them all.

bit Generations is Nintendo purposefully taking video games back to their roots, having them focus on one core idea, refusing to bloat them out. Visually, all seven of these are extremely basic at a first glance, but that simplicity means that there are no worries about any of the elements in an individual game looking out of place.

The whole series is like Nintendo's other handheld brand - Touch Generations - seen through a distorted mirror. Where those games step as far away from traditional videogames as they can in terms of looks, structure, etc., the bit Generations brand goes in the opposite direction and gives us a bunch of uber-games. They're totally feeding off the old school and are as pure as games ever get. There not embarassed of their heritage. They bask in it. Despite that, they're still easily playable by the people that Touch Generations is primarily aimed at: people who've not played videogames before or whose interest has lapsed.

If Jeff Minter had been Japanese, Commodore 64 games would have looked and played like this.

dotstream and Dialhex are the two that I've put most time into, but only because the other five didn't arrive until I got home today.



dotstream is the racer of the pack. It looks a bit like Tron/Light Cycles, but it's a misleading comparison. You can go up and down, and that's your lot for steering.

So it's a simple premise, but the thing I've discovered pretty quickly with some of these games is that the developers have wrung every last drop of complexity that they can out of that simplicity. The B button kicks the brake in, should you find yourself about to crash into something in your path and not able to move out of the way quick enough. You've got two lives, which deplete if you crash into a solid object, but which can also be spent - by pressing with right shoulder trigger - in exchange for a temporary speed boost if you're feeling lucky. At the end of each lap there's a recharge station - at the bottom of the screen - that you can drop into and get your lives/boosts whacked up to a total of 9 for use on the second (and, frequently, last) lap, but if you go for this option you'll be stuck in the station for a painful number of seconds as the clock ticks down.

Solid objects are those that are empty. Objects that are dotted can be rode over, but they sap your speed while you do so. There are pickups on some courses that you can use with the A button - one slows your opponents, one makes you invincible for a while, one destroys the next obstacle in your path.

It even includes a form of slipstreaming. Ride in a straight line next to any of your opponents and your maximum speed with start to increase, provided that you're already at the usual max while you're doing so. Move away from them or move up or down and you go back down to the usual top speed.

Further complexity: you can't ride in the trail left by an opponent. If anyone in front of you moves into your path, you get shoved up or down, potentially ending up smacking head-first into an obstacle. You've got to be on the ball all the time. The forced movement causes all the racers to snake around each other in an exceptionally sexy way - this is where the graphics stop being basic and become fascinating. It's the same story for all of these games - they look amazing in motion.

And then there's the music. Music and sound are absolutely the most astonishing thing about all of this series of games. dotstream comes fully dosed up with a range of electronic beats - one course'll be accompanied by a Kraftwerk-alike, the next Add N to X, the next Autechre, the next Squarepusher. And each of the 25 courses (25 that I've opened so far - I think there may be a secret set of five hidden away) has its own unique tune.

The cherry on top is formation mode, which I'm currently finding rock hard. You start off with control of one line and have to steer it into the dots on a never-ending left-right course. Eat enough dots and a second line appears. You've now got to control both at the same time. Then a third, then a fourth and so on. Objective = high score. For every one of the Grand Prix that you win in the racing mode, you gain a new control ability for use in formation mode.

Video of one of the courses



Dialhex is also great. A colour-matching puzzler. Triangles fall into a well and you have to rotate them within a hexagonal cursor to form hexagons of one colour. Form six hexagons of one colour and another colour gets added into the mix.

What makes it intersting, besides the unusual shapes it uses, is that there's a form of gravity at work. Trangles will slide down any slopes that they're on. You can catch them in mid-air if you time and position your cursor right (I've yet to try forming a hexagon in mid-air like this, but I've no doubt that it's possible). And when you form a hexagon with a flashing piece in it, a hole appears in the floor of the well and the pieces start to tumble through, giving you more space and some breathing room.

That's it. That's all there is to this one. It only keeps track of one score - your highest. I've been tempted to say that it's more of a toy than a fully-fledged game, but that'd be a poor description. I've sat down with this one for hours-long sessions. It's not a limited feature set, it's a clarity and purity of vision.

Visuals are basic again, but super-sharp and super-clean. And, once more, it's got superb music. An ambient electronic jazz soundtrack that reacts to your progress and is totally hypnotic. Anybody remember that 16bit puzzle game that supposedly had subliminal calming messages in the soundtrack? Endorfun, or something. The effect here is the same as the publishers of that game always claimed for it. Also, the triangles falling sound like a kid's plastic blocks clattering against each other. That's inspired.

So those are the two that I've spent most time with to date. The others, based on five minute goes on each:



Coloris is another colour-matching puzzler. You've got to cycle squares on the grid through different shades of colour to make lines of three or more. I've got to admit to not understanding how the rules work here yet - not sure why sometimes the squares get lighter when I change them and darker on other occasions. Don't know why some squares are locked to a certain shade or others only have a limited number of times they can be altered. Once I get a handle on the rules, I suspect that this might be one of the best of the seven games.



Digidrive. Another that I've not got a handle on. You're sorting black and red arrows into one of four sections on the screen to build up enough to power a circle on teh right hand side of the screen away from approaching spikes. Sounds odd, because it is. Need to spend a lot more time with it - has a multiplayer link-up option, which could be brilliant.



Orbital. Bloody difficult, but fantastic and very different. You're a tiny planet floating in space. There are others hanging around, all with their own gravitational pulls. You can add smaller ones to your own mass to make you larger and increase your own gravitational pull. The objective: get large enough to trap a star in your orbit.

The trick: you can only exercise any control over your own movement by being attracted to or repelled by the orbits of the other planets in the system. B repels, A attracts. Like I say, very difficult to get the hang of at first, but entrancing when you do. I love this game.



Soundvoyager. The ugly duckling of the bunch, but ugly on purpose. You're supposed to play it with your eyes closed and a set of headphones on.

It's all about the stereo sound. The main levels have you moving up a grid. In the distance you can hear a beat. As you get closer to it, you can make out whether it's to your left or to your right. Move so that it's directly in front of you and you pick it up. The beat's now playing constantly. Now you can hear a bassline, in the distance again but under the beat. Move to it, capture it. Now a melody. As you add more elements to the tune, it becomes more difficult to make out the new ones off in the distance.

There are other game modes, too - one has you avoiding traffic on a highway.

Works far better than you'd expect. Another great one.



The only duffer is Boundish - five variations on pong, possibly alrightish in two player but dulltastic on your own - but six to one is a superb hit:miss ratio, especially given the high concept nature of this lot.

At the moment there's no word as to whether or not they're ever going to make it out of Japan, but I suspect that if they did they'd either be bundled together or released in a really shitty set of boxes. My recommendation would be not to wait (they're most likely never going to show up here or in the US officially) and to get them now from YesAsia, where they're more or less the same price as in Japan (other importers are charging slightly over the odds for them). Added bonus: YesAsia orders never get hit with customs duty, because they're shipped freight.

Which is another thing, quickly. All these games work fine on any vesion of the GBA or on a DS, obviously, but they're definitely best suited to the GB Micro, purely because the concept and design behind them fits so perfectly with the concept and design behind that piece of hardware.

I know it's a long shot, but has anybody else picked these up yet?
 
 
netbanshee
16:07 / 09.09.06
I was talking to a friend about these and they look fantastic... thanks for the initial look! I'll be running around today and I'll see if the local game stores have any in stock. Are they hard to come by?

Between these, Rules of Rose and Okami it's going to be a good month.
 
 
Spatula Clarke
19:49 / 09.09.06
I'm not sure how difficult they are to find in the flesh. I'd imagine that if you've got a local indie store that frequently imports handheld stuff they'll have at least a couple of them - because they're so unlikely to get official western releases, stores don't have to worry so much about being stuck with them when localised versions come out.

YesAsia are very trustworthy, though. I've used them a number of times without a hitch. The only downside is that their shipping methods mean stuff gets to you a little slower than from other import sites, but you're only talking about a few days difference. NCSX.com have also got them in stock, albeit for a couple of quid more.

I just spent an hour or so with Coloris and understand it a lot better than I did before. The cursor is one of two colours - either the lightest shade in the current spectrum or the darkest. When you use it to change the colur of a block, the block will shift through the spectrum in the diretion indicated by the colour of the cursor. That's why some blocks won't change: they're already as far along the spectrum as they can be.

Crafty little game. If you spend too long thinking about what to do next, blocks begin to turn grey. While there are grey blocks on the screen the meter at the top - which indicates how many more blocks you need to get rid of before you move on to the next level - freezes, halting your progress. The only way to get rid of grey blocks is to destroy formations next to them - two formations need to go before the block is destroyed completely.

As you move through the levels it gets much trickier. Colour spectrums stop using primary shades and start using pastels, or tiny variations in shde that make it difficult to tell if you've selected the correct colour or not. The colour of the cursor begins to become obscured against backgrounds. Blocks change shapemand form, making it harder to keep track of them.

Any stage that you complete becomes available for play in score attack, which works in a vaguely similar fashion to the 'endless' modes in most other block puzzlers. You get an infinite amount of time to build up as large a score as possible, but the longer you play the less time you get to waste on thinking what to do next, as grey blocks appear much faster.

I forgot to mention last post, although all of these games are Japanese versions, all of the in-game text is in English. There really isn't any excuse not to get them. dotstream, Coloris, Dialhex, Orbital and Soundvoyager are essential for anybody who owns a GBA, and a bloody good reason to consider buying one if you don't (the price of the GB Micro is plummeting right now, as its sales suffer due to the insane popularity of the DS).
 
 
Feverfew
17:38 / 10.09.06
These look absolutely amazing - I'm very tempted.

But stop me if I'm being dumb here - if these are GBA games, then I take it they'll work on the DS?
 
 
Spatula Clarke
22:32 / 10.09.06
Oh, yeah. They work fine on a DS. My GB Micro fixation is purely because I got one a few weeks ago and it's the sleekest bit of gaming kit I've ever owned. Plus, there are a few GBA stonkers out at the mo, including a music game from the Wario Ware people called Rhthym Tengoku which has, along with Coloris, just swallowed my weekend.
 
 
Cloned Christ on a HoverDonkey
23:30 / 10.09.06
Wow!

Where in the UK can I buy these games online?
 
 
Cloned Christ on a HoverDonkey
23:31 / 10.09.06
Great post, BTW!

You've got me salivating!
 
 
Spatula Clarke
16:22 / 11.09.06
YesAsia, dude. Link at the end of the first post.
 
 
bjrn
10:25 / 12.09.06
I had heard of these games, but then forgotten about them, so thanks for the reminder. I'm really tempted to get them now, dotstream looks like it's an excellent game, also looking at the videos over at the bit Generations website.

I think I'll just play them on my DS though.
 
 
Spatula Clarke
19:17 / 06.10.06
So did you guys pick any of these up yet?

Orbital is easily my favourite now. There's so much subtlety to the control system, it feels like there's endless room for improvement. Found a great fan-written guide here, for those who are still undecided or who bought it and are struggling.

Figured out how to play Digidrive, to an extent, by finally watching the essential in-game demo. It's a game of sorting and matching. Steering a certain number of like-coloured vehicles into one lane brings up a shape in that lane, which fills up the more cars you park. When an ambulance appears on teh scene, you need to steer it into one of these lanes - the power from the filled shape (power level changing depending on shape of shape and how filled it is) transfers to the hockey puck thing on the right of the screen and pushes it upwards. You keep doing this in order to get the puck as high as you can.

Extremely hard to get the hang of. Those are just the basics - in the game proper, you get into splitting shapes, sacrificing them to fill others, stockpiling different colours in the same lane... I'll be honest, I'm still struggling with it.

Boundish is actually four variations on Pong, not five. The fifth game on the cart is an update of the original Game & Watch release, Ball. It's better than the Pong foursome, but still very basic.

I don't understand the logic behind taking Pong as the inspiration for Boundish. Going for Breakout - or, better yet, Arkanoid - would have meant they'd be using roughly the same game mechanics, but in something that was far more fun to play and offered a significant improvement in terms of longevity. Silly.
 
 
netbanshee
03:30 / 20.10.06
Just ordered dotstream and orbital. They should be in sometime soon / after the w/e. I'll give them a whirl soon and add in where I can.
 
 
netbanshee
15:05 / 31.10.06
I got those titles I mentioned above on Friday and sat down with them a bit on two bus rides I took over the weekend. I thought that I would be into Dotstream the most (I'm a sucker for the whole Tron light cycle thing) but I'm finding Orbital to be the most satisfying out of the two so far. Something to be said about the simplicity of the game that allows you to really focus on the experience.

Beyond the gameplay I do have to say that the audio for both of these games is quite good. The soundtrack to the races in Dotstream is fitting to the action and Orbital's sound f/x are very precious, understated and pretty.

Seems Nintendo really got these right... too bad you have to import them in to play. I'll have to sit down with some of the other titles when I get a chance to order them up and play. Soundvoyager seems like it might be the next one on the list.
 
 
semioticrobotic
17:21 / 09.11.07
Just popping in to note that Play-Asia is selling a few of the bit Generations titles at steep discounts. Thinking about picking these up (finally).
 
 
Terrance
23:13 / 26.01.08
Yes, I just saw them at Play Asia yesterday and am very impressed. The only questions I have is are they in English or Japanese? And if Japanese, how easy/difficult is it to navigate the menus? Either way, I think I'll wind up with them in my pocket. Games like this are never worth missing.

I've seen brilliant games like this before, but usually only on the PC and the GP2X handheld. I'm actually pretty surprised that not only has Nintendo produced these titles, but they also did it on the Gameboy Advance. I'd have expected them to hold out and make Nintendo DS titles out of them.

PlayAsia only has Boundfish, Dotstream, Digidrive and Dialhex in stock, and at the price of $11.21 AUD each, I doubt they're going to last much longer. Does anybody know where I can buy the remaining titles (Orbital, Soundvoyager and Coloris) from that ships to Australia? I took a look at YesAsia, but they don't seem to sell them any more.
 
 
ORA ORA ORA ORAAAA!!
00:05 / 27.01.08
The ones I have are in Japanese with English bits, but there's no problem navigating them (this is orbital and soundvoyager, I don't have the others).

They're definitely worth $12AU.
 
 
ORA ORA ORA ORAAAA!!
00:11 / 27.01.08
Actually, I do have dotstream, it's been a long time since I played them. Dotstream is good, better than soundvoyager, but orbital is my favourite. It's a shame it's sold out.
 
 
Terrance
00:24 / 27.01.08
Sounds good, but it is a shame that Orbital and Soundvoyager are sold out. They're two of the three (Dotstream) games I am really looking forward to, so I'm pretty eager to find another shop to sell them. I'm gonna get my Play Asia cart ordered soon as possible.
 
 
Spatula Clarke
21:53 / 28.12.08
Orbital and Dialhex are now available on the Wii's WiiWare download service, under news names - Orbital is now Orbient, can't remember what Dialhex has been called.

They're exactly the same games, with minor alterations to the visuals that make them look... not as nice as they once did. Dialhex has lost its sharp colours (the tiles are now slightly textured) as has Orbital. Orbital suffers even more from the introduction of white particle line things that appear when you kick in your gravity attract - the intention, I suppose, being to make it easier for people to get to grips with what's going on by providing more visual information, the effect being to make the entire thing look pretty manky.

Both still great games, though. Just not quite as attractive as they were originally.

There's also a Wii exclusive in the series (the series name now being the disappointingly obvious 'Art Style') called... I forget. Cubesomething. It's pretty good fun, but has nothing in common with the bit Generations titles beyond its relative lack of options/modes, being all 3D and developed around the Wii remote.
 
  
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