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I'm not quite sure how to properly phrase my questions so that Barbelithian math-headz are intrigued before they are offended at how dumb this all is...
Eh, screw it. I play geeky collectible card games -- Magic: The Gathering is the most well known (though it's not one that I've played in several years). When I was recently learning a new one, I realized that the reason I enjoy building decks to play with is the process is that it's sort of like building a machine out of salad: you take various elements (the cards) in various proportions, mix it thoroughly (shuffling), and hope that you get the right elements at the right stages of the game. I have been trying to think of how to apply this idea to programming projects... f'rinstance, I thought that one might be able to represent various things to do when improvising music as "cards" and see if you can build a "deck" in a computer which spits out jazz after you shuffle it. That kind of thing.
However, I haven't taken a math class for a long time, and when I did, probability was a subject we tended to skip over as quickly as possible.
First question: If you draw 6 cards from a 60-card deck, I seem to remember that the chance of getting a particular card is 1/60 + 1/59 + 1/58 + 1/57 + 1/56 + 1/55. Intuitively, one might think it's 6/60. Is 6/60 a close approximation or a horrible lie in all cases?
The second question is the bit that I get embarrassed at, because while Magic and Shadowfist are games I play that seem pretty easy, the World Wrestling Federation card game (so help me) is the hardest for me to figure out, mathematically.
Cards in the WWF game have a Fortitude (F) requirement, and a Damage (D) value. To play, say, a 10F card, you must have 10 Fortitude on the table, which you get by playing cards with a combined D value of 10 or greater. For example, something like a Punch does only 3D, but it takes 0F to play. Something fancy like the Undertaker's Tombstone Piledriver might do 25D (ouch!), but it takes 30F to play. So now we know why wrestlers take so long to get to their fancy maneuvers -- they haven't built up enough Fortitude.
All WWF decks are exactly 60 cards, but different wrestlers draw a different number of cards at the beginning of the game, just to complicate matters further. I'm trying to figure out the answers to such questions as, "How probable is it that The Dudley Boyz, who draw 9 cards, will have 13F at the end of their first turn, if they have 3 0F/6D cards, 6 0F/5D cards, 6 0F/4D cards, 3 6F/5D cards, 1 5F/8D card, 3 10F/6D cards, considering the remaining 38 cards blank for the moment?"
Not that I want someone to do my math for me, but I don't even know where to begin... anyone have a hint? I promise that it's not just because my friend and I got 2nd in the Tag Team tournament, it's for Mad Science!
[ 21-10-2001: Message edited by: doubting thomas ] |
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