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Doctor Who Computer Game

 
 
All Acting Regiment
12:19 / 28.07.06
I have a feeling that should a Who game exist it would either be something really good or something really, really, bad.

How could you do it? What current genre might it fit into? Which period of the story would you set it in? Etc, etc.
 
 
Elijah, Freelance Rabbi
21:13 / 28.07.06
I would make it an MMO called TIMELORDS where everyone can be The Doctor if they want to be.

Of course the focus would be on FPS style PVP, but there would be plenty of NPC Daleks to stomp along the way.
 
 
Kiltartan Cross
21:16 / 28.07.06
Did you ever see this one?

From what I remember, the BBC version of DWATMOT came partly on a ROM chip which you had to stick into one of the BBC's spare ROM slots. Sorta like an old console game, only with a little screwdriving needed to get it working.

A modern one, though? It'd need to focus on the character interaction, for me; Doctor and companions, friends and enemies - to be truly open-ended about it, though; not "offer the player a set of possible paths" but "set a win condition(s) and let the player use any means they like to achieve it"; a figure as unconventional as the Doctor should have latitude.
 
 
Triplets
13:37 / 29.07.06
My first thought for a DW game was a point-and-clicky adventure, the type I was a big big fan of back in the early 90s. But then I thought, fuck no, that kind of arbitrary, one-route-only bollocks through an entire game would absolutely kill the Doctor Who spirit.

I think Kay's on the money that, in terms of being the Doctor, as far as a simulated world can provide, it needs to let you be your inner-time-travelling Space MacGuyver. Essentially.

For that open plannedness, intuitive gaming developers would be best looking at Far Cry, System Shock 2, Deus Ex, Half-Life 2 and going from there.

*Although I'm sure House M.D would disagree with me a little about HL2's open endedness. Perhaps I should specify the feeling of open-endedness.

I wonder, perhaps, if consoley versions of a Doctor Who game would be better suited to playing a companion like Rose, Jack or Mickey. Or a changing cast of companions/avatars (like Resident Evil). In that sense you'd have a baseline human avatar tagging along with the Doctor who could teach you things about the universe as you go (and thus the workings of the game, especially in the earlier levels).
 
 
STOATIE LIEKS CHOCOLATE MILK
13:45 / 29.07.06
Not sure how it'd work, but I'd like a Who game that was somewhere between Deus Ex and Knights Of The Old Republic.

Actually, I'd like any game that was somewhere between Deus Ex and Knights Of The Old Republic, but being a Who game would make it that much sweeter.
 
 
Triplets
22:46 / 29.07.06
Elijah, I can't even begin to think how your Doctor Who MMO would last more than ten minute let alone be appealing to human beings. Can you unpack?

Right now all I can see is "it's like multiplayer Quake, but you kill people with a magic screwdriver".
 
 
Shiny: Well Over Thirty
23:17 / 29.07.06
Exactly what Stoatie said. I'd also like to have the ability to choose which Doctor I played, with that choice having subtle effects on the options available as the game progresses. Also I'd also like to see a lot of flexibility on who you end up companioned with. Not too tied to strict TV Who continuity either - the possibity of regenerating from one TV Doctor to another at some point during the story, without it being under the same circumstances as the TV show would be sweet in my opinion.
 
 
Triplets
00:25 / 30.07.06
Or from one player created Doctor to another. I like it. You could use the various mechanics of the show to sweet effect in the game.

The Tardis would be a sticking point unlesssss you used the New Who conceit of the Tardis getting lost/trashed/kidnapped/running out of petrol miles from the nearest Tescos quite often. Although that might not be needed, like at the start of Impossible Planet 'Dangerous... should we go back?' 'LOL'.

Anyway, the Tardis could be used as an in-canon device for branching mission paths. Do you go to Berlin 1980 to stop the Rise of the Shalsoo like you did your first time through, or do you go to 3450 and listen to the millenial Whisper of the Phoron Nebula (the knows every secret never shared)?

Who (fnar) would people prefer to play as? Doctor or Companion?
 
 
Suedey! SHOT FOR MEAT!
11:20 / 30.07.06
I was thinking a cross between KOTOR and Monkey Island, but with a better branching of tree of choice thingy that affects the game.

Also I was thinking it'd be best if at the start of the game we see (whichever Doctor it is at the moment) starting his regeneration so the game starts with us DECIDING WHAT SORT OF MAN/WOMAN WE'RE GOING TO BE (as well as yr outfit).

And then that would be the main thing behind the story, are you gonna destroy the Dalek fleet at the expense of a whole world, or will you find another way? etc

I guess there'd be various possible companions along the way - but you have a job to either convince them or have them convince you - depending on what you're like.

Mmmm. Ok, possibly this is a bit complex. Maybe it should be more like... four distinct possible outcomes, which all lead you down a different path. Ooooh, there could be an opening section like that game... what was it? Dark Saviour? Which affects the future which you are about to take part in. Like the Long Game or something. I'd like a bit more than that, though, for it to be a bit more fluid.
 
 
iamus
14:52 / 30.07.06
Hmmmm... let's have a go here....
Never played KOTOR so I'm not sure how that goes, but I think the branching path idea is a goodun. I think the way I'd approach it is slightly different to what's been mentioned here.


I'd open the game by making the Tardis deposit the player in one area. A tutorial mission that seems trivial, defeating some third-tier villain, that sets up the beginning of the story while getting the player used to the controls.

From there, the player would open up more and more areas from information fed to them during the missions. e.g. The Doctor finds an ancient manuscript describing something that happened across the universe a million years ago, or frees a race of indiginous chicken-dogs by destroying a machine that's broacasting information to a space-station in the future.

I'm thinking this branching structure would work like a cross between the world-map in Super Mario World and the mission structure of GTA. Going back and delving a little deeper into the missions would discover secrets that would in turn open you up to other incidents/missions. The game would open up like a tree. The more you investigate, the further it opens up sideways as little crises break out all over spacetime that you could go solve.

There would be a main trunk of missions/areas that are where the real meat of the story is though. This is where you'd find the well-known villains, doing all the really nasty things that take more effort to unravel. That's where you'd play FRIENDS, ROMANS, CYBERMEN! or AUTON-O-MATIC FOR THE PEOPLE! But some would only be there to give you cool little gadgets or expand the story. Like getting stuck and needing to let Nikola Tesla supercharge your sonic-screwdriver.

The more you play, the more apparent it would be that there's some sort of plot going on, a Big Bad that's manipulating everyone else across spacetime. The Master, if you're going for the obvious, iconic brushstrokes........ That would be cool actually..... you could spend the final missions on a mad Tardis chase through all of spacetime that you've already visited, cleaning up all the havoc he's wreaking as you try to catch up. Something narratively similar to the ending of LOOM.


As for companions.......

You could recruit them, maybe? Picking them up on your travels. Helpers with different abilities that you could use to either man the Tardis or help you out in missions? Like cycling the time-wave jiggermawhatsit while you're switching the chrono-osscilatirathon. Or doing something in 12,000,000,000 BC so you can investigate the physical-anomaly it creates at the opposite end of time and space.
 
 
iamus
14:57 / 30.07.06
Hee!

Okay, looks like I osmosed at least a bit of Suedey's companion idea there. But it would be cool, assembling a team of the universe's best and brightest. From the greatest inventors who ever lived to the greatest girls from council estates who ever lived.
 
 
STOATIE LIEKS CHOCOLATE MILK
15:18 / 30.07.06
Ooh, a GTA-style mission system would be great.

Wow. I'm now imagining a cross between Deus Ex, KOTOR and GTA. With Daleks in. I may have to leave this thread- I'm just torturing myself.
 
 
Elijah, Freelance Rabbi
21:28 / 31.07.06
Elijah, I can't even begin to think how your Doctor Who MMO would last more than ten minute let alone be appealing to human beings. Can you unpack?

Right now all I can see is "it's like multiplayer Quake, but you kill people with a magic screwdriver".


The italics show exactly why it would sell to people who had never seen the show.

Sorry, I forgot my sardonic tags with the first post, and then again with this one.
 
 
Elijah, Freelance Rabbi
21:40 / 31.07.06
In all seriousness.

I think a DW game would require a KOTOR/GTA style 3rd person view, with almost NO display on the screen.

The way I see it it would play like Sierra's latter adventure games, where there wouldn't really be combat exactly, but instead you use items in your inventory to defet enemies. More often then not I think you would need to run down corridors to excape rather then directly fighting your enemies.

As far as storyline, it opens and you are Tennant (get the kids into it) and you re cruising in the tardis when out of nowhere you get a message from some unknown enemy that your friends have been taken.

The way it plays out is someone has gone through time and kidnapped one companion from each Doctor, which gives you 9ish levels of gameplay.

At each level Tennant goes back in time to when his companion was taken (early years are in black and white). Each level starts with a flashback sequence where you play as that eras Doctor so you know who the person you are there to save is and learn a bit about the level.

But yeah, combat would be downplayed, and any real fighting would be done by allies you pick up along the way (Brigadier, Captain Jack, etc) and that would be certain situations (JACK CAN ONLY HOLD OFF THE DALEKS FOR 5 MINUTES AND UNLESS YOU SOLVE THE RUBICS CUBE WE WILL ALL DIE!)

so yeah, high adventure, little to no combat, and puzzles which are difficult, but you can cheat at the puzzles with gadgets you collect through the game.
 
  
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