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Writing about videogames: is it good enough?

 
 
The Return Of Rothkoid
01:52 / 11.07.06
Hokay. Chuck Klosterman, writing in Esquire, suggests that there's nobody writing about videogames in the way that Lester Bangs did about music: that is, most of the writing is glorified test-driving guff, not capped-C Criticism of the field. The article is found, in full, here.

An excerpt:

There are still people in America who do not take video games seriously. These are the same people who question the relevance of hip-hop and assume newspapers will still exist in twenty-five years. It's hard to find an irrefutably accurate statistic for the economic value of the video-game industry, but the best estimates seem to be around $28 billion. As such, I'm not going to waste any space trying to convince people that gaming is important. If you're reading this column, I'm just going to assume that you believe video games in 2006 are the culture equivalent of rock music in 1967, because that's (more or less) reality.

Okay!

So we all agree that video games are this consequential force, right? And we all assume that these games have meaning, and that they reflect the worldviews and sensibilities of their audience, right? And anyone who has played modern video games (or has even just been in the same room with someone who was playing) has undoubtedly noticed that games like Grand Theft Auto and Bad Day LA are visually transfixing, because the images are often beautiful and the movements of the characters are weird and hyperreal. Everyone seems to agree that all of these notions are true. Which prompts me to ask the following question: Why are there no video-game critics?

I realize that many people write video-game reviews and that there are entire magazines and myriad Web sites devoted to this subject. But what these people are writing is not really criticism. Almost without exception, it's consumer advice; it tells you what old game a new game resembles, and what the playing experience entails, and whether the game will be commercially successful. It's expository information. As far as I can tell, there is no major critic who specializes in explaining what playing a given game feels like, nor is anyone analyzing what specific games mean in any context outside the game itself. There is no Pauline Kael of video-game writing. There is no Lester Bangs of video-game writing. And I'm starting to suspect there will never be that kind of authoritative critical voice within the world of video games, which is interesting for a lot of reasons.


How on-target is Klosterman here? He believes games are an important part of culture, but says there's nobody really looking at them in ways that matter. Does anyone agree? Certainly, I've seen some particularly incisive writing around here on games, their development and history - but are we (again) a rarity here?

What makes a good games review? Or are the ones that exist merely glorified ads?
 
 
stabbystabby
04:55 / 11.07.06
a good response to Klosterman's article, from Wired.
 
 
stabbystabby
04:58 / 11.07.06
one selected quote from the article:

Do the math: A serious RPG or first-person shooter or strategy game might take 40 or 50 hours to complete. Even if serious critics don't have time to finish a game, they ought to spend at least 10 hours to experience its complexity. So ask yourself this question: If movies took 50 hours to watch, would there be any movie critics?

Nope. Newspapers and magazines couldn't pay enough to compensate that sort of time. And how exactly would a single critic remain authoritative? Pauline Kael watched, like, 10 movies a week. You couldn't play 10 games all the way through in a week if you tried; there are not enough hours in the day. Any attempt to do this would rupture the space-time continuum and release eldritch forces beyond anyone's control. To cover the field adequately, a single magazine would need a stable of a dozen game critics or more.
 
 
mkt
12:14 / 11.07.06
The article's author seems to have missed out on New Games Journalism. This term was coined by Kieron Gillen in his oft-quoted manifesto of March 2004, and is summed up as follows:

1) The worth of gaming lies in the gamer not the game.
2) Write travel journalism to Imaginary Places.


It's fair to say that a good chunk of writing that was termed/termed itself NGJ was pretty atrocious, but there are some fantastic pieces out there that are well worth reading. Keith Stuart of Guardian Gamesblog's Ten Unmissable Examples of New Games Journalism is a pretty good place to start.
 
 
mkt
12:19 / 11.07.06
I should add that my reponse was to Rothkoid's paraphrasing of the article, "that there's nobody writing about videogames in the way that Lester Bangs did about music: that is, most of the writing is glorified test-driving guff, not capped-C Criticism of the field."

As for any particularly authoritive voices or guiding lights, that's a tricky one and not a point I feel qualified to answer. Anyone care to clue me in?
 
 
KieronGillen
13:45 / 11.07.06
The saddest thing about the article is how little research that was made into it. He could have done a google search for "Lester Bangs Videogames Journalism" and see that "Who is game's lester bangs?" is a pretty well-worn discussion

My favourite response to Closterman:
http://blog.escapistmagazine.com/blog/2006/07/05/p558#more558

My favourite bit:
"Allow me to take over then. After all, I, like Lester Bangs, am unafraid of the occasional ruffled feather. So let's just lay it all out. I'm the man you're looking for, Klosterman. I'm Spartacus. Now where the white women at?

Want to know who's writing about games in a thoughtful, artful manner? With more intelligence than wit? With more style than abbreviation? Want to know who's out there talking about issues that make developers take notice, and saying more than "this game 5ux0r5?" I am."

Silly questions deserve silly responses.
 
 
STOATIE LIEKS CHOCOLATE MILK
13:54 / 11.07.06
There are some great writers who write about videogames (Charlie Brooker, anyone). Unfortunately, probably for the reasons outlined in the response linked to above, they don't tend to do their best writing when they're writing about games.

Although I disagree that game critics don't delve into how games feel to play... they're usually the parts of the reviews that I hone in on, because that's usually what I want to know. And that's usually something a decent critic WILL mention, because it's something you CAN tell in the first couple of hours.

Games journalism's quite a broad church, though- possibly it's a demographic thing. I own an XBox and a PC, but I largely just read the PC mags (Zone and Gamer) because they seem to be pitched at a slightly (well, quite a bit) less juvenile level. The XBox mags I've read seem to have FAR to o many tit jokes, and an alarming level of homophobia, which, while the PC mags aren't entirely innocent of, they seem to be making a determined effort to get away from (other than getting Dominik Diamond to write a colujmn, but he's left now). For example, you'll have a three-page article on women in gaming, written BY a woman who wants to get to the reason why it is such a male-dominated world. I'd be very surprised to see that in an XBox mag, where I HAVE seen two pages devoted to the hottest (female, obviously) game characters.
 
 
Spaniel
18:24 / 11.07.06
What about Edge magazine? Okay, it's not literature but it's a mature, arty, industry friendly games mag, aimed at grown up grown ups. Nice design, too.
 
 
invisible_al
18:28 / 11.07.06
The Escapist is a magazine thats grown out of the New Games Journalism 'movement' (which is basically a desire for better writing about games). Have a root through the back issues, theres some good stuff there.
 
 
Spaniel
18:29 / 11.07.06
I notice a couple of those Ten Unmissable Examples were first found in the pages of Edge
 
 
Spaniel
18:36 / 11.07.06
And then there's some of Randy's posts to this very forum. I'm not sure they constitute New Game Journalism in that they tend to take essay form, but they're some of the best writing on computer games I've ever read.
 
 
Sylvia
21:05 / 11.07.06
Klosterman's article mentions specialization. Most gaming journalists double as reviewers, news breakers, etc...on a fully-staffed website, so in a way it's understandable that it's harder to spot that guiding light.

As far as I can tell, there is no major critic who specializes in explaining what playing a given game feels like, nor is anyone analyzing what specific games mean in any context outside the game itself.

On the other hand, I think Penny Arcade's Jerry Holkins (Tycho Brahe) does exactly that. He likes to talk about context, and genre shifts, and how games cross over into our consciousness and other mediums and how developers use weird cognitive leaps to translate a tangible emotional experience into something that happens when you turn on your console or PCs. Maybe that gets lost because it's not his "primary" job. I like their comic, but Tycho's observations on the experience of video gaming are like delicious icing.

Tycho's writing falling under the news posts for a comic might not make it feel like "real" journalism but when he comments, I think it's some the most insightful writing on videogames and the state of the industry out there.

There is no Pauline Kael of video-game writing. There is no Lester Bangs of video-game writing. And I'm starting to suspect there will never be that kind of authoritative critical voice within the world of video games, which is interesting for a lot of reasons.

I'm sure some of the counter-articles have mentioned this, but neither of those critics began their distinguished careers on the internet, where the vast majority of gaming discussion happens. There's almost too much volume. It's harder to pick out a figurehead in such an enormous, diffuse environment.

Posting some more of the linked-to article here:

"Video games generally have narratives and some kind of character development, but—almost without exception—these are the least interesting things about them. Gamers don't play because they're drawn into the story line; they play because there's something intoxicating about the mix of exploring an environment and solving problems. The stories are an afterthought."

This is all completely true.


This is completely balls.

Dismissing storylines and characters in videogames as reasons for playing is a mistake. Sometimes wanting to know "What happens next? What was that I just saw? Where is this going?" is what kept me up until 5 in the morning. Hell, I think it can SAVE a game with mediocre mechanics. A strong narrative can lend significance to what you're doing and keeps things moving smoothly. Depending on what you want to do, it can be crucial.

Unlike a film director or a recording artist, the game designer forfeits all autonomy over his creation—he can't dictate the emotions or motives of the characters.

Oh yes she or he can. Dialogue, plot, narration...the regular indications that characters have motives in fiction? I'm not really sure what Klosterman means here, and I'm beginning to suspect he's not really well versed in a wide variety of games. (Either that or he used character when he meant player).

And since we've already agreed that video games are the new rock music, we'd be facing a rather depressing scenario: This generation's single most meaningful artistic idiom will be—ultimately—meaningless.

"Videogames - will they die an early creative death, their potential stifled forever?! Am I strongly implying this will happen without a mystical Critical Leading Voice?!"

This sort of argument feels premature. I'd love to see more serious videogame criticism but it'll happen more often once the generational shift gradually weeds out those who didn't grow up with them. Videogames are still a very young industry, and one that has put an unprecedented amount of control over content into the player's hands. (Well, on PCs anyway. God bless user-made patches. The fan-made mod scene is amazing too, and it's interesting to see how many people have gained recognition and sometimes even jobs from participating in it). That alone will keep innovation going.
 
 
Spatula Clarke
19:53 / 13.07.06
Thanks Boboss. That's just a really nice thing to have somebody say.

I'm glad that that Klosterman's piece is getting the slating it deserves here, although that response is probably unsurprising, given the context of where we're having this discussion and all. It's deeply flawed on a basic level and it's laughable that the guy thinks he knows what the problem is with videogames journalism when he doesn't even understand some fundamental truths about videogames themselves.

Like, for example, the stuff about storyline that Sylvia quoted above. Is a journey not a story, then? Like the comparison with architecture - doesn't that beg the kind of writing that's based purely on tehcnical aspects of the thing and isn't that kind of writing one of the things that Klosterman identifies as a failure of games journalism earlier on in his piece?

Like that somebody already mentioned Edge in this thread, as I consider that to be the single best print mag on videogames around. gamesTM also looks to be lifting itself from out of Edge's shadow and providing some interesting and intelligent discussion of gaming-related issues now that it's undergone a forced change of staff. And mags don't have to be serious and arty about it - some of the most invigorating and entertaining writing on the subject that I've ever read came in the mid-period of Paul Davies' tenure as Editor on Computer + Video Games. He built a team of writers (exclusively male, unfortunately) who, despite all being in their mid-20s, appeared to have an insticitve understandng of and empathy with their primary audience - 7 to 13 year-olds (male [i]and[/i] female) - and who managed to write in a way that completely expressed the sheer joy of playing games to a much older audience at the same time.

And yeah, the internet. There's a wealth of great writing about games on the internet if you only look for it.

All of which can be summed up as "Klosterman's a snob who hasn't done his homework".

Incidentally, I'm not a fan of self-confessed NGJ - I find it a bit pompous, a bit ludicrous and a bit self-serving (Edge's Red Eye column quickly became a parody of itself) - and I gretly dislike the idea that games journalism should be any one thing.
 
  
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