BARBELITH underground
 

Subcultural engagement for the 21st Century...
Barbelith is a new kind of community (find out more)...
You can login or register.


Half-Life 2: Episode One

 
 
iamecks
21:20 / 26.05.06
To be honest I've been a massive Half-Life fan ever since I played the first game. I played all the addons for the first game, and then there was the HUGE wait for the second game; finally when it arrived it was so good I've played it about five times through on hard now. Again, ever since the end of the second game I've been craving new areas to explore, new characters to interact with, new enemies to shoot new weapons at; and in five days hopefully I will be satisfied with the first episode in a series of three Half-Life 2 addons.

Is anyone else like me looking forward to its release? I've heard some crazy rumours about certain main character's deaths, has anyone got any theories about what is going to happen whilst playing?

Think I might play Half-Life and Half-Life 2 through again, maybe even all the old addons. *Sigh*.
 
 
akira
15:43 / 31.05.06
I felt a bit cheated by Half Life 2 hard mode, its exactly the same as medium except you have to shoot the baddies more times. Loved the game though, great atmosphere and eiry feel to it. Cant wait for the new episodes, lets hope they get em out faster than the gap between HL2 and HL2 episode 1.
 
 
ONLY NICE THINGS
13:58 / 01.06.06
I've actually been inspired recently to play through all the HL games again - having finished Opposing Force and Blue Shift, I'm about half-way through Half Life. It's interesting to see how seamlessly the technology progression is, in a way - basically, HL2 is a Half-Life in which dragging boxes doesn't make you turn into the Hulk with greaseproof paper hands. I like the way that you can understand HL2 almost completely from the precepts of HL. Mind you, anyone who actually paid money for Blue Shift must be _livid_.

Steam has trailers from Episode 1 up. If they're actual game-engine scenes, then I'm quite excited - nothing blindingly new, but Alyx looks terrific, and there are some great-looking interlocked brawl moves. These make me wonder if they're actual depictions of what's going on in the game a little - it's a fair advance. Most likely a game-engine cut-scene, like when she climbs up walls in the original HL2...
 
 
julius has no imagination
08:41 / 02.06.06
Haus: I paid for Blueshift. But I wasn't upset by the game itself. I was upset because I paid for it via Steam, and it then failed to work. So I went to the nearest Bittorrent site and got a pirated copy, which worked perfectly.

Which is why I'll have to think about this Episode One thing. On the one hand, I really want to play it. On the other hand, I'd be buying into this Steam DRM we-own-your-computer shit again. Grrr.
 
 
Mouse
10:03 / 02.06.06
I just wish I'd gotten around to preloading it. It's taking forever to download.

Gamespot's saying it's only about 4-6 hrs of gameplay, but since I've played through HL2 about five times I'll no doubt get my money's worth from Ep.1 too.
 
 
fluid_state
18:22 / 02.06.06
Yeah, the DL takes a while, esp. if you (me) haven't updated Steam for a while... try pausing any other updates (CS, DoD) that may be running at the same time.

I'm started playing it last night, and am trying to resist the temptation to finish it NOW. It's pretty good so far, although I'm a little jaded to the HL2 world, so it's probably f'n awesome. It does run a little choppy on my machine (had no chop on HL2), so that might impact as well. No spoilers, but there is a part near the beginning where someone mentions that "it's not going to be easy". That right there is a massive understatement. Level design is top-notch, and the character interaction bits I've seen retain the flavour and charm HL2 had in spades.

More later, after I play more.
 
 
nedrichards is confused
18:39 / 02.06.06
Gah, I spent my new graphics card money on a 360 so I'm hoping that the big hints Valve are dropping about Xbox games add up to releasing this on the platform. Possibly even rollup style with Episode 2.

I was semi-stunned when I saw in an interview with Gabe Newall about their move to episodic content that HL2 cost $30 million to make. That's a lorra lorra cash, thankfully well spent in the end but still, I hope this move pays off for them.
 
 
iamecks
23:12 / 03.06.06
I've got a copy of the game in my suitcase, just got back from London. Too tired to even think about installing it now, off to bed and I'll spunk my opinions when I've completed it tomorri. Bought it in Harrods just for the bag so, it better be good.
 
 
fluid_state
03:47 / 04.06.06
Not to be redundant, but it's frickin difficult. I(heart) Dr. Kleiner. It ends too soon, but damn! It's fine. And the trailer for episode 2 makes me want to join the cult of the Freeman.
 
 
Phex: Dorset Doom
09:51 / 04.06.06
Episode 2 trailer? Where?

As for the game itself, I was a little dissapointed. It was business as usual, which still blows away just about every other FPS out there, but there was nothing we haven't seen in the 'Pilot episode'. The Stalkers sound like they'll be hunting you down like the ninja girls from HL1, instead they're a minor annoyance. The Zombines are basically regular Zombies with the hit-points raised, hardly a major gameplay element. Also: no vehicles (trains don't count)- how much cooler would the evacuation part have been if you were covering the fleeing rebels from a chopper?
So, overall, better than everything except what I expected.
 
 
fluid_state
14:43 / 04.06.06
lol - yeah, a little. Personally, I was glad re: the stalkers - the laser eyes scare me. The crazy zombies were bad enough. The Ep2 trailer can be found in the Chapter Menu, accessed by starting a new game (presumably after you've finished Ep1).
 
 
ONLY NICE THINGS
13:31 / 23.06.06
I finished this over the weekend. My first thought was that it was very good, and very short.



S



P




O




I




L




E





R





S



I mean, you basically have three scenes - The citadel, the city and the train station. The citadel is a great graphical experience - I love the way that the technology in the Citadel just doesn't quite make sense, but is coming into focus progressively more. The stalkers were, I thought, underused, but then there's something quite cool about having a species of enemy that are basically harmless but _really unpleasant_. The bit in the train is fantastic in part because these things are basically helpless. It does feel a bit like a graphics demo - the juiced-up gravity gun almost removes any real thread from the baddies, even for a moderate player like me.

The city is fun, but familiar - I like the introduction of the Zombines - they're a coherent addition to the game, say something useful about what has happened (the Combine has lost control over the monsters it has used to terrorise the resistance) and also have some sort of emotional depth (no, really - they're suicidal, effectively - it gooes back to my recurrent thing about how the people underneath the headcrabs are still in some way conscious at some level, and are in Hell). And, finally, Exit 17 is a coda - it's difficult, but difficult in a fairly predictable way.

Pluses - well, the maps are beautifully designed, even if they do depend too much sometimes on separating you from Alex. And Alyx. Alyx is both one of the best things in the game - her script is very good, she moves intelligently, only occasionally pushes you around and has not yet blocked a bottleneck for me, but she's also in a sense one of the worst things, just because she's artificially powerful. This might be rectified on higher difficulty settings, but on medium and on my first, and therefore rookie, pass, Alyx not only never died but never gave any impression that she was going to die. Given that you are in a suit of powered armour and she is in a pair of jeans and a Black Mesa hoodie, this just feels a bit wrong - even Barnie had body armour, at least. Between that and the infinite ammo, there's a tendency to hang back and let her lead the violence. On the other hand, when she's covering you while you try to plug antlion nests or similar, it works really well, and it gives you a sense of having someone in your corner far more convincingly than the interchangeable troops in HL1. Also, I love her. However, if she is a total tank, then the effort of seperating Freeman and Alyx from Dog seems a bit wasted - I quite like the idea of an episode in which Dog just kicks ass through an entire level and you just have to follow him appreciatively.

For me, the most exciting part was the final "interactive cutscene" at the end - suddenly, there was something new and entirely unlike the action of HL2. From the trailer, I have high hopes for Episode 2, along with a hint of NOOOOOOOOOOO!, but it just makes me feel more like there was no need for pretty much the entire Citadel episode and a good few chunks of the evacuation of City 17, and then get on with the rich and strange stuff hinted at with the Vortigaunts. Now, they would be a fun fireteam - powerful but fragile - you'd need to try to draw fire away from them, rather than using them to soak up fire as one can with Alyx.

So, qualified thumbs up. It's absolutely beautiful, and the facial animation are stunning, but it feels short and a bit too much like HL2.
 
 
Sniv
14:31 / 23.06.06
I'm playing this at the moment (I plan on finishing it up after I get home from work), and I was just bowled over by the intro sequence. I was squealing like a particularly excited little boy, calling my partner in to "Look at THIS!!" and marvelling at the animation. The interplay between Alyx and Dog at the start has to be simply the best real-time animation I have ever seen. The bit where she asks Dog "You have done the math, right?" is priceless,, I must have watched it four or five times now, and it makes me laugh every time, just becuase of the emotion both the characters show.

However, I do feel at times that I'm just following her around, like I'm her sidekick. That's cool an' all, but I'm Gordon Freeman, dagnabbit, I saved the world! Give me that gun, woman, I'll fuck those headcrabs up! And that magic thingy on your belt that opens all the doors. I think theres just a touch too much exposition coming from her, when as a gamer, I'd prefer to be able to read those screens myself and feel like I'm effecting the world a bit more than I am at the moment.

That said, it's very entertaining so far. I'm in the dark pooing my pants at headcrabs at the moment, I can't wait to finish it. I thought the use of HDR in the generator sequence was amazing though. That's the first time I've been in one of those "exploding generator" scenarios and felt a palpable sense of danger, heat and electricity. Very cool. Or hot, even.

Roll on Episode two though...
 
 
Sniv
13:07 / 26.06.06
I finished this baby up yesterday, and what can I say? That was the fucking business!

I was actually expecting it to be a bit shorter than it was, and I'm about to play it again with the commentary enabled, so I think it's better value than many have complained in their reviews. I think in terms of sheer storytelling, Valve have surpassed themselves, and every other FPS on the market... again. Must suck working on an FPS not called Half Life around now, eh?

Throughout the whole game I was totally convinced by Alyx's performance, it was stunning, and not just in a "she can shoot and don't get in your way too much" stylee. There were many moments where her dialogue managed to make me laugh out loud and smash the tension, usually just after or during a very hard scene, a technique that Hollywood uses a lot, but I haven't seen that much in games up until now. In the zombie part of the game (horrible, btw, more on that in a sec) she made a noise like a zombie that made the hairs on the back of my neck stand up, giving me a big laugh for being such a puss. Very fun.

The zombie section of the game has to be the scariest thing I've played since Doom 3, I was totally cacking it. Valve could teach the folks at iD something about making people jump in the dark, too. The zombine were a great, logical and terrifying addition to the 'universe', tragic but totally derranged and night-mare inducing (you wouldn't want to have been in my bed last night, I can tell you that much). The way they shamble towards you, grenade held high, screaming... lets just say I embarrassed myslef quite a lot when showing the missus what the game can do... The ending was proper camping too, just the sound of that Strider was enough to make me do a little wee in my shorts. I do not want to fight those new ones from Episode 2... I fear I will cry.

As for Alyx being a tank though, you must have m4d sk177z, Haus, becuase I got her killed about 20 times! Damn zombine!

I wonder though how long Ep 2 will be? Ep one took 18 months by all accounts, but they've had some lead-in time on number two (heh) already, haven't they? What with Valve's idea to have all three out the door by Christmas 2007 (ha!! right...), I'm thinking we won't get another one until Feb-May '07. Is this too long a wait for what is, essentially, a glorified map-pack? I mean, for all of it's shiny loveliness, there isn't much in the way of new content in these episodes aside from the level geometry, is there? Although, with leaving city 17 in episode one, they won't be able to re-use many of the textures and models from Half-Life 2 like they did for episode one. So then, what do we think? All finished by Christmas 2008? Oh well, it'll be worth the wait.
 
  
Add Your Reply