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Unknown Armies: come talk about your experience

 
 
Ticker
18:50 / 25.05.06
"The game is set in a modern-day "occult underground," populated by loose networks of shadowy cabals and practitioners of magic. Concisely described as "Quentin Tarantino's Call of Cthulhu" by Peter Hindman. The style and setting of the game draws on a number of influences, including the fantasy novels of Tim Powers, the crime novels of James Ellroy, the films of David Lynch, the Illuminatus! Trilogy, and comic books such as Grant Morrison's The Invisibles. The game creates an extensive postmodern mythology of everyday weirdness and magic that lurks in the shadows of the mind."

I've been reading the guides. Tell me what it is like to play?
 
 
iconoplast
02:58 / 27.05.06
This is a transcript of a game of UA I ran online a while ago.

I love the game. I don't get to play it much, since the online format (I decided) isn't really suited to tabletop games, but I'd would play UA again in a heartbeat.

The thing is, the game is very much open to interpretation - so it can be played as horror, as action/violent spree, or as intrigue and investigation. Or as any combination of the above.
 
 
Ticker
19:28 / 30.05.06
OOOH! thank ye! Fabo!

I really like what I've read in the sourcebooks but you know, never the same.
 
 
Loud Detective
04:33 / 31.05.06
Oh, wow, I'd never heard of this but it looks pretty awesome. I haven't done anything involving tabletop stuff in quite awhile, but this could be cool enough to get me back into it.
 
 
MattShepherd: I WEDDED KALI!
16:25 / 01.06.06
(reads free excerpt from game manual)
(reads some reviews)
(reads more material from Atlas site)

Whoooooooa. One of the guys in my group has been "famlied" for the summer, but he was thinking of starting a Chill campaign come fall. I'm going to move Heaven and Earth to convince him to give this a try.
 
 
iconoplast
17:32 / 01.06.06
Unknown Armies covers a lot of ground, so setting up a game's a little more involved than usual. Most of the published scenarios are designed to accomodate a really wide range of PCs, so they're light on the party motivation angle.

I generally start by asking the PCs to pick any character from any movie set in or around modern times. The last time I did this I got: "William Burroughs in Naked Lunch," "Linda Hamilton in Terminator 2," "Christian Slater from True Romance meets Newman from Seinfeld" and "A Goth Girl".

So then you can help the players stat up their concepts, and get a general sense of the kind of game they're looking for. In the above, PC 1 wanted surreal horror, 2 wanted guns and beatdowns, 3 wanted transcendence and magic and 4 wanted angst.

I also know my players, so sometimes I'll just make a PC for them, based on what I know about their play style, and let them move stuff around.

Bill in Three Parts is an amazing way of getting the party together, since it requires no cooperation whatsoever on the part of the players. Trick is to toss some extra weirdness in during the three scenes to give the players things to think about and investigate once it's over.

There are three books of scenarios: Weep, One-Shots, and To Go. Weep has the single most disturbing and harrowing adventure I've ever read (Garden Full of Weeds), an amazingly complicated race for the Green Glass Grail (A Coke Bottle), and a couple of other fun quandries to throw at your party. One-Shots does what it says on the tin, so the adventures all include pre-gens. Still good, and has Jailbreak which is probably the single greatest one-shot ever written for any game. (Advice - bring a watergun to represent the pistol. Give it to the player who has the pistol.) To Go is a single adventure that spans the US, as the party get involved with choosing who ascends next. Great, but long.

Unknown Armies is just such a tremendous game. I blame it for the recent spate of awful D&D games I have had to extricate myself from. You read UA and think, "Hey. Role Playing Games used to be fun, this one's amazing, maybe this can be fun again." So you go to the geek store, find the local geeks, you sit in on their game of D&D and you realize... "Wow. I could be watching paint dry right now."
 
 
MattShepherd: I WEDDED KALI!
17:47 / 01.06.06
The problem now is finding it. And people mature enough to play it. My group is mostly D&D players that love D&D but aren't even curious about other systems...
 
 
Ticker
18:52 / 01.06.06
yes the spouse and I have only located one other potential person to play UA with us which just isn't enough. It may end up being grounds to move to a bigger city!
 
 
Not in the Face
11:25 / 02.06.06
As an experience I think this game is great. I've used it to run the gamut from teen horror to an invisibles-esque game. I think that in some places the system has a few holes but I think thats a function of percentile systems. The biggest problem is the low skill levels for some games can make combats slightly drawn out as characters and NPC's swing a plenty and fail to hit, but this can be fixed by tweaking the number of points, or scaling down some combats from major to significant rolls where the stat comes in (for instance an angry fist fight would be significant as opposed to a gun or knife fight)

I also can't recommend the mailing list enough (lists.unknown-armies.com). Most of the contributors to the game post to it as do some people who spend a lot of time writing very good fan stuff and keeping eyes out for wierd world events that could be built into UA

Also for those who don't like percentile systems, the Nemesis game combines the madness meter from UA with the One Roll Engine that Greg Stolze also designed. Its a far superior game engine in my view - the roll measures both speed and degree of success providing a lot more information than a simple percentile. The game itself is a generic horror game with leanings to CoC but looks like it can be easily be fitted back into UA, although I've never had the opportunity yet.
 
  
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