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Video Game Mafia

 
 
Molly Shortcake
14:25 / 31.07.01
And to think I used to be scared of getting getting into fights over Street Fighter 2 in the arcade.
 
 
ephemerat
11:57 / 01.08.01
This news item is worth it for the term 'Off-line P.K. (Player Killing)' alone.
 
 
gentleman loser
14:28 / 03.08.01
I found the last line most interesting:

The game doesn't affect reality, reality affects the game.

This is why I've avoided massively multiplayer online games like the plague.

The world is full of assholes who will do anything to win.

The online world is full of assholes who will do anything to win.

Count me out, please.
 
 
Molly Shortcake
00:58 / 04.08.01
Here's an interesting article on online video game Hackers, how they affect social dynamics, gameplay, business and the bottom line. From msnbc.com

The death match was going hot and heavy. I had this enemy soldier in my gun’s crosshairs. I pulled the trigger a few times, but he was running too fast. In fact, he was running faster than my bullets were moving. This wasn’t a scene out of The Matrix. I was playing an online multiplayer shooter, a military simulation game called Delta Force Land Warrior...
 
 
Mordant Carnival
14:40 / 05.08.01
Well, ye-e-es, but...

Speaking as a Counter Strike widow I've been able to make a few observations (mostly over the other half's shoulder as he goes down in a hail of bullets and misspelled epiphets). The most relevant of these is that if you are an egregiously cheating little erk, you will be quickly sussed and your sorry behind will be voted off the server in short order.

The least relevant is that people who call a map 'gay' when they don't like it are really, really annoying.
 
 
Molly Shortcake
23:35 / 27.08.01
The Striaghts Times

Youth jailed for stabbing over computer game
He was so enraged when his game character was killed that he knifed the teen who did the virtual slaying

DANIEL Tan Thiam Soon, 21, takes his computer games seriously. Some might say too seriously for comfort.

One night, when his game character was stabbed to death during a computer game, he retaliated by knifing a fellow player who had carried out the virtual reality killing in the back.

Advertisement


Yesterday, District Judge Rahim Jalil sentenced the youth to six years' jail and six strokes of the cane.

On Feb 21 this year, at about 11.30 pm, Tan, who is unemployed, was playing Counterstrike in a computer gaming centre at Tampines.

A district court heard that other players on different terminals can join in the game, in which players take on the roles of terrorists and anti-terrorists and slug it out over hostages.

One of the players who was taking part in the fray that day was Ng Qiyong, 16.

In the middle of the game, Tan suddenly yelled out who had 'killed' his computer game character.

When Qiyong confessed it was his game character, Tan hurled vulgarities at him.

He then stormed over to Qiyong's computer terminal and a scuffle ensued.

During the scuffle, Tan pulled out a knife and stabbed the teen in the back.

Tan's victim suffered a 1-cm-deep cut and the wound had to be stitched. Tan was subsequently arrested.

While he was out on bail, he consumed drugs.

On Thursday, Tan pleaded guilty to hurting his victim, as well as consuming and possessing drugs.

Deputy Public Prosecutor Paul Chia urged the court to impose a deterrent sentence on the youth.

He said that Tan, who has a previous conviction for possessing offensive weapons, had not learnt his lesson.

In the latest attack, the DPP argued, Tan had brought a knife to the gaming arcade.

The court was told too that Tan's drug offences, while he was out on police bail, were aggravating factors because they demonstrated his lack of remorse.

The nature of the attack was also serious, the DPP added.

****************************

The Straights Times


26 August 07:40PM -- Singapore Time

Game addicts warned after man dies at computer

BANGKOK -- Avid computer game players were warned on Sunday against sitting at their consoles for long stretches after a 22-year-old Thai man died of a stroke while competing in a computer game marathon.

Mr Thanet Sommoi collapsed at an Internet cafe in the northern city of Chiang Mai after an all-night session of Half-Life: Counter-Strike, a network game linked with dozens of other online players, The Nation newspaper said.

The factory employee started playing after work on Wednesday and continued until he was found slumped face-down on the computer keyboard at noon on Thursday. He was rushed to a nearby hospital but doctors could not revive him.

Mr Thanet's friends said he was addicted to the game, and often played for hours on end, ordering food which was brought to him as he sat at the terminal.

Mr Worasit Chaingarm from Games Star magazine told The Nation newspaper on Sunday that intense computer games should not be played for long stretches of time by children or the infirm.

'People who play these kinds of games would come under great stress. Since they want to win, they keep on playing for a long time and tire out their body and mind,' he said. -- AFP

************

Counterstrike: Just say no!
 
 
The Return Of Rothkoid
23:35 / 27.08.01
Wait 'til Jack Chick gets wind of this...
 
 
Molly Shortcake
14:59 / 29.08.01
Video Games don't kill children, mod authors kill children

Ziff Davis

Jack Davis enjoys playing computer games, writing software and drawing pictures of AK-47 machine guns. But the 16-year-old's penchant for combining the three hobbies puts him in the crossfire of an emerging battle between the electronic-game industry and children's advocates.
Davis is part of a cottage industry of gamers who write "mods," or software modifications, which add features to computer games and are posted on the Web. In Davis's case that means designing 3-D pictures of guns and hostages to embellish a popular and extremely violent shooter game called Unreal Tournament. And therein lies the controversy.

Mods are a growing phenomenon that game producers encourage because good mods help build a fan base for a game. They also save development costs -- sometimes as much as $200,000 -- because companies can simply buy the rights to the best mods instead of funding an extensive development and testing operation. Game companies boost mod creation by occasionally hiring star mod writers.

Trouble is that many mods are for games rated "mature" by the industry. Similar to a movie rating, that means the industry considers the software inappropriate for people under 17 because they contain intensely violent or sexual scenes. But a number of mod writers are younger than 17.

It isn't illegal for kids like Davis, a high-school junior from Castle Rock, Colo., to create mods, just as it isn't illegal for kids to have "mature" games in the first place, even though big retailers like Kmart and Wal-Mart won't sell them to minors. Some mods even diminish the gore and violence in shooter games. But the fact that kids often make mods that add whiz-bang weapons to games raises a red flag among child-welfare advocates, who say the industry isn't doing enough to keep kids out of the mature-game business.

David Walsh, president of National Institute on Media and the Family, a nonpartisan organization that looks at the impact of entertainment on children, contends that underage mod makers are the moral equivalent of teenage pornographers. He thinks the game industry should apply the same rating system used on games to the mods themselves and restrict kids' access to Web sites where mods are posted.

The issue is starting to catch the attention of Congress. "This is a whole new problem," says Dan Gerstein, communications director for Sen. Joseph Lieberman, Democrat of Connecticut. Lieberman is the author of a bill that would authorize the Federal Trade Commission to penalize companies that intentionally market adult-rated entertainment directly to children. But the legislation is finely tailored to address deceptive marketing rather than prohibit kids from making mods for mature-rated games, Gerstein says.

Game companies say they are essentially powerless to regulate mods since they're usually written by people in their homes and posted on Web sites. (The companies' games, on the other hand, usually can't be downloaded from the Web but instead must be purchased from retailers.) Mark Rein, vice president of Epic Games Inc., the Raleigh, N.C., developer of Unreal Tournament, says people are getting upset about mods when the problem is that parents let their kids have the games. "If you don't have the game, the mod is worthless to you," he says.

Voluntary ratings system
Game companies voluntarily agree to abide by the policies set by the nonprofit Entertainment Software Rating Board, which gives game ratings and has the power to impose fines and sanctions if a company misrepresents the content, nature or rating of a game in its advertising. The companies are worried that, because kids are writing mods for their violent games, people might think they are tacitly supporting the practice and aren't following ratings guidelines.

Sierra On-Line, the Bellevue, Wash., game unit of French media conglomerate Vivendi Universal SA, says it doesn't encourage under-17 mod writers for its mature-rated shooter game called Half-Life, and it doesn't plan to publish mods written by minors. If a company buys the rights to a mod, it will generally pay members of the mod-writing team thousands of dollars each, but a number of game firms say they have never paid a teenager for a mod.

Davis says he has never earned money from mod-writing, and he doesn't understand the fuss. "I think it's ridiculous in the first place that they have the rating systems at all," says Davis, who got involved in mod-writing couple of years ago, when, with help from older teenagers he met on the Internet, he learned how to use a 3-D drawing and animation software program. His first mod, created when he was 14, allowed players to shoot paint-balls in Half-Life. "I just think it's fun," says Davis, who hopes to become a computer engineer.

Some older mod writers have mixed feelings about the teenagers' involvement. "If the idea is that they're not supposed to be exposed to it, then they shouldn't be," says Fred Peeler, a 34-year-old from Berkley, Mass. Last year, Epic and France's Infogrames Entertainment SA issued a special boxed edition that included a mod created by Peeler and two partners in their mid-20s, paying each between $5,000 and $10,000.

Davis's father, Tim, says that while he is concerned about the violence in the computer games his son plays, he makes sure that Jack is involved in other social activities, such as playing high-school football. The senior Davis adds: "I always have conversations with him on how violence can affect people around the world -- things you do for fun and what happens in reality."

On the positive side, he says, his son is gaining professional Web experience and using his computer skills to make animations for Spanish class and other school projects. The 47-year-old business owner says he would support legislation that prohibits the marketing of adult-rated entertainment to children, although he thinks policing will be difficult.

Adds David Wright, director of technology at GameSpy Industries Inc., an Irvine, Calif., operator of gaming Web sites: "The kids are going to get around any restrictions the industry is going to put into place."

***************

See? Counterstrike is a player created mod.
 
 
Molly Shortcake
19:58 / 05.09.01
Ananova : 

Drugs 'added to gamers' drinking water'

A Thai newspaper claims amphetamines are being added to drinking water at 24-hour computer game shops to keep people playing for longer.

The Thai News says police suspect the practice is going on although no arrests have been made.

They searched a number of games shops after a 22-year-old died from heart failure during an all-night computer game in Chiang Mai.

Police say Thanet Sommoi's friends told them he was addicted to Counter Strike.

They said investigators believed Thanet developed tension and fatigue after playing the game for hours and that his heart eventually failed.

Story filed: 12:18 Sunday 26th August 2001
 
 
Molly Shortcake
03:04 / 10.09.01
."Gamespot

"I saw a lot of people get beat up, or at least affronted, because of Street Fighter II over the years. No wonder--it created tense situations between complete strangers, and there was even money at stake. Players would literally crowd around the Street Fighter II cabinets. There could have been volumes of legislature written just about how to properly wait in line for your turn."
 
 
Molly Shortcake
05:42 / 07.10.01
Video game 'responcable' for the suicide of six Russian teenagers.

Why did you think they call it Final Fantasy?
 
 
w1rebaby
05:42 / 07.10.01
Getting beaten up over SF2? People having been beating each other up over games of pool for decades.

At least there's no pool cues easily available in arcades (hopefully).
 
 
Molly Shortcake
16:38 / 26.10.01
Lineage launched in North America.
 
  
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