|
|
There aren't two groups of gamers, I don't think. Certainly not in the UK. The overwhelming majority of LRPers I know do tabletop in some form or another.
LRP is a very, very mixed bag. There are a vast number of different styles (I'm working on a census/survey/thingy of LRP in the UK; there are, by my best estimate, something like fifteen thousand players across several hundred clubs). Vampire-esque games form a part of LRP, but fantasy themed outdoors events are much more prevalent (albeit they don't usually run as frequently per club). Judging LRP on the basis of one vampire game (the only one I've ever attended was atrociously bad, for instance, but I can think of several which have excellent reputations among fellow LRPers) would be most inadvised.
LRP is very different across different countries, too. Especially in Scandinavia. Scandinavian LRP (stereotyping hugely!) has a reputation for being unusual, tends towards 'arty' mechanics-free or mechanics-light interaction and realism, and occasionally attracts government funding. Certainly not 'geeky'.
LRP elsewhere varies immensely. Generally speaking, in my opinion, where LRP is heavily influenced by tabletop systems and backgrounds, it is crap and geeky. Dice rolling, stat crunching, and other horrible things like that are bad enough, and translate very poorly to LRP. (Vampire, incidentally, is one of the closest approaches of LRP to tabletop.) Where LRP does its own thing, it is splendid. LRP has been around a long time, and is slowly finding its own way in the UK and Continental Europe. America I'm not so sure about. I hear bad things about the general styles of play, and nightmarish tales of pay-for-xp systems and other abominations. But then again, I've never met an American LRPer who wasn't good at it, so it can't, I hope, be as bad as it sounds.
LRP does have certain unique problems, though, which set it aside from tabletop games. There are more - sometimes many more, sometimes vastly more participants. Player safety (like seeing someone jump over a cliff to escape pursuing monsters), player irresponsibility (like, say, finding someone has decided it's a good idea to build a bonfire inside your tent), and player honesty (there are any number of ways to cheat - LRP relies most heavily on honesty!) are issues in ways which they are not with cosy tabletop games. Players can find themselves left out, accidentally or deliberately, and it is very advisable to go to big fest LRPs with a group of friends. Hardly indicative of geekiness, though.
If I was to sum up LRPers in one word, it would be "Weird". Sometimes geeky, sure. Sometimes mundane. Sometimes very social. Usually very tolerant, LRPers are easily the most tolerant group of people I can think of. But weird sums it up best. |
|
|