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You see, I was a little disappointed with The Cradle, to be honest, perhaps because I'd read things beforehand which gave it such a build-up that the end result was a little anti-climatic.
For me, The Cradle was like sitting through a bad (as if there's any other kind) Hollywood horror film, by turns dull and formulaic...
...which I think neatly underlines the personal nature of horror.
For me, a lot of horror from games is generated by a sense of the insidious; a kind of creeping inexorability, rather than by a few kooky sound effects and the odd creature leaping out of the shadows. Combine that with the classic "what-the-hell-happened-here?" puzzle element, and you have a pretty good foundation on which to build.
System Shock 2 is a prime example. You find yourself on a strange starship, with minimal information as to what has happened there. Sure, there are creatures running around, but the crux of the story (and here's an important point; it's a story before it's a game) is to piece together what has occurred to the ship and its crew. Throughout, you are urged forward by an advocate you are not entirely convinced is trustworthy, but who remains, regardless, your only ally. There are just so many elements that System Shock 2 got right.
In presenting horror as a genre, the Japanese are streets ahead of us, and this trend seems to carry over to some of their games. I admittedly have never played any other than the first, but Silent Hill I utterly loved for it's atmosphere and presentation (which was a pleasant surprise after playing the dross that was Resident Evil).
To shift game for a moment, how - assuming you've all played it - did people find F.E.A.R.? I loved it as a very accomplished FPS, but wasn't especially impressed with it as a means of frightening the gamer. It seemed to start well enough, but, for me, soon succumbed to that god-awful Hollywood idea of packing as many cheap scares in as possible, which just devalues the whole thing.
What I'm curious about, and what I'd like to see the thread touch on, isn't so much a list of which game frightened you, but a nailing down of the elements of horror in computer games. I guess the question should not be "What?" so much as "Why?". |
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