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Can't believe there wasn't a thread here (and I searched for it) dedicated to discussion about designing and testing RPG systems, both pen and paper and electronic.
I'm working on my own RPG system. I'm working more on the basic rules then the world at this point, I'm trying to fuse the cool things from video game RPGs (particularly Final Fantasy X, which i think is very applicable to pencil and paper gaming) on to a pencil and paper system.
Really, I'm just trying to fuse the mechanics of video games with the storytelling possibilities of an open system that comes with a GameMaster. The only game that i've seen come close was the old FFRPG, which had a few problems, namely a very clunky mathematical formula that actually slowed down play when I tried to use it.
But feel free to discuss problems in designing worlds, classes, etc. as well. |
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