|
|
As Light, it's a moderately tough battle, and one which you need to strategise for.
Or use the silly 'two moves in one turn' pause screen glitch.
Glad you mentioned that Junani thing, Bard, because it's the best example of how flawed and inflexible the implementation of the light side/dark side stuff is. When I played through the second time, as a dark side character, I wanted to get her into the team then start fucking with her - pretend to be on her side, then slowly start twisting the knife to mess with her head. Interested in seeing how far I could take it, how much wiggle room the designers had built into the system to let the player do that sort of thing.
But I couldn't. The only way of getting her onto the ship is to gain her trust, which is fine from a characterisation pov - I was wanting to lie through my teeth to her - but the system automatically gives you light side points for doing so. It's not intelligent or deep enough to allow for double-dealing, which is how I wanted to play my character. The only choice was to go all-out pantomime evil and kill her, or else suck up those light side points. One of those cases where you're forced into playing the system, seperating yourself from the whole role-play thing and having to think about the ruleset.
Happens a few more times throughout the game, but that was the most obvious and annoying example. |
|
|