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Knights of the Old Republic- Only One of us Can be Mad

 
 
Our Lady Has Left the Building
12:10 / 06.04.06
I'm playing KotOR and am on the second world, learning to be a Jedi, for plot reasons rather than any actual desire. So I've ventured outside the academy to fight this rhino things. However, at this point the game is starting to act screwy. My characters start running off in the wrong direction, the keys sometimes don't follow their function. I initially thought this was actually a game plot point, the area supposed to be like Yoda's tree after all, but then I saw the scrolling is breaking down, one minute I'm up on a ridge, the next I find myself down in the valley facing half a dozen of these rhino things.

Did this happen to any of you? Is there a fix? I went to the LucasArts website and couldn't find anything to address this. This game hasn't ever crashed my PC but it's so irritating I'm about to give up on the game. It's difficult enough to play as it is...
 
 
Tezcatlipoca
13:09 / 06.04.06
I loved the game and have finished it a couple of times, although I've admittedly not encountered the behaviour you describe.

My advice would be to grab your save games and put them somewhere safe on the hard drive, then do a fresh installation of the game.

Make sure your video card drivers are up to date, and your sound card drivers too. Both of these can cause strange glitches in some games, so they're worth checking.
 
 
Our Lady Has Left the Building
13:30 / 06.04.06
Actually, I finally found a thing on the Wikipedia page for the game which appears to have solved the problem. Thanks anyway.
 
 
Tezcatlipoca
14:23 / 06.04.06
Glad to hear you've solved it. What was wrong in the end?
 
 
Our Lady Has Left the Building
16:54 / 06.04.06
< shrugs > Ion'tknow. But 'The Dantooine portion of the game causes severe graphic problems on many systems. Adding "Disable Vertex Buffer Objects=1" under Graphics Options to swkotor.ini (usually located in Program Files\LucasArts\SWKotOR\) with a text editor usually solves this problem.' this fixed it up and I zipped through the rest of the level and am now hanging with the Wookies.
 
 
lonely as a cloud...
11:48 / 07.04.06
I would recommend playing as a male character and trying to woo Bastilla; there's a really nice clip towards the end of the game that made me go "Awwwwwww!"...and, incidentally, if anyone needs any help with the game, feel free to pm me, I've played it through loads of times.
 
 
Our Lady Has Left the Building
07:24 / 08.04.06
Oh God, I'm playing as a woman. Does this mean I have to chat up Garth? He's such a loser, I just leave him behind and go off with the other girls any chance I get...
 
 
Tezcatlipoca
07:58 / 08.04.06
You're fine. I recommend playing the game twice anyway, once as Dark and once as Light, so you'll have the chance to try out both genders (plus the very final battle is child's play with a Dark side character).
 
 
"See me for what I am, OK?"
00:00 / 13.05.06
Yeah, and what you can do to certain members of the team as a Dark Side character after rescuing Bastila makes all her lectures worthwhile...
 
 
Yay Paul
11:13 / 16.05.06
I too would recommend playing it through twice. Although my advice is to play it through as a Light side Jedi first, following that up playing through as a Dark side Jedi.

The reason being playing Light takes (imo) longer to play through and as you choose to 'help' lots of people with the optional quests you find out much more back story. Then of course there is the final battle which is much harder playing Light, you have to know your abilities a lot better.
With the Dark side you can wiz through fairly quickly, choosing not to help people, cackling with the immense power you hold when Force Lightning clears a whole room in one go, which you'll use most of the way.
Playing the other way around may lead to you getting a bit bored of the (self imposed) long windedness of the Light side path.

Same basically goes for the second game, although this one has the better story.
 
 
Lurid Archive
11:32 / 16.05.06
I still don't get where this "light side is harder" stuff comes from. You play it different, for sure, but it really is just as strong, if not stronger than the dark side - defence type powers are better than offence powers against powerful jedi.
 
 
Tezcatlipoca
12:10 / 16.05.06
It comes largely from the final fight, Lurid. As Light, it's a moderately tough battle, and one which you need to strategise for. As Dark, it's so insultingly simple that a chimpanzee could do it.
 
 
Our Lady Has Left the Building
14:31 / 16.05.06
I'm on the forest floor of Kashyk getting my arse handed to me repeatedly by Mandalorians, do you know, I think I've found my 'can't be arsed to continue with this game' point.
 
 
Isadore
14:39 / 16.05.06
The final battle isn't that tough for LS, it's just long. Mind-numbingly long, when all you want is for the meatbag to die so you can go back and chat up Juhani. (Not a Carth fan.)
 
 
Bard: One-Man Humaton Hoedown
06:29 / 21.05.06
Ok, good to know that I wasn't just playing on a messed up POS computer that had problems with Dantooine. I think it has to do with the sheer SIZE of some of the maps. They're really frickin' huge.

So tell me I'm not the only one who killed Whats-Her-Name, the wannabe-Sith who's friend later comes back to try to kill you? Janani or something like that.
 
 
Spatula Clarke
10:26 / 21.05.06
As Light, it's a moderately tough battle, and one which you need to strategise for.

Or use the silly 'two moves in one turn' pause screen glitch.

Glad you mentioned that Junani thing, Bard, because it's the best example of how flawed and inflexible the implementation of the light side/dark side stuff is. When I played through the second time, as a dark side character, I wanted to get her into the team then start fucking with her - pretend to be on her side, then slowly start twisting the knife to mess with her head. Interested in seeing how far I could take it, how much wiggle room the designers had built into the system to let the player do that sort of thing.

But I couldn't. The only way of getting her onto the ship is to gain her trust, which is fine from a characterisation pov - I was wanting to lie through my teeth to her - but the system automatically gives you light side points for doing so. It's not intelligent or deep enough to allow for double-dealing, which is how I wanted to play my character. The only choice was to go all-out pantomime evil and kill her, or else suck up those light side points. One of those cases where you're forced into playing the system, seperating yourself from the whole role-play thing and having to think about the ruleset.

Happens a few more times throughout the game, but that was the most obvious and annoying example.
 
  
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