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Realistic dialogue is shit,anyhow; nobody actually speaks 'realistic dialogue'. We all learned to talk (and to talk shit) from movies and books and comics and all. Ellis reflects that a helluva lot better than Bendis or Tom Wolfe.
Besides, it's none of it 'realistic' when you come down to it. It's not life, it's words and pictures. It's ideas. 'Nextwave' isn't meant to look like the house across the street any more than the caricatures in 'Switchblade Honey' are meant to be fully rounded and developed human beings.
Ellis has practical, effective dialogue, usually. The lecture-moments don't bug me, because I have friends who lecture at the drop of a hat - I can't believe nobody here hasn't glazed over some of my posts and wished I'd hit the delete key more - and really, if you're in an ugly fight - and all proper fights are ugly (this 'fair fight' business was invented by big, hulking bastards who like to bully people and not get a knock in the throat or testicals for it) - getting a good line off at the end... may not be the most reasonable or effective thing, but it feels quite good. Sounds good, too, in a fictional setting. Makes one seem less of an ass, I suppose, and makes one feel/seem less stupid for having been in said ugly fight.
There's a very short story Ellis recently sent out on his Bad Signal, somebody drew my attention to, which illustrates my assertion of an effective use of words and dialogue. It's not a piece to sculpt real, three-dimensional human beings. It's a piece to make a point, by shunting icons around.
I dunno, I wouldn't jump all over Gertrude Stein or Shakespeare for having 'unrealistic dialogue' y'know? It's believable, or even auspiciously, true dialogue that seems to me a superior tack, 'cause people quote the quotable, not the 'real'.
And some people are damned witty right at the spur of the moment. Remember, Oscar Wilde was people, too. |
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