BARBELITH underground
 

Subcultural engagement for the 21st Century...
Barbelith is a new kind of community (find out more)...
You can login or register.


Spore

 
  

Page: 1(2)

 
 
Hallo, Paper Spaceboy
22:05 / 20.05.08
The friend I went to the exhibit with noted that he was surprised at how non photo-realistic the images were and how he'd expected there to be more movement toward that in game design. It doesn't really bother me, seeing as I like my worlds extremely flexible. I think it looks fun and elastic.

But Sept 5? Really? More two years in the waiting? Is that typical?
 
 
iamus
11:04 / 21.05.08
It's Will Wright giving birth.

It'll take as long as it needs to really.
 
 
Triplets
16:42 / 21.05.08
Aye. It's a major pet-project from a big thinker/developer in the genre.
 
 
Triplets
12:41 / 22.05.08
I was thinking about creating a race of (cartoonish, stylised) hoomans for this game and playing through from cell to stellar. Now I'm thinking about giant apes. Giant intelligent apes.

Or lobstermen.
 
 
Aha! I am Klarion
13:01 / 23.05.08
I stopped playing video games about two years ago, but I am actually excited by this.

A friend sent me a video and it looks like so much fun.
 
 
Punji Steak
13:16 / 23.05.08
According to the Wikipedia article -

The Spore Creature Creator utility will be available in two different versions on June 17, 2008[38] for PC and Mac. There will be a paid version (for $9.95) and a free demo that will be downloadable from Spore.com and included for free in The SimCity Box.
 
 
one point, oh
21:44 / 23.05.08
It all appeals greatly on that I-want-to-simulate-being-god level that games seem to chime so well with, but it's also a Will Wright/Maxis game; from what I've read I'm already concerned that a year down the line I am going to be expected to pay £20 for expansion pack XIV 'Tribal Drug Abuse TM'.

I'm not sure why I'm quite so wary. I figure it's because I once lost a week to the Sims and and ended up feeling somehow dirty and violated afterwards.
 
 
STOATIE LIEKS CHOCOLATE MILK
01:42 / 24.05.08
To be honest I'd rather wait and get a finished game than get a game which has suffered in its need to meet a deadline.
 
 
iamus
15:26 / 24.05.08
"A late game is only late until it ships. A bad game is bad forever"
 
 
Hallo, Paper Spaceboy
18:34 / 24.05.08
I suppose if all is well it will be worth the wait. It's the first time in quite a while that I've been actively interested in playing a game, period, so I hope I can maintain interest until then.
 
 
Triplets
14:01 / 13.06.08
So, four days to go before we get our moist tentacles on the Creature Creator demo.

Has anyone told Natural Way about this? Some of the preview creatures I've seen look like they dropped, pulsating and blinking, straight out of the Frankverse (one of the topics he covered in detail o'er on the Mindless Ones blog).
 
 
Hallo, Paper Spaceboy
21:53 / 13.06.08
I'm very, very excited.
 
 
Mug Chum
01:44 / 18.06.08
You can download the creature designer demo here.

It's mighty fun.
 
 
STOATIE LIEKS CHOCOLATE MILK
21:58 / 18.06.08
Someone's already done a mudkip, apparently.
 
 
Triplets
19:53 / 19.06.08
Some of the mudkips are absolutely spot on and some are pure nightmare diesel. Same with Spore Pikachus and Spore Dogs I've seen on youtube that have crawled up and out from Alien 4's cloning lab...

Someone's even gone and made a Deep Crow from Penny Arcade which looks WICKED.
 
 
Hallo, Paper Spaceboy
05:06 / 20.06.08
In the middle of installing the baby now. I'm wondering if I can develop a species of Tyrant Suns, but we'll see. Maybe Creepy Plastic People instead.
 
 
Hallo, Paper Spaceboy
05:24 / 20.06.08
And because humans will probably never stop being predictable, a Guide to Sporn [NSFW!].
 
 
Punji Steak
09:44 / 05.09.08
It's out. Today.
 
 
juju eyeballs
10:10 / 06.09.08
And it's amazing. I bought on my way home from a lecture yesterday. I was finished installing it by 15.00 or something. Before I knew it, it was four in the morning.
Every stage of gameplay segue into eachother quite seamlessly, and there's a lot of fun to be had in addition to the creature creator.
My species ended up being militant and aggressive, a consequence of being ugly and un-charming, I guess.
The space conquest stage is maybe the coolest. It's a mixture of games like Geometry Wars and Civilization.
I feared that this game might disappoint, I had so high hopes for it, but it delivered on every stage.

Oh, and you can design your own houses, cars and spaceships. It's awesome.
 
 
Colonel Kadmon
00:37 / 07.09.08
You bought it yesterday and you're onto the space-conquering level already? That's not good value, surely?
 
 
juju eyeballs
00:09 / 08.09.08
That's on easy, though. And when the space conquering begins, the game is far from over, you're supposed to dominate the galaxy, you know.
 
 
ghadis
11:52 / 08.09.08
What do people think about the DRM that is causing much fuss with this game (see the amazon.com reviews) and basically limits installation of the game to three times thus, as many people have pointed out, making it a £35 rental? Seems that whilst this has a lot to do with piracy it is also an effective way to stop second hand sales and give the game a limited life-span.

I actually bought this yesterday and have had a fun few hours on it so far. I'm not normally a game player, i think this must be the first i've played in 5 years or so, but i recently got a macbook and thought it would be fun to have this sort of game to dip into now and then. Not being a game player i have no idea if this DRM is a first or is common with other games or much about the technology behind it. I'm slightly regreting i bought it now though reading some of the comments about how you can't un-install it etc
 
 
Spatula Clarke
19:51 / 10.09.08
Something similar has been present on other PC games recently, but I can't remember which ones.

It does look very much as though the industry as a whole is swiftly moving towards abandoning this kind of PC-exclusive title. The claim is that piracy is now making them financially unfeasible - Crysis is the oft-quoted example.

What publishers and developers don't seem able to grasp is the possibility that people are more likely to pirate a PC game than buy it for the simple reason that they've no idea whether or not it'll work on their machine. In a fit of madness - I generally steer clear of retail PC games - I bought STALKER a few months back. My PC's specs are far and above the minimum requirement, according to the game box, and yet the thing runs like shit. The only way I can get a playable frame rate out of it is if I knock every single detail setting down to the lowest possible, and even then the game engine can chug.

Anyway, the DRM thing is an extension of that. Hey, we can get away with selling people a limited use product by falling back on the age-old piracy excuse. Let's do it! $$$$$ when they have to buy the game again in a couple of years' time!

The answer would be to boycott any product that includes measures such as this. Nobody will, but that's the answer.
 
 
ghadis
22:26 / 10.09.08
I think a large number of people will boycott it though, judging by the almost 200 one star reviews and counting on Amazon. And i've read that EA have managed to get a large chunk of these removed already but they still keep coming. But thats a small percentage of potential buyers i guess.
 
 
STOATIE LIEKS CHOCOLATE MILK
14:15 / 11.09.08
DRM or not, I can't wait until payday so I can play this sucker.
 
 
ONLY NICE THINGS
16:08 / 14.09.08
It's very possible that I'm not usual in this, but the three games I have been most eager to play in the last year or so - BioShock, Mass Effect and Spore - I haven't purchased because of the decision to include SecuROM copyright protection with them. Ironically, the least intrusive method of playing them might be to do it inside the XBox ecosystem.
 
 
iamus
07:43 / 17.09.08
EA to loosen Spore install restrictions
 
 
fluid_state
06:12 / 22.09.08
Spore is, despite the creator's intentions, half of a game. Granted, it's half of a fascinating, different, occasionally wildly fun game, but it's still not quite what I was paying for.

Cell and Creature stages: Hella fun. These are really the only two that allow visceral interaction with the creations of other users. They're simple games, executed very well - Cell stage is basically the Flash game "Flow". Creature stage is a third-person fantasy animal simulator of limited depth but surprising charm and emergent permutation.

Tribal and Civ stages: Both a complete waste of time, IMO. After the first playthrough, there really isn't much to recommend them, as they're procedural grinds with no complexity or depth beyond the aesthetic value provided by the visual creation tools that are unlocked. Without those tools, these stages are substandard Flash/Java RTS games with all the options of Rock Paper Scissors.

Space stage: It's fun. It's also utterly punishing, and balanced to the point of ridiculous frustration. The areas where it seems broken may be a conscious design decision - you have to be engaged in the game, at all times. Having a moment to put gear-shaped purple mesas and eyeball trees on your hard-won wildlife sanctuary becomes a lot sweeter when you have to carve that time out of near-constant crises.* Your mileage may vary. Some of this stage's punishing mechanics forced me to think a little differently, and bore joy from frustration for it. I'm just not sure how much replay value is in that, now that I know teh win-method. Space does get very grindy, a timesink of diminishing returns, and the game deals with this by making the endgame nightmarishly aggressive.

I'm still enjoying the first game I started (almost finished...), but the others I've begun in the meantime are a bit boring. Spore's problem isn't actually one of ambition, as it clearly can deliver. In fact, I get the feeling that the devs did deliver it... and the publisher has decided to trickle it out in expansion packs. It's like having a great game held hostage, released a body part at a time, as a goodwill gesture. I definitely wouldn't have paid what i did for it, had I known**. Half price, sure.

* the frequency of disasters has apparently been corrected in a patch, but I can't see it.

** Had I known about the DRM, I'd have downloaded when it was pirated, nearly a week before release. Any claims made about EA "easing restrictions" are pretty much crap - the invasive SecuROM is still there, as is the limited activation system. I'll try to find the appropriate link to the breaking of that system. It apparently removes access online content, but that presumes that their servers are the only place to get the (elegantly packaged into small .PNG files) creations of other users. I'm extremely curious as to what people think of this form of DRM, as it's clearly got nothing to do with piracy.
 
  

Page: 1(2)

 
  
Add Your Reply