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Half Life 2 [Warning - May contain spoilers]

 
 
Tezcatlipoca
10:21 / 21.01.06
Ok, I've decided to start a topic dedicated to all aspects of Half Life 2, partly to allow a single thread for discussion of the game, and partly because Haus won't stop whining until a thread on this subject exists.

(For the few of you who have been living under a rock for the last year or two, details on the game can be found here).

Thinking of playing it and want more information? Played and want to chat about any aspect? Want to rant about the controversy that is the Steam system? Stuck and need help? If it's to do with HL2, post it here.
 
 
invisible_al
14:45 / 21.01.06
Should we include spoiler space for those who haven't played it yet?

I loved it, was the first game in a while that actually set the heart racing and found me climbing down from the ceiling when a headcrab jumped me, hateful little things they are.

I bought the whole game on-line through stream, left it on overnight and the next day I was playing. Pretty painless and I suspect I'll be buying more games this way. In fact I noticed they've teamed up with the makers of Darwinia to sell that on-line. I hope they do that for more independant games companies as it could mean a lot more interesting games out there and give two fingers to the likes of EA.

I found that if you accepted it was a rollercoaster rather than a playground it made the game a lot better. It was a rush to run through the game at it's break-neck pace, but if you fell off the road while you were fiddling with stuff it felt a bit odd. If you poked too hard at the scenery it wobbled so to speak.

I'll post a bit more about favourite bits a bit later.
 
 
■
16:24 / 21.01.06
Have been staying away as I'm not sure my PC could cope with it and couldn't justify the expense and time. Gonna try the demo, though, and see what happens. What exactly is the business with this Steam thing? I heard somwhere that it's horribly restrictive DRM that means you can't resell or lend it to anyone. I don't like the idea of buying into that.
 
 
invisible_al
21:24 / 21.01.06
I think you can shift it to other computers but you have to keep it with the same Steam account. But on the other hand the games are cheaper on Steam, I'm mean Darwinia, Counter-strike and Day of Defeat are only £11ish and Half Life 2 is only £22.
But yeah no lending or selling.

But it is worth it IMHO, for places like the zombie and trap infested Ravenholm, the Airboat ride through Water Hazard, the Buggy ride through Highway 17 and the fun with pheremones in Sand Traps. It's also a long game, took me about two weeks to get through, even though I sped through the last few levels.

Btw does anyone have a link to a good guide to all the secrets and stuff in the game as I know I saw one around somewhere.
 
 
■
22:05 / 21.01.06
That was interesting. VERY atmospheric but the cludginess of the whole thing annoyed me. My PC isn't a ninja by any standard but I would expect that as I bought it a good few months after HL2 was released, there shouldn't have been any problems. Wrong. The sound stuttered horribly and it was very slow. The gameplay was painfully linear, as well.

Through the whole hour it took for the demo play then crash with no good excuse I kept thinking: "Wait, Deus Ex came out five years ago and would run with a 266MHz CPU. It had more interesting gameplay, would work on anything and was still beautiful. I'm playing a DEMO that's a year old and won't work. Haven't they learned anything about accessibility?"

That's just shitty design. I don't care how pretty it is, it doesn't even equal, let alone surpass, the original.
I did play the first bit when it first came out and the slum run was fun, but... naahh.
 
 
Tezcatlipoca
08:06 / 22.01.06
Cube - Various Issues

Your post rather surprises me. One of the most technically advanced features of the Source engine used in Half Life 2 is its scalability; I've seen it running smoothly on pretty much most types of machine from a 1Gz Dell with just a half gig of RAM, to my own AMD64 3Gb monster of a rig.
The fact that you say your sound stutters tells me it's a hardware - or driver software - problem, rather than the game itself. What are the specs of the system you're trying to run it on (incl. sound and graphics card details), and which version of DirectX are you running?

On a more general note, Cube touched briefly on the linear nature of the game. I have to say that I think this is one of its stronger points (remember, the previous was also just as linear). Let's be honest here, HL2 is just one long running fight, but the glory of game is not that it gives you total freedom, but that the world which does exist is so artfully coded, so immersive, and so natural, that you often forget you're playing a game at all.

As well as general discussion on the main Half Life 2 game, has anyone yet dabbled with the HDR technology present in the free expansion, Lost Coast?
 
 
■
09:17 / 22.01.06
Let's see, 2.6GHz with half a gig of RAM. Granted, it does have an onboard sound and graphics chipset (fully DirectX 9.0a compatible, I think), which is going to slow things down, but it has no real problem with GTA:SA which is notoriously sloppy. A few years ago, I would have been the first to say you can't rely on onboard chipsets, but I dislike the trend toward bloated software that requires you to upgrade every few months.
Linearity is OK in some circumstances, but not when it's so obvious what you have to do. Perhaps the main game has more freedom, or at least the illusion of it. I think Deus Ex spoiled me. It's also possible I have too many TSRs. I might try it again later. OK, enough whingeing, I'll let you get on with it.
 
 
Sniv
10:59 / 22.01.06
Cube - I'm not sure what your hardware problem is. My PC was less powerful than yours (but with half a gig more RAM), and I never had a single problem. Most likely it is a hardware clash. I read that incorrectly configured sound devices with conflicting IRQs are a problem here. Valve put out a stream of patches for the retail version, and I found it worked fine a few weeks after release.

As for the game, I loved every single second of it. I found thge linearality to be quite refreshing and focused, and it has just enough give in it to make the player believe that they're chosing what to do, not the designers. The Coast levels are a perfect display of this. The first time I player it, I barrelled through and completed it very quickly, but for the second time I stopped at every house and nook and cranny on the way, and it's great. Lots of contained, creepy firefights. Very fun.

*Mild Spoilers*

I found the super-grav gun fantastic fun. Tossing around the soldiers was the release I'd waited the whole game for. You feel like a God, all powerful and untouchable (at least till you get to those bloody choppers at the end). I only wish we had it for the rest of the game, it was too cool for school, innit.

Tech wise, I still find the game pretty amazing. The faces and animations are eerily real - it's all in the eyes, it totally weirded me out when I first played it, and I'm looking forward to other games using this kind of emotional interactivity. I would be even cooler if you could reply al a Deus Ex, but maybe that's something for a mod team to play with.

Speak of mods, anyone else familiar woith Garrysmod? I haven't played the recent versions, as my computer recently had a break down and is now a functional moron, but the mechanic at the heart of this mod is pure gold - fuck with the physics. You can play with ragdolls (sounds pointless, but you'll be engrossed with arranging Alix and the G-Man into some perverted pose for at least the first hour of playing), spawn enemies to fuck up, make machines, blow shit up (my favourite. Get around 50 exploding barrels, stack 'em up, then tie a body to them and blow it up. heheh. Extra fun comes from welding a camera to the body, so you can watch from the corpse-eye view as the barrels explode).

You can build cars from scratch, or take the buggy and stick things on it. I once stuck a buch of boosters onto my buggy at stategic points, and after a bit of practoce you have yourself a superfast flying buggy (or hovercraft, they fly easier). You can also take it online and confound little kids with your infernal machines. I had a game once with these peeps where they kept stealing my modded hyper-buggy, but every time they jumped in it, I could control the thrusters, and I'd fly them around the map. When they got bored, it's fly it back to myself. I've also played an awesome game of fort wars where you build a fort out of bits and bobs, then make a cannon and try to kill the other players, or destroy their forts. Excellent fun, I could go on about it all day. I've easily spent more time in Garrysmod than in the original HL2. Get it.
 
 
ONLY NICE THINGS
18:06 / 22.01.06
I think the stuttering sound is a known issue, which was patched. Other than that... honestly, cube, onboard graphics are likely to struggle. That's almost certainly where your problem lies, because if you have, say, 64MB onboard graphics, you are a) not devoting a lot of memory to 3-D rendering and b) pulling memory away from your main RAM, so you already have less than 512MB RAM. I ran it functionally if slowly on low settings on a 1.8 Gig Celeron with 512MB RAM and a 128MB GeForce FX5200, so it sounds to me like your graphics card is the problem... quite simply, your setup doesn't sound like a 3-D gaming setup.
 
 
Phex: Dorset Doom
19:13 / 22.01.06
Strong hardware truth.
Anyway, I'd like to briefly bring up the plot. Although most people are going to concentrate on how beautiful the graphics are, the ideas and themes behind it are subtle and immersive. Okay, I don't mean the stuff that you actually do, Gordon's arc through the story is pretty predictable for a gam, but all the little details you can put together to find out what's going on in City 17. For example: the Supression Field- which is alluded to by Dr. Breen and a few civilians, is never really explained, but if you put a few pieces together you can intuit that the Supression field curtails the humans' ability to breed- and all the children around from before the 7-hour War have been taken away... somewhere. Then there's stuff about what the Combine actually are, humanity's alliance with the Vortigons... Like I say, it's all subtle and wonderful but lets you get on with the important business of beating cops to death with toilets.
(While we're here, I'd like to highlight another neglected aspect of this wonderful game, namely the sounds the guns make. When I first heard the satisfying bass-thump of the Combine rifle I wanted to buy it dinner at a fancy resturant )
 
 
invisible_al
21:14 / 22.01.06
I will be serverly put out if they don't give up some more detail on who the hell the G-Man is and what he's up to in the next few expansions. It was quite fun to spot him wandering around, on tv's and meeting members of the resistance which you see through binoculars. That's another point, I hope they expand on the suggestion that the G-man held a bidding war between Breen and the Resistance to see who got you. And I wonder what the resistance offered to get you on their side?

I've got to go back through and find the Vortigant who's hidden away on one of the levels and who can fill you in on quite a bit of back-story apparently.

Btw favourite level Ravenholm by a nose, Skinless Screaming Zombies and Headcrabs lurching out of the darkness as you fling saw blades at them. Crazed Russian preachers urging you on as they run around setting off death-traps. Play-time with the gravity gun as you get to play properly with it. Ravenholm is beautifully put together and a great ride.
 
 
ONLY NICE THINGS
21:31 / 22.01.06
The linearity is, sort of... well, you are on a rail, quite a bit. A very spacious rail, with lots of interactivity, but still a bit of a rail. Althouhg in another way you really aren't.


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For example, there's a bit in "Sand Traps", where, rather than just driving over a bride and continuing on your journey, you can jump off the bridge, leg it over to the rocky ground, pick up some hidden crates, leg it back under the bridge, around to the point where you first left the buggy, and back over. I haven't tried it, but I have feeling that at that point you could, instead of doing the involved but really fun thing using the electromagnet on the crane to move your car onto the high ground, you could just run around the entire obstavle and carry on on foot. It would take a long time, but you'd be free to do it, and it would totally change your experience of the game.

Also, I think the experience of the linearity - the constant progression from one location to the other - is disrupted in part by the way the environments loop back and over each other - as exemplified above. There's a bit in "Follow Freeman", where you find high ground and can look down at the battle going on in other environments you have visited or will visit - and even interact with them, for example by lobbing rockets at the Combine Elite.

I got the same kind of feel from the way you can improvise with objects - I realised, for example, that if you are prepared to spend a lot of time throwing them ahead of you with the gravity gun, you can take the sentry guns from the first sentry gun challenge in Nova Prospekt and add them to the guns made available in the teleporter room, turning what was a tricky seige into a bloodbath with the odds tilted enormously in your favour. Likewise taking Dog's ball to Ravenholm... neat little ways to game the environment using the physics and objects available.
 
 
ONLY NICE THINGS
21:34 / 22.01.06
I've got to go back through and find the Vortigant who's hidden away on one of the levels and who can fill you in on quite a bit of back-story apparently.

If you keep talking to the Vortigaunt who fixes the Tau Cannon to your ship, I think youget the same information - essentially, that


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after Freeman killed the end-of-game boss in Half-Life, the Vortigaunts stranded on Earth were no longer under his control. Therefore, when the Combine attacked Earth, they sided with Freeman's allies from Black Mesa, as he had given them liberty.

Also worth looking carefully at the notice boards in Kleiner's and Eli's labs - they provide lots of useful information.
 
 
Tezcatlipoca
09:47 / 23.01.06
I'm afraid Haus is quite correct, Cube. Your system just isn't up to the standard for running the vast majority of modern 3D games properly. You can tweak your visual settings sure, but that's just going to treat the symptom, not the cause. I'm afraid that if you really want to get HL2 running well - and future games for that matter since this problem will become more common for you if you stick with onboard audio/visual - you're going to have to bite the bullet, not to mention the bank account, and get proper dedicated cards.
If you want advice on the best to go with given your current setup/budget, fire me a PM and I'll be happy to help.

Back on the HL2 topic, has anyone yet seen the done quick video? It's a monster download (there are smaller versions floating around on the web), but shows some interesting approaches to various problems. For example:


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towards the end of 'Water Hazard', just as you approach the lake and dam where you face off against the Hunter-Seeker helicopter, the usual approach is to fight the machine then get out of your speeder and open up one of the sluice gates in the dam, allowing entry to Black Mesa East. In the done quick, the player shoots out of the pipe that leads to the area, ignores the chopper completely, and slams their speeder into a section of the wall to the right. The machine flips up, hits the top of the chainlink railing, and both speeder and player skid along the top bar of the fence before falling down into the river on the other side of the dam.
There's also a section in Ravenholm where they manage to get outside of the map by exploding a grenade at their feet whilst jump, the emplosion giving them the lift necessary to clear the side of the map.
 
 
ONLY NICE THINGS
10:46 / 23.01.06
As I say, I got it working with a much slower process and as much RAM, if in a rather jerky way in the later, busier levels, and with lower settings, so, given that you can get a 5600 for about £25 these days, I think... an NVIDIA GeForce 6200 will give you the minimum-level grunt, but then we're down to balancing price and performance and futureproofitaciousness...

Sorry, back to thread, and back on linearity. The other thing is that HL2 is basically a movie - a very long movie with a lot of interactivity, but it has put its efforts into making a limited number of interactions with the plot and the characters (Alyx will always say x at point y) as convincing and fulfilling as possible, rather than messing around with dialogue trees and the like. Compare this to the other Source trailblazer, Bloodlines, for example, which is never immersive because the physics and the technicals are too bloody stupid (although it can be very entertaining), and a vast number of dialogue options have been laid on, meanign that any particular way you play through it will result in seeing a fraction of the total effort put into the game. HL2 by no means shows you everything in one play, but it does show that what will differentiate the experience is the way you interact physically with the world available to you - you can't decide to sell out or ask Alyx out.

I think the gravity gun is a particular expression of that - allowing you to affect your immediate environment in spectacular and inventive ways, or improvise around the challenges - like using a manhack as a chainsaw, a desk to get past a gun emplacement, a radiator as a shield or a burned-out car as a weapon.
 
 
Phex: Dorset Doom
03:00 / 12.02.06
Here is a Half-Life 2 webcomic parody thing I found. It's pretty good, in that it actually made me laugh a bunch of times, as opposed to most games-based webcomics, which are 'pretty good' only when compared to watching the Wu-Tang Clan run a train on my mother.
It gave me a hankering to go through City 17 once more, but I'm thousands of miles away from my Steam account and a computer that'll run the thing, so it's another piece of gaming gratification I'm going to have to delay. Imagine a 'frowning' emoticon here if you want.
 
 
■
19:30 / 09.03.06
Concerned made me giggle far too much at work and prompted me to bite the silicon and get a graphics card. I tried the demo again and... gosh haven't cheap graphics cards got good recently? I spent a while playing it and I can see the attraction, I think they've just chosen fairly uninteresting sections for the demo. In the first it's all eye candy and nothing much happens (although I still get a shiver when the G-Man turns up). In the second it dumps you into an area which is painfully linear and enclosed. I can see how suddenly being forced into that area would be atmospheric and claustrophobic had you had freedom of movement before that. So maybe I judged it too quickly.
As HL2 is now quite old, in the old model of DRM-less games I'd probably be ready to take a punt on a second-hand copy. I understand (maybe wrongly) that Steam somehow stops you doing that. Is that true?
I'm back off to finish GTA now it looks all shiny and pretty. Now there's a game that understands blending linearity and freedom. And racial stereotypes and sickening violence. Best finish it quickly so I don't compromise my politics with it any longer.
 
 
Tim Tempest
19:58 / 09.03.06
Okay, so I just bought Half-Life 2 Game Of The Year Edition, (used) for $27.00. I got home, loaded all 5 discs onto my PC...And then I can't play it, because the previous owner didn't un-register his account on Steam...so my CD key is unuseable for the time being.

So, fellow Barbegamers, advise Oddman on this topic.

Do I:

A: Return the game, get an in store credit.
B: Try to send in for a new CD key with Valve.
C: Attempt to try obtaining a CD key crack through shifty online websites.
D: Track down the previous owner and beat him to near-death with a blunt instrument of some sort for making my gaming life difficult.

I'm leaning more towards option B, but option D sounds damn tempting...

I just want to play this game SO badly.
 
 
■
20:07 / 09.03.06
I feel vindicated. Thanks.
I'd go for A: "Not fit for intended use" would cover it under British law. I'm sure you have something similar. Don't settle for credit. It's broken, you can't use it. Get your money back.
 
 
Mouse
11:16 / 10.03.06
Definitely not C. Valve'll just end up banning your account when they spot it.
 
 
invisible_al
13:23 / 10.03.06
Go for A, Valve won't give you a new CD key and will ban your account if they detect you using a cracked version. Hand it back and buy the game on-line with the money is my suggestion.
 
 
STOATIE LIEKS CHOCOLATE MILK
10:54 / 11.03.06
I'm running it on a 2 gig PC with 1 gig of RAM and a GeForce 6200 and it crashes. All the fucking time. Often enough to render it unplayable. Looking online this seems not to be uncommon.

So I bought the bullet and picked up a second-hand Xbox one- and shitting crikey if they haven't pulled off the impossible. It's fucking identical. It makes me a little sad to realise that the 'box is capable of this, yet many designers scale their games down for it.

I was a little skeptical when I read about how similar the two were- but playing them literally side-to-side, I can honestly tell you they spoke STRONG TRUTH.
 
 
Mon Oncle Ignatius
20:53 / 11.03.06
I thought you had a 3200XP, Stoatie?

I've been running it on a Athlon 1900XP and bought a GeForce 5700LE specifically to play the game (and Far Cry) and it runs well enough to play at 1024x768 - even when running via Cedega(WineX) under Linux, which is maybe a teensy bit slower than the Windows DX9 experience - but not enough to make me want to boot XP ever again on this box.

I'm still on the hovercraft section with the shipwrecked tug for now, and have been for several months now. Not due to being stuck so much as not having the time to play games much - which is due to not having access to the games machine in the late nights, mostly.

Anyhow, all this talk of HL2 has reminded me how good it is, how much fun the physics model is. Talking with Stoatie today has also alerted me that there are many mods now available, so I'll be off looking them up too when time allows.
 
 
STOATIE LIEKS CHOCOLATE MILK
21:57 / 11.03.06
3200, yes... didn't look at the box and tend not to remember this stuff (for some reason I'd also actually forgotten how powerful it was, too, and just knew it was at least 2G- I am TEH CR4P H4xx0R). Either way, it plays the famously resource-heavy F.E.A.R. just fine, but HL2 crashes like fuck.

Shame, because I WANT TO PLAY ALL THE COOL MODS.
 
 
fluid_state
05:07 / 12.03.06
Sorry to hear that - teh cool mods are, indeed, teh shit. For what it's worth, when I got HL2 a year ago, it ran like a dream - zero crashes, no vidcard lag, but recent Steam updates have given it a case of the crashies.
 
 
Tezcatlipoca
08:22 / 12.03.06
There's something definitely rotten in Denmark then, Stoatie. Your machine specs - as you've given them - are far in excess of the systems I've seen HL2 running perfectly smoothly on.
I would normally point the finger at DirectX in your case, but you say that F.E.A.R. runs smoothly, so that probably not the issue. However, still best just to check that you are in fact running 9.0c.
Make sure your drivers, especially the 6200's drivers, are up to date, and don't forget the often-overlooked-but-no-less-important soundcard drivers too.

If you try that and the game still refuses to run, despite others running fine, you might just have to accept the fact that your machine has gremlins living in it who hate you and want to ruin your fun.
 
 
Tezcatlipoca
08:27 / 12.03.06
Oh, and Stoatie, if you're running one of the new 64bit CPUs (which are causing a lot in compatability problems for people), try forcing 32bit mode by going to your HL2 launch icon, right clicking, selecting properties, then at the very end of the text in the Target: box, adding -32bit then clicking Apply then Ok.

See if that helps.
 
  
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