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I'm kind of dealing with something like that myself. The direct-contact work I've been doing with Team Norse has kicked up some unexpected interest from deeply obscure and very mysterious figures.
The biggest problem I've found is a kind of mutual culture shock. It seems that I've done enough work to be mistaken for the kind of practitioner they were used to, but that's leading to complications.
I'm expected to have a lot of knowledge that I just don't: names, words, symbols, concepts and activities that might have been commonplace once keep cropping up and of course I just don't understand. I can't always understand verbal communication, if any, because I don't speak the language. I can't always make myself understood, and often I'm simply not in a position to do what's requested of me because my resources are so very different. Working with 'popular' Gods who've had at least some of this kind of interaction in modern times is a bit easier, because they've had a chance to move on and accommodate some of those cultural, technological and social changes.
I should probably give a practical illustration here. I guess the most notable example in my own experience would be Mordgud. Mordgud's lore is pretty much lost; all we know about Her is Her name, meaning "Battle-weary," and Her job description--She's Heimdall's opposite number, and guards the bridge that leads into Hel. Anything else has to be gleaned from working with people who used to know Her back in the day, who aren't always terribly inclined to chat, or with Her direct, which is what I'm doing. (The popular term for this kind of thing is unsubstantiated personal gnosis or UPG). No historical record of worship of Mordgud exists and I've only been able to find a tiny handful of people who work with Her in modern times, all shamanic types. (I've been driven to speculate that certain beings may only have communicated with spirit-workers and didn't really have much to do with anyone else.)
Mordgud is a psychopomp and concerned with entry and exit to Hel, the realm of those dead who don't die in battle or hang out in gravemounds. She can tell the difference between dead and living souls, because the living make more noise coming over Her bridge than several hundred dead. She's not immediately hostile to visitors, but will demand to know their business before letting them past and can prevent their entry very effectively if need be.
I first encountered her about two months back. I was very tired and winding down towards sleep. My mind was on my spirit-work and my doubts about it when She suddenly appeared in my awareness. I got a strong verbal communication ("Doubt? I am Doubt. Doubt is the bridge between you and the dead, and Doubt guards the bridge. I am Mordgud!"), followed immediately by what felt like an attempt at possession. My strong feeling was that this being was trying to take over so as to speak through me. I got on the floor and was able to negotiate a postponement on the grounds that I was overtired, I needed to check who I was dealing with and that there was nobody for Her to talk to anyway (except my partener, who would not have been happy to be woken up by a death-Goddess wearing my body and wanting a chat). I got very the powerful impression that she'd expected to find a specific set-up, with a wrangler to handle the possessed person and people to speak to. When I convinced Her that this was not the case, the presence withdrew.
I checked in with two related deities to make sure I had the real deal and not something nasty trying to take the piss, and when they confirmed Mordgud's identity I set up a service to invite Her formally to work with me.
My work with Her has been mostly connected to my ancestor work, creating a closer link with my dead and allowing more fluent communication. She also seems to have a kind of martial-arts trainer aspect: my interactions with Her almost always involve vigourous stretching excercises and a kind of ecstatic dance/kicky-fighty thing. I have done fighty-type work once or twice with other members of Team Norse, but it's a rare thing and of a different quality somehow. I suspect that Mordgud deals with a subtly different aspect of the warrior mysteries than, say, Odin. Battle for the battle-weary. |
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