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e-n: there's very little you need to know from the first game specifically to understand the second, but Wikipedia will help. In short: there was this accident at a research lab; Gordon Freeman survived it, found a crowbar, and shot the hell out of everything in his way. At the end, he defeated the aliens single-handedly, and was made an offer he couldn't refuse by the guy in the suit.
Most of the plot in HL2 is there for you to find out - there's a lot of background detail, and a lot of implicit things going on that you'll have to work out. Two things to bear in mind, though. The first is that you are playing the intro and the ending - the game doesn't just stop - the last half hour IS the ending, full stop. The first twenty minutes, likewise, until you get the crowbar, are basically a convoluted intro sequence. There's a lot you can choose to ignore during it, but it's worth exploring, poking your nose around, and talking to everyone. In the first game, you were constrained during the intro; here, it just looks like the "game" proper.
The other thing to bear in mind is a little more complex:
Half-Life 2 begins the moment Half-Life 1 finishes.
For Gordon, anyhow. It's a direct sequel. And yet... |
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