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Sony PSP

 
  

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akira
17:54 / 14.11.05
This things amazing. I'm typing this on mine, (takes a while like) but I have a lazer brain and the novelty hasnt worn off yet. Barbelith looks great
 
 
Spatula Clarke
12:50 / 17.11.05
The cheap shot would be to say that this thread is the perfect comment on the PSP - currently lacking any worthwhile content.

I said some time ago that I could only see the PSP as being another Game Gear and I don't think I've been proved wrong yet. It's flash, it's expensive and it has a total lack of essential, exclusive titles. Instead, it's become a home for ports of games or continuations of series that already exist on the PS2. I kind of wanted one for RIdge Racers and Lumines and, seven months later, those are still the only two games it has that I'd want to play on it. And one of those is nothing more than a compilation of four older games.

So, beyond the screen looking nice, are there any other reasons why you like it so much? Or does anybody want to explain why it's worth £180?
 
 
akira
21:26 / 17.11.05
If you have v1.5 firmware u can save games to your memory stick, which some people like. You've gotta have a big card though. I travel alot so having a handy little divice that that I can watch films on/listern to music/play games on is ideal for me. Your right though, I dont use it much at home, except when I'm laying in bed.
 
 
netbanshee
23:58 / 17.11.05
Yeah... the PSP doesn't seem to be sustaining any fanfare due to lack of good titles. Seems that the upgraded firmware, hacks, and possibly GTA are the only major factors getting any real attention. Maybe if videocasting takes off (now that there's the video iPod to help push content) and PS3 integration shows up somewhere down the line we'll see some more cool must have features that make a purchase more worthy.

I've seen a PSP get some decent use in my office for presenting rough edits of animation clips, but I don't see this as anywhere near the norm of use.
 
 
iamus
00:37 / 18.11.05
I had a quick go on my cousin's PSP and wasn't very impressed to say the least, mainly because after just picking it up it took me over a minute to get through the menus and load the game (it didn't help that that game was Spider-Man and was a bit shite). It doesn't get my vote because as a games machine, I find it very counterintuitive.

The PSP seems to have a bit of an identity crisis, unable to make up its mind what kind of machine it wants to be and for every different thing it does, there's another machine out there that does it better. It's very sleek, and surely has potential given the proper support but without excelling in any one of the areas it tries to cover it seems a bit like gadget porn to me, something only compounded by the focus on money-draining peripherals that give you functionality that should be provided out of the box. It overreaches. Sells itself to an ideal that it is unable to acheive. So far, I think it's actually fufilling the anti-sony knee-jerk criticism it received before it was released.

I don't think it's a piece of shit, but It's just failed to get me interested in any way, shape or form.
 
 
akira
14:11 / 04.01.06
Thanks to Wikipedia.org, I have turned my PSP into a rough version of...Hitch Hikers Guide To The Galexy
 
 
Yotsuba & Benjamin!
15:44 / 04.01.06
Or does anybody want to explain why it's worth £180?

Wipeout Pure.

If you're not the kind of person who'll buy any console that houses a Wipeout game, solely because it houses a Wipeout game, I can't really help you. But that's the sole reason I bought one and I haven't regretted the move for a second.
 
 
Smoothly
18:07 / 04.01.06
seems a bit like gadget porn to me

You had me at 'gadget porn'.

I got one of these for Christmas and I think it's brilliant. I'm not much of a gamer but GTA is just fantastic, and the benefits of divorcing the PS2 from the TV must have been worth £180 to my girlfriend.

I agree that the video, mp3 player, and internet browser (I'd be interested to know how long it took akira to type that first post), are unlikely to get much use from owners with the standard complement of modern gadgets, but as a gaming adjunct to those it's aces.

When I read ho hum receptions like this, I find myself dying to know about the good bits of kit I've evidently missed.
 
 
Spatula Clarke
20:37 / 04.01.06
Wipeout Pure.

See, I could never justify buying a console - much less a handheld - at that kind of price purely for one game and with no guarantee of anything of at least equal quality coming out for it in the foreseeable future.
 
 
Yotsuba & Benjamin!
19:16 / 05.01.06
But...why would you need anything else...? It's a Wipeout Game...I...I still haven't completely beaten any of them and I've had them for years! They've got the best replay value of any franchise in the history of mankind! They're...they're...

I'll go slink away now. I need a 12 Step.
 
 
Spatula Clarke
20:43 / 12.01.06
Dude, if you feel you're getting your money's worth, then good for you. There are games on it that I find interesting, but not enough that I'd choose to buy one, is all. my previous want - Ridge Racers - seems to have been made slightly redundant by Ridge Racer 6 on the 360 (ignoring the issue of portability for a second).

I've felt a little twinge of doubt as far as my resolve is concerned today, having only just seen images of Wipeout's Europe-only Omega Pack tracks. That's the kind of initiative - getting artists from outside of games to design work for use in games - I'd like to feel I was supporting, but not at this price. Then I think about how Sony have decided to make the downloadable content specific to the different regional versions of the game - a move which almost completely removes its worth, imo - and I go all 'meh' on the idea again.
 
 
Spatula Clarke
12:22 / 06.05.06
I've had one for a week now. Thoughts are much the same as they were after I spent a couple of days with a friend's this time last year.

Looks fantastic, but then you pick it up and realise that it's remarkably flimsy. Power buttons should click into place, especially when they're sliders like this. Half the time you never know if you've turned it off properly or just slipped it into Sleep.

Attracts greasy fingerprints like nobody's business. That glossy sheen is a blessing and a curse. Being black makes it worse - this wouldn't be anything like as noticeable were it a lighter colour.

My square button seems to work fine (as far as I can tell - it's only Ridge Racers that uses the thing so far) but it's hilarious that you can actually see the lack of proper alignment with the board underneath when you look at the machine face-on. I can't believe they didn't even attempt to try and disguise the fact that it's a bit wonky.

Screen is amazing. One dead pixel on mine, but thenkfully it only shows up on white or black backrounds, and then not to a great degree. Have to look for it before you see it.

Analogue slider is silly. Moving it to the right feels significantly different - easier - to moving it to the left. Right = a more natural position for yr thumb to be in anyway and so easier to make small adjustments in that direction. Left - cramptastic, meaning lurching control of whatever it is you're controlling on-screen.

Shoulder buttons have an annoying clickiness. Worse, the one feels very different to the other. Build issue, rather than a design issue, I suppose.

I still think the speakers sound lower quality than those in the DS. Maybe not such a big problem, becuase I always use headphones with portable gaming machines anyway.

Menu system isn't brilliantly intuitive, but does the job. I still find myself having to stop and think about where certain options and bits of functionality are hidden away, though.

Anyway. Games. Ridge Racers I already knew was great. Still is. It's acutally a superior game to the 360 entry in the series, as far as I'm concerned (possibly an unfair comparison, considering that all the tracks in teh PSP game are taken from the previous games, so are automatically guaranteed to feel more enjoyable to somebody who's a veteran of the series).

Mercury wasn't too impressive at first, but gets better the further you dig into it. Physics on yr blob of liquid metal are amazing, once you start paying attention to them. I dislike the inclusion of enemies in some of the levels - it's a puzzle game, it shouldn't include that kind of random threat to your points-scoring play. The time challenges and ones where you need to split the mercury into different blobs and colours are the strongest levels, by far. Very good game.

Virtua Tennis I've played for ten minutes and thought was shit. Not immediacy to your control - try and change a direction and your player has to finish off the animation they were already in the middle of before respondoing. Also fails because of the analogue nub - it's impossible to get the sort of precision required. I might give it another chance at some point, but as I've got other things to play there seems little point right now.

Lumines. Wasn't sure at first, but it quickly grew on me. Just as with Rez, you don't really notice how your play is affecting the music until you've put some hours in and your improved ability at the game allows you to pay some attention to the other things that are going on. Some superb music, too, but damaged somewhat by the way that it forces you to go through the tracks in exactly the same order each time. Highly addictive, still. The perfect partner to the DS's Meteos.

Japanese oddity Baito Hell 2000 is odd. And funny. And clever. And bloody boring. And worrying. And addictive. Part art project, part social commentary, part cyncial piss-take of Wario Ware and other minigame compilations, part cruel joke at the expense of the player. Examination of the idea of work as play. Has you 'playing' a number of minigames that don't ask you to do much more than repeatedly press the same buttons over and over again. One has you working on a production line, putting lids onto biros, and only ends when you quit out of it. Another has you sorting chicks into baskets - male, female and dead - for ten minutes. Doesn't just riff on Wario Ware in this way, though - also includes a large number of utterly pointless unlockables (which are ten pixel high images, all lacking any interactivity) and some 'toys' that include an image of a pair of eyes that you can hold over your face and another that turns your PSP screen into a light by displaying a single colour. Seriously.

Published by Sony themselves, which gives me some hope for the future. It's nice to see a large publisher (the largest?) putting something so biting and left-field out. Does this page have anything to do with the minds behind it? I dunno, but it's almost perfect.

Taito's Exit might be the best-looking game on the console. The screen is at its best when it's displaying bright, vibrant 2D images, so this is a perfect fit. Hugely enjoyable platofrm puzzler. Has animation and control that feels like the old rotoscoped Prince of Persia games. You're an escape artist who goes into buildings threatened by natural catastrophes and rescues the inhabitants. Each of the people you rescue on any one level ahs their own skills and abilities, and you have to juggle them all to figure out a solution to get all of them out of the building before the timer runs out. Great visual style - backgrounds are all a bit Powerpuff girls, characters are all black and white film noir stick figures. If the PSP has a steady stream of games like this, it'll easily lift itself out of the hole that it's been in since day one.

On that note, just downloaded the Loco Roco demo. If there's any justice in the world - and if the full game lives up to the promise shown here - this'll become recognised as the PSP's killer app. Obviously influenced by Mercury, you move a gelatinous blob around the levels by tilting them left and right. Said blob can be made bigger by eating flower buds. If it becomes too big to get through certain passageways, you split it into a number of smaller blobs, then squidge it all back together again on the other side. What makes it special are the visuals - I mean, look at it and tell me that it's not fucking aces - and the brilliant sound. Some tiny Japanese kid's been roped in to sing the soundtrack, and the designers had the fantastic idea of making it look like it's yr blob itself that's doing the singing. So, when you split it into lots of little blobs, you get all of them singing together, changing teh melody and backing each other up while they're rolling around the world. And the soundtrack is exactly what you'd expect and want it to be - catchy, upbeat, poppy. I suspect that it'll get fucked over by Sony Europe when they localise it, so I'm importing this baby as soon as it comes out.

PSP, then. Nice enough hardware, if nothing revolutionary, with a few great games. I know there's a lot of dross out there for it, but there are also some gems. Software library can't hope to compete with that of the DS in terms of overall quality, mind.
 
 
Tuna Ghost: Pratt knot hero
19:59 / 06.05.06
If there's any justice in the world - and if the full game lives up to the promise shown here - this'll become recognised as the PSP's killer app.

Agreed. The Loco Roco demo was fantastic. The same guy who let me try it showed me a video of...lemme try to remember the full title...Pirate Baby Cabana Battle Street Fight 2006. It looked like so much fun I've been praying to dark gods for it to be made into a game.

Looks fantastic, but then you pick it up and realize it's remarkably flimsy

Fuck yeah. I tried a Darkstalkers game (not that I particularly enjoy the Darkstalkers line, I mean it's effing vampires which I am about sick to death of. But it remains the only 2-d fighter game for the PSP), and for about an hour it was good fun. Then half the buttons stop functioning, no doubt due to the flimsy and half-assed design. So I switch it off, go get something to eat, come back to the game and everything's great. Then a whole new set of buttons stop functioning. Frustrating, yeah?

Thanks to Wikipedia.org, I have turned my PSP into a rough version of...Hitch Hikers Guide To The Galaxy

hah. That's actually a fun idea.
 
 
Elijah, Freelance Rabbi
14:35 / 08.05.06
My psp has been sitting on a shelf for months, waiting for a game to come out that I can obsess over. So far Tiger Woods, GTA and Lumines have been the only games I haven't traded back to the store.

When I get a bigger memory stick I can see myself jamming out with emulators on it and being content with portable Final Fantasy 1-6, Zelda, and other old school games.

As far as inovative games go, I am starting to wish I had a DS, because the animal crossing thread looks like fun.
 
 
Tuna Ghost: Pratt knot hero
18:59 / 08.05.06
Mario Kart as well...I heard the DS Mario Kart is probably the best version for any system. I've always been a Mario Kart fan so I hate to think I'm missing the best of them all.

I just picked up Me & My Katamari for the PSP and find it strangely addictive. I never played Katamari Damacy before and I am enjoying it immensely.
 
 
"See me for what I am, OK?"
23:57 / 12.05.06
Hmm. I do have a DS, and a PSP and they get, at the moment, about equal play.

'Animal Crossing' held my interest for about three days before I realised that this was all there was to it.

'Mario Kart' remains the game I have played most this year (it helps that a workmate has a DS, and wireless Mariothons have become order of the day every day).

'Mario & Luigi: Partners In Time' is also really neat. If you've played 'Paper Mario' then you know the deal. It's cute and funny.

And 'Advance Wars'...well, it's Advance Wars. Anyone who doesn't love it is wrong, and is a grotesquely ugly freak. To quote Chris Morris.

'Trauma Centre', 'Phoenix Wright' and, of course, 'Tetris' are all on the shopping list come payday.

As for the PSP, it's newer to me (a self-indulgent birthday treat for myself), and I've been experimenting. Don't have wireless access just at the moment, so the web browsing and online play is out of the question, but there's enough fun in a few of the games to keep me busy. Oh, and watching episodes of 'Battlestar Galactica' in my lunch hour.

'Metal Gear Ac!d' was a pleasant surprise. After being warned off it by...ohh...everybody, I bought it to be a spiteful git, and absolutely love it. The card-and-grid-based action just suits the stealth idea so well. Yummy.

'The Lord of the Rings Tactics' is...well, I should know better than to expect anything good from EA, shouldn't I?

The port of 'Star Wars Battlefront II' left me a little bit agog because it's every bit as playable as my beloved Xbox version, albeit smaller, and with the least intuitive control system ever (slider to move, face buttons to look around? Were they on drugs of some sort?). But once you get the hang of the controls it plays very smoothly.

'Medievil' is just what I remembered from the PS1 original. Great nostalgia kick (makes me feel old though) and great fun.

But the standout so far is, surprisingly, 'X-Men Legends II: Rise of Apocalypse'. It contains everything that is in the PS2 game, right down to tiny sound effects and animations, and then adds 9 new levels and 4 new characters to the mix. Astounding stuff which actually works much better on the small screen and the portable format - it's a great 'pick up and play' game, especially since you can just stick the PSP in sleep mode rather than slog to a save point like you must in the home console versions. Ace.

Anyway, I think my point was that the PSP is damn fine, though I agree wholeheartedly with earlier comments about the black shiny fingerprint-magnet face and the slight dodginess of some of the buttons. But nyeh, I can watch Galactica at lunchtimes and that makes up for anything.
 
 
Spatula Clarke
00:15 / 13.05.06
It's kind of a telling that the PSP games you mention are almost all direct ports of PS2 games, though.
 
 
lonely as a cloud...
10:12 / 30.05.06
I just picked up a PSP (in white! Shiny!) at the weekend. With Lemmings, which was totally guaranteed to have me hooked within about 10 seconds. It has the same levels I knew and loved on the Amiga version (was that the original...?), but a bunch of extras too. And I can download new levels from my friend the INTARWEB. Nice.
 
My main reason for buying the PSP was that I may need to travel for work in the near future - I figure between a PSP, my MP3 player and a coupla books, I should be able to stave off travel boredom pretty well, whether I use the PSP for gaming or watching movies.
 
 
Tuna Ghost: Pratt knot hero
17:50 / 30.05.06
I stated earlier that Darkstalkers: Tower of Purgatory was the only 2-D fighting game for the PSP. This was once true, but Street Fighter 3 has been out for a little while now. I'd like to give it a try but the bad experience I had with Darkstalkers tells me not to. In the past, the most common button to stick or cease functioning completely was the shoulder button--as a result, I now play FPSs with a much more delicate touch. When I played Darkstalkers, there was no telling what button would fuck up, and I am seriously doubting my ability to play any 2-D combat game delicately. I'm thinking the whole thing would just be an incredibly frustrating ordeal.
 
 
Spatula Clarke
18:41 / 30.05.06
Yeah. I'm a huge fan of the Vampire/Darkstalkers series, but the PSP's clearly not the machine to be playing it on, so I've not bothered. You need six bottons for Capcom fighters - shoulders are in no way an acceptable alternative. You can get around that on consoles by buying dedicated controllers, but there's no solution on a handheld. You also need a decent d-pad with diagonals that you can feel and press, and that's clearly not ever been on Sony's 'to do' list.

The other thing is that certain types of game see you wrestling the pad about a bit. That's more true of beat 'em ups than many other games, and if the pad is also the screen...
 
 
Spatula Clarke
16:45 / 11.08.06
Hoookay. Ultimate Ghouls 'n' Ghosts was sitting on the mat when I walked through the door just now. It's had some rave reviews, but that's not why I'm posting.

I ordered the Asian version as it comes packaged with an attachable d-pad for the machine. It's white, which is a bit shit - makes the black PSP look super-cheap with something a completely different colour stuck on its face (if I can find the USB lead for my camera I'll whack a photo up) - but the important thing is that it feels superb. It changes the feel of the digital directional control from something woolly and poorly-defined into something snappy and accurate. A proper d-pad, almost as nice to handle as those on the Megadrive 6-button and Japanese Saturn pads.

Function over form. I can live with it making the PSP look a bit charity shop quite easily.

Now, if somebody could come up with something similar for the analogue nub and facia buttons, we'd be onto a winner.
 
 
Tuna Ghost: Pratt knot hero
03:44 / 13.08.06
A proper d-pad, almost as nice to handle as those on the Megadrive 6-button and Japanese Saturn pads.

I've heard nothing but bad news about that sort of thing in the past, but I'm willing to take a chance on it if it means I can finally buy Street Fighter and actually have fun with it. Even if the right side starts fucking up I'll be ok (I can kick ass with just one button if it comes to that).
 
 
Spatula Clarke
12:50 / 13.08.06
I don't know if I described it very well. It's just a circular cap that sits on top of the segmented PSP d-pad - with sticky foam pads - and gives you proper diagonals (and also prevents you from having to keep reaching across in order to hit the four regular compass points).

It's excellent. Like yourself, it almost makes me want to get one of the Capcom fighters for the machine now - although in my case it's Vampire Chronicle - but there's still the lack of enough facia buttons to contend with.
 
 
Tuna Ghost: Pratt knot hero
06:44 / 14.08.06
Fuck! If that's what you're talking about, Best Buy's got them for like five bucks or something like that. That's awesome. And Tekken: Dark Resurrection comes out soon?




The gods have obviously decided to grant me an entire season of face breaking.
 
 
Elijah, Freelance Rabbi
14:02 / 14.08.06
Tekken on the PSP has made me dust the thing off and give myself hand cramps. The game is killer.
 
 
Spatula Clarke
16:37 / 15.08.06


 
 
Tuna Ghost: Pratt knot hero
17:22 / 16.08.06
I have been misled. I can't find attachable d-pads anywhere, and the gaming store clerks have no idea what I'm talking about. "You mean the analog sticks." No, genius, I mean an attachable d-pad. "Like this [holds up bag of replacement analog pads]?" Guh.

I was hesistant to pick up Tekken: DR without a d-pad, but I couldn't make myself wait. I glad I didn't wait because the game is fucking fantastic. Sort of a Tekken 5.2 or something. Two new characters. So far I'm really liking Dragonov, even though he doesn't have much of a reach.

Unfortunately, the lack of four shoulder buttons has hampered my playing slightly. In the past I've set L1 and R1 as both kicks and both punches respectively, using L2 and R2 for the throws. On the PSP I find myself unable to reliably pull of throws or counters (for Tekken) without rearranging my grip on the machine a little bit.

Annoying! But totally worth it, 'cause I got a portable Tekken machine now. Fear my iron fist, jerks!
 
 
Slate
04:19 / 18.08.06
Has Sony pulled ALL UMD encoded movie formats off the market or just selected stores? I was toying with the idea of buying one for gaming and video but don't know now that there are a whole lot of websites saying the UMB movie format has been scrapped. I simply put "UMD disk discontinued" into google and almost burst into tears.
 
 
e-n
13:58 / 24.08.06
Is the loss of UMD that bad?

I've been transferring video to my 1G memory card using PSP Video Express for the best part of a year now and the result have been great. Plus I can get rid of them when I'm finsihed, (the video files not the memory stick) rather than surrounding myself with even more unnecessary packaging.

So has anyone actually tried hacking around with their yet?

I managed to get the downgrader and GTA eloader working so now I'm mostly ignoring my recently purchased copies of Me and my Katamari, Socom and OutRun 2006 in favour of playing Sam and Max and Day of the Tentacle via ScummVM and trying to get the SNES emulator working at a playable speed.

I haven't figured out if I even can play newer games anymore, such as the delectable looking Loco Roco, without undoing all my hard work.
 
 
Spatula Clarke
16:24 / 24.08.06
You can't, afaik. There's no downgrader for anything above 2.6. Or there wasn't last time I checked - this may have changed in the last month or so.

Tbh, there are too many good games on the machine now for me to worry about homebrew or emulation. Not a huge number, I'll admit, but things that I want to play that I wouldn't be able to if I was fussed about the unofficial stuff. Exit, Loco Roco, Every Extend Extra, Gradius Portable, Ultimate GnG.

If I'm after a handheld emulation machine, I think I'm going to pick up a GP2X - bought a second-hand GP32 (the 2X's predecessor) a couple of months ago and it's great being able to play emulated games on the move, but the frontlit screen's a bit pap, so it's not getting the use it would otherwise.

That's one reason for me not worrying about downrading the PSP> The other is that I tried to softmod my Xbox the other week and managed to fuck it up, so I'm currently treading gingerly where the modification of more recent, more expensive hardware is concerned.
 
 
Elijah, Freelance Rabbi
16:48 / 24.08.06
I have been hearing rumors that the PSP port of Every Extend has ruined it. I am praying this is a dirty lie, because that games kicks asses.
 
 
chaated
17:06 / 24.08.06
My wife won one at a work function, so I downgraded the firmware to 1.5 and have nothing on it except an NES emulator with tons of games and this new program I got that's rockin' my socks off called PSPRhythm. Basically a drum machine for PSP.
I'll probably never buy a single game.
Trigonometry Wars is also pretty cool. The homebrew games are slowly starting to get better.
 
 
Spatula Clarke
21:51 / 24.08.06
Elijah: I have been hearing rumors that the PSP port of Every Extend has ruined it. I am praying this is a dirty lie, because that games kicks asses.

Honestly, I think that's juect an example of how some people can get a bit precious about something that they consider themselves to have ownership of getting the opportunity to break out of its niche and hit a larger audience.

I mean, I wasn't too sure about it after my first couple of plays, but it's really grown on me since. The visual design, after the first level, is unique, and rather startling in that it manages to make each level absolutely its own thing, and yet all the levels together work as a coherent whole. And it's a world away from the stark, two-tone grey and orange of the homebrew original.

It doesn't look like any other game. Even the fonts Q have used - they remind me of the mock-graffiti style that you'd get on the logo of a mainstream, mid-80s Hollywood teen flick. It's all very odd. Weirdly appealing, once you get used to it, but always odd.

Couple of additions to the gameplay, one of which, again, I wasn't sure about at first (I've still not played around with the other). You've now got three possible levels of detonation, with the more powerful explosions needing charging. Surprisingly, it doesn't break the balance or make the game ridiculously easy, because the more powerful blasts take forever to charge up. It means that you're always trying to weigh up whether or not you should keep charging up for a major blast or let go and explode the things that are floating around you while they're still there.

Later boss battles demand that you charge, as doing so has a secondary use - it slows your movement speed down. Anybody who's played a shmup in the last thirteen years will know how useful this is when trying to jink through heavy fire, and EEE's bosses spew bullets out like nobody's business. Again, there's major risk in deciding to charge to slow down - you're guaranteeing that you're going to use an extend, because once you've hit that button you're only choices are to let go and explode or else keep pressing down - and, eventually, explode when your fuse runs out.

The other addition to play is the ability to drop your payload off then move away before detonating. I've not used this yet as I can't figure out which button pulls the move off.

Bosses are pretty stunning throughout. I'm currently loving Neetal Gear, giant aline wibbly ball thing. And one of them should be instantly familiar to anybody who's played Rez.

Importance of the music to the game has been overstated by both the press and the boxart. The first time I noticed my actions having any effect on the soundtrack was level 4 (where the noise from combo explosions is tied to the rhythm of the music) and the first time my actions had a significant effect on the soundtrack was level 5 (where the drum track only kicks in when you're moving your craft). I suspect it'll continue in this vein, the soundtrack becoming more interactive the further I progress.

The original homebrew levels are also present on the UMD, without the new gameplay additions.

Give it a chance. If you like the homebrew, you'll like this. Unless you're determined not to from the outset.
 
 
Spatula Clarke
22:02 / 24.08.06
Ack. Sorry, I just did what I've said from the beginning that I wasn't going to in this forum, and that's post something up that's going to be nothing but random words in a random order as far as non-gamers are concerned.

The homebrew original Every Extend, which provides the foundations for the PSP game, can be downloaded from here (and undoubtedly many other websites if you don't want to navigate around all the Japanese text on that one).

The idea is that you're a floating bomb and have a limited number of explosions/lives/extends. You have to gain as large a score as possible by blowing yourself up and taking out as many surrounding objects as you can within a time limit. Explosions chain together, so when you blow one item up it creates its own little blast radius, destroying anything else within it. Extra exends are gained when your points score hits certain amounts.

And that's about it. It should have been mentioned in the homebrew/freeware thread hereabouts, but I've kept on forgetting to post about it in there.

The official; site for the PSP game is here and contains lots of images, videos and other associated gumph.
 
 
Elijah, Freelance Rabbi
14:39 / 25.08.06
Thanks for the review DXRoB!

I may need to try it out and give back the loaned copy of Tekken I have been hoarding.

If you want to check out a game inspired by EE you should check out PRetty PRetty Bang Bang.
 
  

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