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Quake - memories and a quest. Can you help?

 
 
The Return Of Rothkoid
00:46 / 09.11.05
Hey all. Just cleaning through some old boxes of programs and I find that I've got the first two Quake mission packs still.

That's kind of cool, as I thought they'd disappeared.

Unfortunately, my copy of Quake itself HAS disappeared.

So I'm unable to play these things at all.

What I was wondering was this: is anyone out there wanting to get rid of their copy of (or can point to, fnar fnar) the original Quake? If so, I'm a very willing taker (and possibly payer - not sure).

Let me know.

So. Quake, eh? What do people think about it now? Has anyone played it recently? How does it fare, now that the FPS has been more refined?
 
 
Tim Tempest
22:46 / 09.11.05
I'll look for some cheap copies the next time I'm at Wal-Mart or Superstore. They are usually the cheapest on old computer games...EB Games I'm hoping to go to this weekend, so I'll check there for you too.

I was planning on buying a bunch of old copies and setting up some old school LAN partying...but I do that alot with Halo 2 instead...

But Quake 4 is coming out soon, so maybe I'll get a copy of that.
 
 
Spatula Clarke
23:09 / 09.11.05
The first chapter of Quake is shareware. It's still available on a lot of sites - download it from here (then download WinQuake and extract it to the same directory, if you need to). The mission packs might work fine with that.
 
 
The Return Of Rothkoid
11:52 / 10.11.05
Thanks guys - let me know what the mall brings. I'm bidding on a copy on eBay which ends in about 20 hours, so we'll see - I'm picking a last-minute wipeout, though.

I just have a bit of a problem with ID still charging $25 US to download the sucker...

E.Randius: I couldn't get the packs to install. They must look for a full version. I tried it with the demo, but no joy.
 
 
Tim Tempest
14:31 / 10.11.05
I just have a bit of a problem with ID still charging $25 US to download the sucker...

Yeah, me too. The bastards.
 
 
fluid_state
15:14 / 11.11.05
Well, the best I can do is send you to QuakeForge, open-source Quake with graphical tweaks. There's a number of Q ports out there that build on the original, if you can't find it on ebay cheap. I can't believe iD is selling it at such a high price - I hope that includes the mission packs.

I miss Quake. It's still the fastest, most visceral FPS I've ever played. The only game I know of where you can respawn in a geyser of your own meat. Q3 and 4 seem to be iD's attempts at getting back to that frantic gameplay, but they fall pretty short of the mark. The deathmatch level design was top-notch, too - I'd rather play HL2DM on a port of a Quake level than anything that came with the game. Quake had personalized skins, too - a good way to bump up the level of competition without being verbally offensive. AFAIK, these isn't a contemporary FPS that allows skin downloads (for cheating reasons, to be sure).

Miss the mod community too - those bastards were clever. A lot of simple mods (by today's standards) kept the game fresh for years. Stuff like the "Cujo" mod (where you spawn a doggie-buddy), or the one that let you play as a Quake monster, being the low-end; The "Superheroes" mod being the high end, or maybe that one that added an experience points system, multiple classes, and magic use. To f'n Quake. Even changing the field-of-view from the console was fun, if you had enough drugs and a penchant for hallucinatory meditation. I still want to see someone make that "superheroes" mod for something contemporary.
 
 
The Return Of Rothkoid
10:55 / 21.11.05
Thanks y'all - I've sourced a copy for about $10 Australian off eBay. I think running it with WinQuake should work well enough for me to get these packs going...
 
 
The Return Of Rothkoid
01:42 / 06.12.05
Well. That was easy. Systems are go.

Does anyone out there recommend any mods other than Rocket Arena?
 
 
dub
12:08 / 07.12.05
This one takes all the gory visceral fun out of the game, but it looks really amazing:


Non-Photorealistic Rendering



My personal favourite is the sketchy renderer. The others aren't too practical.

Sketchy Renderer:
 
 
The Strobe
13:17 / 07.12.05
Mmn, NPRQuake is fantastic. Remember that well.

I played loads of TeamFortress - and no other form of Quake/Quakeworld - for a good few years. Probably my favourite mod, though whether anyone still plays is another matter.

Get some ReaperBots to play against - I was always impressed with their AI.

Other than that... I'm beginning to flag. Oh, yes! QuakeRally and AirQuake (the former being a driving game, the latter an action-flight-sim-thing) are both really, really excellent.
 
 
fluid_state
21:47 / 07.12.05
oooh, NPRQuake - forgot about that one. What a great little hack, makes me wish more FPS gave you the option of screwing around with the rendering style. Anyway, here are some links:

Superheroes, which excels in multiplayer, if you can find a server.

Cujo! - tool around the slipgates with a demon-doggie buddy.

Tenebrae looks interesting, although it doesn't seem to have gameplay changes, just a massive improvement to Q1's graphics.

Future vs. Fantasy had class-based gameplay and (IIRC) an experience system.

PlanetQuake Mod of the Week should keep you busy for a while, as will fileplanet's quake mods. ModDatabase has a giant list of mods as well.

(if you can find them, the "generations" mod and the X-Men add-on are worth trying - although the latter became a commercial add-on pack after Marvel foxed it)

Have fun. Remember to leave the house occasionally.
 
  
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