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Fable

 
 
Our Lady Has Left the Building
11:01 / 06.11.05
So I've been playing this on my PC for the last fortnight or so, utterly addictive with a pleasingly large area of play. At the moment I'm playing it as a Goodie two-shoes, I'm tempted later to restart and try and kill everyone who crosses my path. I'm playing 'The Lost Chapters' version, so I've no idea what it was like before, or what the improvements are. I know it's not the newest game, but is there anyone else out there treading the path of the Hero or Villain?
 
 
Spatula Clarke
22:30 / 06.11.05
I've got the Xbox version of the original. It's a lot of fun, although it's difficult to get away from all the broken promises that were made during its development.

You really noticed the restrictions on your movement. There's the map screen, for one thing, and the way that it made plain the total lack of freedom you had to explore, but the areas themselves were just as bad - fairly straight paths that may as well be corridors, with clearly marked entry and exit points.

The same lack of freedom had a big impact on the good/evil stuff, which was extremely binary. The worst thing about it was how some choices would make no sense whatsoever and had no lasting effect on the gameworld. Come back to a completed save file with a good character and there was no significant differences in the world around you than playing a completed save file with an evil character - despite there being clear and obvious differences displayed during the respective end sequences.

Combat was pretty duff, I thought. The lock-on had a habit of breaking at random moments and would go totally bananas whenever there were a number of enemies on the screen.

It's fairly notorious for being a work in progress, rushed out into the shops before it was anywhere near finished. Entire plot threads were started and then left to dangle, which was simply frustrating. One fairly large one involved a family murder, for example, and yet despite having all the evidence to hand, despite knowing exactly what had happened and who was responsible, the player was powerless to do anything to bring the culprit to justice. You could, in fact, marry hir and suffer no consequences to your reputation as a hero.

Optional missions, too. There are about two of them, right at the beginning of the game, and then that's your lot - obvious that there were supposed to be far more, only development was called to a halt before they were included. Inlcude the fact that you're allowed to carry on with the game once the main storyline is done and dusted and the credits roll, only there's very little point in doing so.

Even with all those problems (and there were a bunch more, too, although those are the most serious of the ones I can remember right now) I still got a lot of enjoyment from the game. Possibly because I wasn't taken in by the hype that had been spread around by Peter Molyneux - head of Lionhead - during its protracted development. All that guff about getting your hair cut a certain way and having kids in towns copy it if you were a hero, about trees growing in real time - having bought and played Black & White, I think I had a pretty good handle on how much of what came out of his mouth was actually going to be realised by the team working on the game and how much of it was bullshit. It's good that he gets so excited about his company's projects, but constantly getting overexcited by them and consequently under-delivering has done them some real harm.

I *might* get this, when it's a bit cheaper. I can't justify paying full whack for a game that is, in effect, a completed version of an unfinished title that I already own. I'd also need to hear some opinions from people who've played both this and the original.

By the way, Flowers, Microsoft didn't play much of a part in the creation of the game - they're just the publisher. They've not been that bad of a publisher in recent years, though, so I think the abstract's kind of unfair.
 
 
STOATIE LIEKS CHOCOLATE MILK
07:20 / 07.11.05
I think I had a pretty good handle on how much of what came out of his mouth was actually going to be realised by the team working on the game and how much of it was bullshit. It's good that he gets so excited about his company's projects, but constantly getting overexcited by them and consequently under-delivering has done them some real harm.

See, that's why I like Molyneux. Black & White was fundamentally flawed, but it was clearly trying for greatness, and not enough games do that these days. I'm prepared to be disappointed by The Movies, because it can't possibly live up to all the hype- but I reckon he'll have at least tried to make it do so. I'd rather people tried to do something new and failed (see Eidos's Republic: The Revloution- again, fundamentally flawed, but I'll always have room in my heart for it) than didn't bother. If you're gonna deliberately raise the bar then sometimes you're NOT gonna be able to jump over it... but I love the fact that people try.

However, I think a lot of people were put off B&W because it WASN'T as good as it should have been- likewise with Fable. This tended to detract from the fact that it was a good game in its own right, and to my mind still head and shoulders above most of the competition.
 
 
Lurid Archive
08:02 / 07.11.05
I played Fables: TLC, the PC version and enjoyed it immensely. I didnt play the original version, so have nothing to compare to there and, if you can believe it, the hype completely passed me by. So I played the game with few expectations and was pleasantly surprised.

Lots of things worked (as I now know) they were meant to. I became really engrossed in my character's appearance and loved the fact that my rep got such a reaction on those around me. However, even though the hero changes extremely quickly (too quickly, even, when it comes to aging) the rest of the characters stay exactly the same which really disrupts the effect, as far as I'm concerned. In the TLC version, the world seems much freeer than the one Randy describes....the maps are still fairly linear, but I dont mind that since there seems to be lots to do. I suppose they must have added a good few optional quests, and then there are always the silly bar games, the doll quest, and the sheer accumulation of wealth.

However, probably not all the additions were great. TLC has an added main section at the end and wow, it certainly feels like it was clumsily tacked on at the last minute. A new character mysteriously appears and the big bad guy you killed the first time round? Not really dead. You have to do it again, to finally finish him off.

On top of that, the replayability value is actually rather weak. I went back, wanting to start again as an evil fighter, rather than the goody two shoes mage that I first played (ok, the fact that there are no classes per se means this description is a little inexact and I expect that most people use multiple skills which tend toward a class rather than using abilities exclusively from that class). But I realised after a little while that 90% of the gameplay would be identical. Sure, there were lots more optional quests, but since a completist like me did most of them, there weren't many surprises left, except for a couple of good/evil choices down the line.

Also, the lack of strict classes actually works against the game in this regard. That is, my first character I wanted to rely mainly on magic....but that is actually quite hard, so I used a sword to back me up. Whereas my putative fighter would use a sword, and rely on magic for back up. Both had a bow in reserve, but the free style and the difficulty of extreme specialisation actually make it hard to get different experiences out of it. Though I'd be interested to hear from anyone else in this regard....I may be simply gravitating to my preferred style of play, rather than being led into it by the game.

All in all, I think I'm with Stoatie that I like my games to be ambitious. And this was an interesting, extremely enjoyable game. But, in the end, if you want depth and replayability you should still go back to Baldurs Gate 2.
 
 
GogMickGog
17:51 / 09.11.05
The great element of this game, though, is in the little details.

I turned horribly evil at one point, forced some bandits to follow me, and raided oakvale. Mid-slaughter one of my many wives picked her way through the corpses and threw her ring at my feet. "Consider that a divorce".

Priceless.

(fear not, dear Barbeloids, I killed the uppity Squaw)

Similarly, I took great pleasure in drinking myself into obesity, gaining alcoholism, and forcing others to join me in drunkenness. Also, teaching young children the "rude thrust" gesture is great fun. Ahem.
 
 
hanabius yamamura
21:01 / 24.11.05
... having played to the end of the main story of original fable and beyond, I took the plunge and splurged on the TLC version for xbox and ..

re In the TLC version, the world seems much freeer than the one Randy describes....the maps are still fairly linear, but I dont mind that since there seems to be lots to do

... this seems to be true - there seems to be a much fuller experience and one that I'm enjoying taking at a very relaxed exploratory pace - more so than the first one which was far more linear ... don't get me wrong, it's still an expanded version ie the original wi' bells n whistles but it just feels better aka like it should have in the first place

h
 
 
Our Lady Has Left the Building
09:54 / 26.11.05
Well, I never played the original version so if the 'Lost Chapters' version is less linear then it must have been bad, because having completed the whole thing I come away feeling a little disappointed. Sure, you could do bad things but on the whole it seems like the game is expecting you to be good with the occasional option to do slightly naughty things, like kill someone rather than save them. After all, if you take a quest on you can't deliberately fail them. The game is based around the idea that you will want to find out what happened to your mother and fight Jack of Blades, it won't let you say 'sod it' all you get to choose from is whether you take his power or not when he's gone.

But ignoring that I did enjoy playing the game. So, you reckon I should try Baldur's Gate next?
 
 
Lurid Archive
10:50 / 26.11.05
If you want to go for old school isometric play, yeah, Baldurs gate 2 or Planescape. Beware that BG2 is quite long...150 hrs on a first play through, I think.
 
 
Supaglue
15:21 / 28.11.05
Really fancy Baldurs Gate. Never really played them on the Xbox though. Heard they're crap. Anyone played 'em?

Just borrowed a copy of Fable and am about Half-way through it. I have to say I agree with Randy - bugs galore. Notably the sneaking up to the bandit camp, 'no harm to bandits' boast - which can't be done due to the cut scene after the gate having you spotted straight away. Even if you somehow managed to hide from these guys, there's so many of them to get past to get the chests with the bandit clothes.

Various other little bugs, plus the fact some plot threads seem to stop short. The Lady Grey stuff has been clipped by the look of it, and the combat feels tacked on.

That said, I've found it on the whole enjoyable but not worth the hype. Like Stoatie said, I don't blame Lionhead for trying to something out of the ordinary, but it's a rush job. And Peter Molynuex should keep his own heroic boasts quiet until he's got the complete package in the game.

I have enjoyed it more than Morrowind but the dire lack of RPGs on the Xbox means that isn't much of a declaration. Guess I'm just disappointed that this could have been so much better but wasn't. Nowhere near something like Zelda: Ocarina of Time or Mask of Majora and they were last gen. games.
 
 
Spatula Clarke
17:19 / 28.11.05
I think I'm right in saying that the console versions of the Baldur's Gate franchise aren't anything more involved than Diablo, or other modern takes on Guantlet. Top-down hack and slash, in other words.

SPOILERS for the Lady Grey stuff in the original version of Fable:

It goes nowhere. You get to discover all of the backstory, yet there's absolutely nothing you can do about it. As a result, you're left feeling impotent in a game that was supposed to be all about feeling powerful. Not just impotent - you're also left with a nasty taste in your mouth because of the nature of that plot thread and the fact that it can never be resolved.

Even worse, you can choose to marry Lady Grey, knowing full-well all the details of her past, and your alignment won't change in the slightest. And you have no choice but to marry her if you're wanting to find all the treasure chests.

That whole bit's just fucked, basically. They're meant to have sorted it out for Lost Chapters by actually remembering to keep a checklist of plot strands and making sure they tied them off, but there's no excuse for the mess they made of it in the original release.
 
 
Tom Coates
07:11 / 01.12.05
The best thing about it is that it allowed me to get a man-wife, who I treated very well and we were kind of happy and stuff, I guess. The worst thing about it the game only let me flirt with and then marry really minging men, and so I must confess to being unsatisfied with my love-life - which makes the game startlingly too close to my real-life experience to be truly fun.
 
 
w1rebaby
08:14 / 01.12.05
I think I'm right in saying that the console versions of the Baldur's Gate franchise aren't anything more involved than Diablo, or other modern takes on Guantlet. Top-down hack and slash, in other words.

Yes (assuming the Gamecube versions are representative). Quite fun, though, I thought, and can be picked up in bargain bins.
 
 
Supaglue
15:15 / 01.12.05
The best thing about it is that it allowed me to get a man-wife, who I treated very well and we were kind of happy and stuff, I guess. The worst thing about it the game only let me flirt with and then marry really minging men

I quite like my wives, but then I've always found the Pam Ayres/Vicar of Dibley's Friend accent thing a turn on.

My husbands, on the other hand....

And that's nothing like IRL. AT least I'm getting it in Fable.
 
 
Poke it with a stick
13:56 / 22.01.06
Just a quick question as regards the TLC version on the X Box - is it worth buying if you have the abridged version already? I mean, how much extra material is there to be found?
 
 
Supaglue
16:48 / 22.01.06
There's 9 or so other quests in the Lost Chapters. plus other items, although I've not played it. It extends the ending of the original Fable, which, without giving anything away, makes the decision at the end a bit more difficult....


Link to walkthrough here - the TLC extra quests are at the botom right of the page - NB: SPOILERS
 
 
Poke it with a stick
19:32 / 24.01.06
Thanks for the info - I confess to buying it anyway - the promise of more idiotically big swords proved to strong an enticement.
 
 
STOATIE LIEKS CHOCOLATE MILK
12:08 / 02.03.07
Hmm, never got too far into Fable first time round, so started playing it again last night... yeah, it's fun, with the criticisms already levelled in this thread. Tempted to get TLC now, though.
 
 
Shiny: Well Over Thirty
19:04 / 03.03.07
I got most of the way throught the game, a while back, but then hit one bad guy that my character just could not defeat. I'd built a character who worked pretty much just on hitting things hard with big weapons and absurd amounts of strength, but this particular bad guy could parry almost every blow, and hit me for a lot of damage. I finally managed to wear hit down by running round behind him hitting him once and running away again, repeated ad infinitum. Then he teleported to a spiral staircase, where that tactic wouldn't work. I basically had no skill in magic or bows, and despite multiple attempts it seemed to be totally impossible for my character to win this fight, and I couldn't be bothered to go back a replay half the game building a more balanced character. The weird thing is a mate of mine had been playing the game at the same time as me, and his more balanced character had found almost every big fight up till that point far harder than my combat monster. I do tend to think that a game that's quite freeform in what sort of character you can build should be structured in such a way as not to let you end up dead ending yourself in this way.
 
 
admiral sausage
15:50 / 04.01.09
Got Fable 2 a couple of weeks ago, and I'm quite impressed. Against my better nature I'm playing as evil as possible, kicking chickens, scaring kids and murderising every mother lover who gets in my way. In the past I've found it really difficult to go to the dark side in games like Bioshock, Knights of the old republic and Fallout 3, but with Fable 2 I thinks its down to the fact that the as you become more evil, you start to grow horns !

Im not really getting on with the pub games, but maybe I just havent given them much time, and some of the minigame jobs, like blacksmithing are kind of pointless. Has anyone tried the Xbox live pub games, that link to you character in Fable, and can win or lose you money in the game ?

Also liking the dog, I cant bring myself to be mean to him, what happens if you are ? Does he leave?
 
 
Spatula Clarke
16:31 / 06.01.09
No, I don't think anything happens. If you're an evil character you end up with an evil-looking dog, but that's about it.

It's not a bad game, but I've got to say that I was very disappointed with it when I first started playing. It's full of glitches and bugs. I know it's an ambitious game, but it's not doing *that* much more than the first (which was itself pretty glitchy at times, albeit not on this scale).

I'm enjoying it a lot more on a second run, now that I already know about its... peculiarities. I still don't buy the claim on the back of the box that its world is ten times the size of that of the original, though.
 
 
admiral sausage
13:11 / 08.01.09
Ive noticed a really good glitch where corpses start sort of break dancing, then one suddenly shot into the sky ! Or maybe that was some sort of dream I had ?
 
  
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