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I played Fables: TLC, the PC version and enjoyed it immensely. I didnt play the original version, so have nothing to compare to there and, if you can believe it, the hype completely passed me by. So I played the game with few expectations and was pleasantly surprised.
Lots of things worked (as I now know) they were meant to. I became really engrossed in my character's appearance and loved the fact that my rep got such a reaction on those around me. However, even though the hero changes extremely quickly (too quickly, even, when it comes to aging) the rest of the characters stay exactly the same which really disrupts the effect, as far as I'm concerned. In the TLC version, the world seems much freeer than the one Randy describes....the maps are still fairly linear, but I dont mind that since there seems to be lots to do. I suppose they must have added a good few optional quests, and then there are always the silly bar games, the doll quest, and the sheer accumulation of wealth.
However, probably not all the additions were great. TLC has an added main section at the end and wow, it certainly feels like it was clumsily tacked on at the last minute. A new character mysteriously appears and the big bad guy you killed the first time round? Not really dead. You have to do it again, to finally finish him off.
On top of that, the replayability value is actually rather weak. I went back, wanting to start again as an evil fighter, rather than the goody two shoes mage that I first played (ok, the fact that there are no classes per se means this description is a little inexact and I expect that most people use multiple skills which tend toward a class rather than using abilities exclusively from that class). But I realised after a little while that 90% of the gameplay would be identical. Sure, there were lots more optional quests, but since a completist like me did most of them, there weren't many surprises left, except for a couple of good/evil choices down the line.
Also, the lack of strict classes actually works against the game in this regard. That is, my first character I wanted to rely mainly on magic....but that is actually quite hard, so I used a sword to back me up. Whereas my putative fighter would use a sword, and rely on magic for back up. Both had a bow in reserve, but the free style and the difficulty of extreme specialisation actually make it hard to get different experiences out of it. Though I'd be interested to hear from anyone else in this regard....I may be simply gravitating to my preferred style of play, rather than being led into it by the game.
All in all, I think I'm with Stoatie that I like my games to be ambitious. And this was an interesting, extremely enjoyable game. But, in the end, if you want depth and replayability you should still go back to Baldurs Gate 2. |
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