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Advanced Space Crusade was basically the template for Tyranid Attack, iirc.
Space Hulk is a model of simplicity; it's incredibly basic, you have a very limited range of actions, so it comes down to how you make use of APs, a little tactics, and a little luck.
Space Crusade was fiddly and boring - the "Evil Alien Player"'s deck of cards was practically game-unbalancing at times. It was also designed for too many players - it works best with 3 Marine players working together against one Evil Alien Player, but you probably end up with about one Marine player at the end. Still, it was enlivened considerably during a "beer and Space Crusade" session by the Evil Alien Player interpreting that manual literally and deciding that part of being Evil was being able to to stack his deck however he liked, and throw away bad cards.
Hulk is a lot tighter because it's a 2 player game, and, really, that's that. You probably could play it with more, but it has a simple purity. Also, all the stupid dice in Space Crusade never helped it (though the second - or perhaps third, I forgot) version of Space Hulk does use custom dice.
Tyranid Attack's not bad, but it's more about wide-open spaces that are constantly shifting than the tight corridors of Hulk, again, iirc. |
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