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I was never an RPG-er in highschool, because such things didn't exist in my area (Not publically, anyway).
However, I've seen a number of people who you could easily categorise as socially retarded become much more personable/socially ept individuals, through the influence of my primary group of Uni friends, who are a bunch of roleplaying geeks.
None of them (Including myself, most of the time) fit the image of the socially retarded/inept geek gamer. We have the occasional SRGG show up and join the crowd, but they (almost) always end up being fairly normal people who also game after a year or so of intense socialisation.
So, in general, I find that gaming is a positive influence (or: correlates highly with positive influences) in my experience. However, I have met several people (through conventions, mostly) who were smelly, irritating, and unable to converse in a normal fashion, as per stereotype, so I'm not claiming it never happens. I've met a similar number of similarly performing football fans, though, so it may just be perceptual bias on most people's part to attribute these characteristics to gamers specifically.
I think, with roleplaying per se, if people are playing a character which is challenging to themselves on some level (holding different views is a simple way to be challenging for some people) it can teach them that these sorts of differences are possible, and then they can generalise to the real world, and learn the important art of tailoring their responses to their environment. Which itself can be problematic in extremes, but is a pretty common part of normal social interaction. |
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