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And then the tree screamed...

 
  

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rising and revolving
16:34 / 18.10.05
Some personal gaming highlights - those classic moments that I can still conjure to mind, although some of them were years ago.

Dungeon Master - on the Atari ST. The first game I played w/ First Person perspective. Just moving around the maze was (pardon the pun) amazing. Eye opening in terms of new possibilities. Lots of stats, just the way I liked things. Put together a party and wandered down the stairs ... pressed a button to open a gate (by pressing the button on the screen! With a mouse! Incredible stuff at the time) and a Mummy lurched out at me! In a panic I pressed the button again, hoping to close the gate and get a moment to breath ... and watched as it smashed down on the Mummys head, killing it. Brilliant. Then I walked around the corner and found a tree ... which I poked at, wondering why they had a tree in a dungeon. It responded by screaming and attacking me - which scared the living daylights out of me. First time a game managed to terrify me, and just a standout moment.

Unreal : There are two complete standouts in Unreal that really managed to evoke a sense of wonder - the first being the moment you step off the ship, which was a pretty standard opening. Lots of dark corridors, pretty much what every other FPS up until that time had done. Then you get off the ship, and the music lifts and you look at a green, lush, fresh planet. Just gob smacking.

The second is the first Skarrj you encounter. Wandering down a corrido and reaching a dead end, you turn and the lights go out in sequence. Then, from the darkness, something screams and leaps towards you. Total stand out.

It's moments like these that make it worthwhile to keep gaming...
 
 
Tim Tempest
17:23 / 18.10.05
When I was about 11 or 12, my friend and I hooked up our modems, (It was amazing! We could play the same game at the same time...from different places!!! <---Childish Enthusiasm), and we would play the original Diablo together.

I'll never forget the first time we saw 'The Butcher'. He was this big pig-demon thing that would hack people up, and he stayed locked in this room, and for some reason we were dumb enough to open the door to it, and he chased and hacked us up. It was quite scary at the time. I loved it.

We did eventually beat 'The Butcher', but that bastard friend of mine took the 'The Cleaver'...(The special weapon you get when you beat the quest)...and I don't think our friendship has ever recovered.
 
 
All Acting Regiment
17:38 / 18.10.05
I'll never forget the first time we saw 'The Butcher'. He was this big pig-demon thing that would hack people up, and he stayed locked in this room, and for some reason we were dumb enough to open the door to it, and he chased and hacked us up. It was quite scary at the time. I loved it.

STRONG TRUTH!

Seriously, that is a great moment in gaming.
 
 
lonely as a cloud...
10:19 / 19.10.05
God, I feel so nerdy...but one of my favourite video game moments was playing the first Knights of the Old Republic. As a male character. Um, slight spoilers here...
 
 
 
 
So, I'd spent the whole game wooing Bastilla (the female lead), and when I finally managed to talk her into saying "Kiss me, you fool!", that was kinda cool. But the best scene was near the end - Bastilla has been turned to the dark side, and I'd been playing light side, so just before the final confrontation between me and Malak (the dark jedi head honcho), I had to fight Bastilla. I beat her, and then there's a conversation, where you can kill her or try to bring her back to the light. I talked her around, telling her that I loved her, she said she loved me, and there was some really nice dialog - really very tender and just lovely, without being overly sentimental or sloppy. I thought it was great.
Um, and also, flying the Ragnarok in FFVIII is hella cool!
 
 
admiral sausage
11:42 / 19.10.05
Double dragon on the spectrum, playing it with my best mate, at the end once youve beaten the end of game boss you have to fight it out between yourslves to see who get the girl. He pushed me off my chair and killed my character. A real fight ensued.

Playing Lotus elise turbo challenge on the Amiga ( with 1mb of memory !)when you went over the brow of a hill, it was exhillerating, one of my fondest memories of playing a game.You got a real sense of 3D (even though it was strictly speaking 2d) and speed.
 
 
Bear
12:26 / 19.10.05
The final friend v friend battle in Double Dragon is something I have fond memories of to.

Another moment that stands out for me is the torture section of Metal Gear Solid on the PS1 something about Ocelot saying "There are no continues my friend" really got to me, it added drama and took away the feeling that you were sitting in your room playing a video game. In fact there are quite a few moments in that game that I loved.
 
 
Axolotl
12:42 / 19.10.05
Various bits of the first 2 Tomb Raider games really stick in my mind, possibly because they were some of the first PS1 games I played. The T-rex chase scene was pretty amazing, but the one that really sticks in my mind was, I think, in the second game, where you find yourself sliding down a big slide into a water filled pit. I relaxed, as until then you had been safe in water, the next thing I know a crocodile lunges at me & I jump out of my skin. This may have more to do with my own slight phobias than any skill on the designer's part, but it still sticks in my mind.
What is it you think that makes a scene memorable? Is it the writing as in Cloud's example, some flashy graphics or special effects, or perhaps some neat piece of interaction with the in-game environment?
 
 
Sniv
12:58 / 19.10.05
The end of San Andreas was one of my favourite (recent) gaming experiences... after nearly 20 minutes in a burning building, there follows a car chase on LS's windiest, narrowest roads, chasing a fire truck with Welcome to the Jungle screaching away in the background. Makes my arms shaky just thinking about it.

I think my earliest, insane gaming memory was playing Super Mario world with my friend when we were about 10, and being stuck on Tubular (in the secret world) all fucking night. Making it to dawn is quite an acheivement at that age, and we just kept playing that level till we did it. Ha! Early signs of a dangerous addiction.

Also, one day lat year, I was playing Tetris on my Gameboy, and started getting an obscenely high score. I think I got it over 100,000 points before I died and I was congratulated by an end screen I didn't even know existed! It was a rocket ship taking off, and I nearly wet my pants. After playing the game on and off for 10 years, the suprise was almost indescribable, followed by a scrabble to find my camera so I could show off to my g/f.

She wasn't that impressed...
 
 
Triplets
13:36 / 19.10.05
Ooohhaahhhhhhh >bong<



ooohhaaaahhaaaaaaahhhh

Pretty much every moment of that whole flashback. Excellently paced retroactive horror. And then you find out just who that unnamed soldier really is.
 
 
P. Horus Rhacoid
13:57 / 19.10.05
Oh hell yes, Gorbachev. That whole game is downright eerie, with the static, and the music, and the little contradictory details that make you realize that Something Is Not Right. The first time you 'meet' Sephiroth is fucking chilling– you keep hearing about him in passing, and then you discover that he's killed every single person in the building you're in, so you're just following around a trail of blood and bodies. He's just this massive presence hanging over everything, and the first physical evidence you see of him is a massacre, which ratchets the tension up about ten times. That moment right there was when I really got sucked into the game.

And. The music. So good.
 
 
invisible_al
14:07 / 19.10.05
Planescape: Torment, going to the Sensorium and regaining the memories you left there, I was totally in the moment with that one. Also meeting with Razel her Maze and the conversation you have with her, it's brilliant. Oh and what happens when you free the Angel, he tilts the whole town towards hell and chaoes ensues. It's a quality of that game that the memorable are the conversations you have rather than the monsters you fight, although the fortress of Regret is pretty funky...

Damm I've going to have to go and download that now, arse .
 
 
Withiel: DALI'S ROTTWEILER
16:04 / 19.10.05
Two moments in the original MDK, which made me gasp out loud when I played it earlier this year:

Near the end of the first world, there's this bit where you battle a huge arena full of enemies, and get fairly beaten up. Then you run through a tunnel, and come out in another, much smaller arena, with three massive tanks (which are extremely tough, shoot you and spawn killer robots/aliens) coming towards you. The levels being fairly linear, you know you can't go back, so you run towards these enemies, which you know will almost certainly kill you.

And run straight off a massive gap in the floor. It's a ha-ha wall. The tanks can't get you.

Secondly, about halfway through the second level, there's a fantastic moment when you leap off a huge cliff-edge type thing and see an arena below you, with what look like gaping holes in it. Drifting down on your ribbon chute, you obviously aim for the areas of land, only to realise that the reason you thought the "holes" were such is because they are perfectly mirroring blocks floating in space, and they're reflecting the sky you're coming down from.

I could go on: there are moments like this throughout the game, and for me it's a realisation of quite how creative the designers are: there's a special joy in being outsmarted by a virtual world (rather than just bludgeoned down by unimaginative hordes or speed trials), and then having to deal with it...
/rot/ Does anyone know whether (a) MDK2 is any good, or (B) there's any way of (ahem) "obtaining" it? /end rot/
 
 
STOATIE LIEKS CHOCOLATE MILK
21:05 / 19.10.05
Umm, Gorbachev? That looks and sounds wonderful... what game is it exactly?
 
 
The Return Of Rothkoid
23:06 / 19.10.05
Discovering Weird Ed in Maniac Mansion. Oh, and the Tentacle's dreams of rockstardom.

Actually, most Lucasfilm games have really memorable moments. Often, it's the little things: like the fact that the pirates in the Monkey Island games drink Grog.

Also, I remember playing Quake for the first time and discovering those big shaggy motherfuckers with razor arms that jump out and kill you. When it's dark and really quiet. Fuckers.
 
 
Triplets
00:21 / 20.10.05
Oh man, Stoatie, I can't believe you don't know it. The game, nay, masterpiece, is Final Fantasy VII for the PSX. Squaresoft's first game (or first FF game) for the platform and top notch effort all-round. It's an RPG that combination of pre-rendered backgrounds and real-time 3D manga-stylee characters set in a steampunk mid-apocalypse future. I might have to start a thread about it, actually.
 
 
netbanshee
00:23 / 20.10.05
The initial times I played the first two games of Silent Hill were intense for me. I'll argue that the cinematics in the opening of SH1 are better than SH2 regardless of PS vs. PS2 graphics. Skinned children w/ knives indeed. But I would have to say SH2 was more profound for me because I was half drunk while visiting family and encountered it accidentally. Sitting in my parents basement, in the cold, and in front of a projection tv w/ surround sound. What a great way to get to know Silent Hill. . : Chills : .

Other experiences:

Completing Rygar, Final Fantasy and Metroid on the NES.
Playing Panzer Dragoon Zwei on Saturn.
Moments in MGS1, MGS3, Ico, Katamari Damacy.

Hmmm... have to embellish a bit more l8r.
 
 
Triplets
00:23 / 20.10.05
Playing Lotus elise turbo challenge on the Amiga ( with 1mb of memory !)

chk chkk chkka... doo doo doo-doo DOO-DOO


Also: pretty much every bit of Full Throttle.
 
 
Eloi Tsabaoth
08:21 / 20.10.05


I NOW HAVE FULL CONTROL OF ALL YOUR FUNCTIONS.
 
 
lonely as a cloud...
08:41 / 20.10.05
Gorbachev and Stoatie - FYI, Final Fantasy VII was released for PC too.
 
 
P. Horus Rhacoid
14:22 / 20.10.05
Ooh, Arriviste- I was going to bring up Deus Ex eventually. I'm not sure why, exactly, but even near the end, when I was a fully-trained super-badass killing machine who could fight military robots head-on without taking significant damage, I still got freaked out when the music changed and I realized an MiB had seen me. This still happens, and I've played the game all the way through at least 4 times. Ditto for that first time you notice the ground is shaking and realize that there is a giant robot with machine guns and rocket launchers somewhere nearby.

For pure adrenaline rush, the attack on Paul Denton's apartment is amazing. I booked it out the window, tail between my legs and heart racing, the first time I played that part.

Another highlight in terms of sustained tension was sneaking through the MJ12 base to recover your weapons, especially stealthing it across the floor of that hanger, armed only with a pistol, baton, and riot prod, so basically if you're seen, you're fucked. My hands were sweating.

It occurs to me that the amount which I was immersed in and loved Deus Ex means that I really ought to play the Metal Gear series. I'll have access to a PS2 this spring, hmm...
 
 
P. Horus Rhacoid
14:24 / 20.10.05
Oh yeah: the greasels. The fucking greasels. And the sound the mini-spiderbots make never fails to stop me dead in my tracks.
 
 
Unconditional Love
14:43 / 20.10.05
The first horror style rpg i played resident evil 2 has a shit my pants moment for me, when walking down a corridor and that fucking thing comes down from the fucking ceiling, the controller shakes my coffeee goes flying and i die, i die.

OH an doom3 that first 20 minutes of normalness and then all hell breaks loose, i died again, totally unexpected, firing all over the place, but dying none the less.

Theres something about doom3 that just reeks of stress, i think its the sound, very clever sound.
 
 
Lama glama
16:06 / 20.10.05
I'm not quite sure whether this fits into the remit as shock-tastic amazing moments, as it's quite a calm part from a game that many people tend to turn their noses up to.
Oh and needless to say:

FFVIII spoiler below :

S
P
O
I
L
E
R





In Final Fantasy VIII just after Rinoa and Squall have landed the Ragnarok, and they're having their touching moment in the cockpit. They're opening up to each other with the ridiculously cheesy music in the background and just as things seem like they'll work out for the pair, it's revealed that Rinoa is--dun dun dun--a sorceress!
It's kind of shocking because of Squall's reaction, as the soldiers from Esthar come to take her away, all he does is stand and watch.

*sniffle*
 
 
Triplets
16:39 / 20.10.05
Resident Evil 2.

You've played through the characters "A" scenarios, which are like the official, canon section of their stories in Racoon City. Then you play the "B"-side of the story which has Leon and Claire start off on opposite sides of a burning car wreck at the start of the game.

On the B-side you get chased by The Terminator's Older Brother the whole way through the game.



There's one bit where you enter an abandoned factory, run down a corridor to the security room, flip on cameras - and there he is WALKING RIGHT DOWN THE SAME FUCKING CORRIDOR RUNNNNNNNN!
 
 
Charlie's Horse
03:17 / 21.10.05
Head. Crabs.

For real. I mean, they look like headless turkeys. Almost cute, the way they waddle around with their little front legs up. Then, that terrible, terrible screech.. Leaping with furious speed... I juked the mouse around the first time this happened, missing it with the crowbar and knowing that this little fucker plopped down right next to me and was getting ready to jump again. After that I swore that they'd never freak me out again.

Then Half Life 2 came out. Jesus. The way those little bastards get re-introduced. The way that the screeching jump also has sounds of a whip or a rope moving quickly through the air made my flesh crawl. And the pets... [Possible spoiler alert - if it is, you should really play this game].




When you're about to hop back into your good old power suit, and one of those things leaps out at Barney - and then the scientist behind you starts calling out to it like it's a poodle. The way he'd call his pet headcrab to him - saying 'Come here' and patting himself on the head... Perfect.
 
 
The Strobe
08:39 / 21.10.05
Resident Evil 2 is full of them. The interrogation room, for instance - you go into one room, look through the one way mirror into the other room and see the key you need on the table. So you go into the corridor and enter the interrogation room itself - but you can't see back the other way because, well, it's a one-way mirror.

And then a licker jumps out of the mirror.

Etc.

The B-side is canon too, Gorbachev; the story works by playing one character's A-side and then the other character's B-side; that's why they get out of different sides, and why stuff the first person left is there for the second.

More on RE2 and RE4 from me in a bit, when I have a real moment.
 
 
Spatula Clarke
09:58 / 21.10.05
I've been trying to think of some, and it's weird, but all I can come up with at the moment are a pile of moments from Metal Gear Solid 3, which probably goes to show how much that game squeezed itself into my brain.

Because there are *loads* of amazing moments in there. The best, though, has to be how it steals its storytelling structure (and only the structure) from the Connery Bond movies, and how that is most obvious right at the start.

So, SPOILERS for MGS3, then.

Strats off with you being asked to meet up with a defecting Soviet scientist in the shell of a destroyed facility, in the middle of a jungle. You get the mission briefing relayed during the parachute drop sequence, then have two or three hours of play, sneaking about and getting used to the new way of doing things, before you finally make the rendezvous. You begin to make your way back to the drop point with the scientist, before things go wrong and you're stabbed in the back - your boss and mentor betraying the mission, chucking you off a rope bridge and into a river hundreds of feet below, making off with the recaptured scientist in a helicopter.

Then you wake, and you've been washed up in a new part of the jungle. There's a lengthy cut scene where it turns out that your mentor isn't working for the Soviet regime, but has instead teamed up with a military officer who wants to grab some more power for himself, before he fires off a tiny nuke from a rocket laucnher. The scene jumps back to you, healing yourself against a tree, then everything's rocked, nuclear-winter style.

Silence. Scene whites out, then fades to black. The words 'Konami Computer Entertainment Presents' shimmer into view, then out again. A drum pounds - BOM BOM BOM BOHHHHM - horns shout out a fanfare, and the most amazing John Barry-style theme tune plays out over a full-on Bond credit sequence - period newspaper headlines fly about, there's a photo of a mushroom cloud, a red wash swishes across it all and 'METAL GEAR SOLID 3: SNAKE EATER' blows onto the screen like it's made out of powder, before blowing off again. Skeletal snakes writhe across the background images and a female singer belts out ridiculous lyrics.

Then, when all that's done and you're pumped, the intoductory cut scene to the story proper boots in, echoing the events from the first one but with Snake making his flight into the jungle with the aid of significantly higher tech.

Fucking astounding. There's simply no other moment in any game that can compare.

They also use it to make the ending (spoilers) work. The final battle takes place in a field covered in white flowers, petals blowing about in the wind, and as it progresses, the theme tune begins to play out again - just the vocals, no other instrumentation. It fits perfectly.
 
 
ONLY NICE THINGS
23:50 / 21.10.05
Deus Ex again here - specifically, it's hard to pull individual moments out from what is such a strong story, but I think the moment where, if you have developed adaptive camouflage, you can overhear the MJ12 guards talking about rumours that you can become invisible. I don't know whether other biomods give you different fireside tales, in part because I haven't completed the game too many times, and also because opportunities to listen in on the guards are more limited, but it was the realisation that the guards had scripted events representing fear of the unknown - beautiful.
 
 
perhellen
12:12 / 23.10.05
space quest I: the sarien encounter. "you hear footsteps"

oh, and the entirety of Star Control II.
 
 
Evil Scientist
16:29 / 23.10.05
Not a huge game player, but one of the first missions on Freelancer had me hooked. You've signed up with the Liberty Security Force and have gone with a vet on a cakewalk mission escorting a transport ship. You're halfway through the jump lane when you drop out into real space and are set upon bu Liberty Rogues.

The vet screams out "Break and attack!" and I instantly channel every episode of Babylon 5.

The later battles where you're dogfighting between massive cruisers and effectively dropping a never-ending stream of countermeasures because everyone in the sky is firing guided missiles at you. Lot's of fun.
 
 
Krug
10:16 / 24.10.05
Oh where does one start.

I have long loved Resident Evil 2 which I thought was the best of the series until the fourth one. RE2 you run out of a room the Trenchcoat Tyrant is in and thinking you're fine you keep running and he breaks through the fucking wall and charges towards you.

Or the library where you go up the stairs and are about to open the door. Behind you his hand appears on the railings.

The B game idea was innovative and the only time I've ever enjoyed playing the same again or bothered to. They needed to do that again.

After Resident Evil 4 you cant return to the older games but I'm playing RE zero anyway and loving/hating it.

I think the Krasuer knife fight with the dodging in RE4 was the best moment in the game. They just fixed so many problems the series had and reinvented the same genre they practically came up with.

It's hard to pick one out of MGS 1. Psycho Mantis speech, references to Castlevania, vibrating the pad when he thinks you dont believe him. And every villains death. Liquid yelling at Solid when the copter crashes. Sniper Wolf being shot. "Love can bloom in a battlefield." Vulcan Raven's first appearance. I could go on.

As mentioned above the last battle in Metal Gear III, with the the lillies blowing in the wind and later the boss death with how everything turns red. The most poetic images I've seen in a game.

Silent Hill 1, 2. Again so many moments but I think James carrying his wife's corpse through the dark corridor near the end is just heartbreaking and tops them all.

Fear Effect: The boss fights.
 
 
fluid_state
19:06 / 24.10.05
There's a bit in the first Half-Life that I'm tempted to download the "Source" version for. There's a lull in the action (no marines, no zombies, no jumping headcrabs = bad news ahead) where you find a spiral staircase in a state of disrepair; Occasionally, you hear a loud pounding noise - leading me to think, "oh, another 15-foot tall beastie, joy". As you climb the staircase, the sound gets lounder, more frenetic ("sounds a little bigger than 15 feet, damn"). When you get to the top, a scientist comes running out of a room to the right, and tries to warn you about the noise. Then a gigantic carapaced tentacle whips through the door and skewers the poor bastard. I honestly thought, "Fuck this", and tried to go back the way I came.
 
 
STOATIE LIEKS CHOCOLATE MILK
20:43 / 24.10.05
Deus Ex has too many of 'em to list, really...

Far Cry, when you first emerge from the tunnels into a huge, full-on battle between the mercs and the mutants- it's dark, rockets are bursting all over the place, the radio chatter's just nuts... and you know you have to get through or past this... absolute Armageddon. It's the closest thing I've seen in gaming to what is commonly known as "the bit in Apocalypse Now with the bridge". I was fucking awestruck. Then shot.

More recently, the scene in Fahrenheit where ther cop's outside Lucas' door and Lucas is trying to clean up before he gets in... in a flawed (though by no means bad) game, that was a perfect moment.

Max Payne- the first dream sequence. Bear with me... the dream sequence becomes overly frustrating, but when you first enter it... DAMN, that's scary. The flashbacks... the sound...

Rome: Total War- I hadn't been playing for long. I was experimenting with newly-built units, and had just got dogs. My siege tactics fucked up... wanting to see what they were like, figuring I could always reload later, I piled in with the dogs. The Gauls shut the gates. Half the dogs were in there, then they shut the gates and killed the few troops I had inside... leaving not many Gauls, and the dogs scared 'em They ran. My huge army waited outside, unable to get in, while the dogs kept picking 'em off, until they fled their own fortress- only to meet the remainder of the dog units, which I'd forgotten about, but which had been yapping at the gates... torn to fucking pieces. YAY DOGS!!!
 
 
Jake, Colossus of Clout
04:24 / 05.11.05
RE4: The first time you blast one of the (not actually) zombies in the fucking head and aim awayat some other zombie bastard, thinking it's dead, and then the parasite-scythe-tentacle-thing comes spewing out of the neck stump and slices the shit out of you: Oh, fuck no!!! That was a great moment.

Castlevania: When I finally, FINALLY, beat Dracula. I must have had that game for a year. First I got stuck on Frankenstein's evil Laboratory level, then on the Grim Reaper boss, then finally on Dracula. I don't think I've ever actually been as skilled at any game, before or since. That was a very, very hard game, and there was no saving. If you couldn't do the damn thing in one go, you had to start all over. I knew every breakable block in the game, exactly where to stand for every moment of every boss battle. You had to do some serious work to beat that game. I actually want to play it right now. Pity my NES is long gone.

FFVIII: The cinema after you've trapped the Sorceress between in the gate during the parade and kicked ass, and then she puts a huge icicle RIGHT THROUGH Squall's chest. I was not expecting that.

Zelda: Ocarina of Time: The first time I turned it on. In the forest village, with the fireflies dancing through the mist and this big, majestic forest all around- It was truly immersive, and easily the most beautiful gameplay experience I'd had at the time. FF had hit me like that, but only in cutscenes- this was a world I could walk around in and interact with. Stunning.
 
 
Fell
06:07 / 05.11.05
I think mine were already covered here, too:

The first Skaarj experience in that corridor in Unreal. Lights go out = Terror sinks in.

I have this peculiar phobia of zombies, so when the fit hits the shan in Doom III, I may or may not have soiled myself a bit. The proceeding hour from there on in, I was on the brink of stroke. Then it got boring and repetitive.

Another FPS, where I definitely have to say that the whole Ravenholm level in Half-Life 2 made me want to quit the game. Also explains why it took me months to get through it. Baby steps.

And yeah anytime ghouls made their undead noises from beneath the swamps in the original Quake. This game set the standard for me in so many ways.

(SPOILER) Last but not least, there is a ladder you turn to go down in F.E.A.R. and that creepy feckin' girl is right there as you slide down the ladder. Not that it doesn't throw you into a bit of a fit, when you get to the floor thinking you're safe, you turn to get the hell outta there and a soldier vanishes into ash right in front of you. Then you just wanna sit in the corner and wait for reenforcements. The audio design in F.E.A.R. is fantastic, as is the volumetric lighting! Really builds up an intense atmosphere.
 
  

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