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Oh, it's that and the whole implicit "This game designing thing is a lark! I could do that!" which inherently devalues my trade.
I have spent years learning the ins and outs of this industry. I lecture on various game development related subjects, write articles for professional journals and have, for better or worse, committed ten-odd years of my life to being very, very, good at what I do.
However, I'm constantly beset by people who have a "great idea for a game" - without realising that ideas are cheap. Really cheap. Free, in fact. It's execution that's hard.
Writing for games isn't like writing for comics, just like writing for comics isn't like poetry.
And it's not the person writing the script who designs the game, generally. Except in rare, rare, cases. Course, I've done it, but I'm super
Like I say, it's not just 22:10:2 who annoys me, it's a phenomenon I encounter every time I tell people what I do. They all think they could do it, and the short answer is that, for the most part, they couldn't. |
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