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To answer your question, yes, it is an entirely generic world, full of cliche and anachronism. Just what you'd expect from D&D. However, the strength of the actual playing experience manages to cut through all of that, and it all looks pretty. As well, a lot of the plotlines are very dark- I've jsut killed a tanner wh owas selling human skin to The Skin Dancer. Who when I ran him out of town, he went to then earest village and stole the skin of a young virgin, and tried to seduce me while the poor girl herself was in his old skin.
Um.
To give you an idea of the scope, and, admittedly, to show off a bit:
At the moment I'm playing a human druid shapechanger. He spends most of his time in what is technically known as "Werewolf Form" but I prefer the phrase "Big Fucking Wolf That Can Do Vampiric HP Grab Thingy And Also Strength Upper Thingy (And Some Other Cool Stuff)". I just love watching him swing through goblins etc like a knife through hot butter, rolling up their green corpses like leaves caught up on a very furry, very angry, very nature-lovin' Katamari Damacy.
On the other hand, theres the character I refer to as "The Twisted Nicker" (tm). He's an Elven mage/theif dual classer (you can do this, and non humans can even go three classes). He has a magic robe that lets him do a spell in an instant without more than a few milliseconds casting delay. Thus, he can wander aound in the shadows unseen (theif skill), wander up to a Big Magic Bad, pluck whatever nice weapons/spells they've got from their pockets then just do much burn suddenly, and then walk off. |
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