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Manhunt

 
 
The Return Of Rothkoid
01:31 / 30.09.05
So. It's been out for yonks, but I'm only just getting into playing it, thanks to a ban in Australia, necessitating the purchase of a European copy. Manhunt. GTA with stealth and lashings of ultraviolence.

Who's played it? And what did you think of the game's mechanics. Obviously, Cash is no Solid Snake or Sam Fisher, but the stealth portion of the game is very important - crucial, I'd even say. But was this aspect of the game lost in everything else - the fetishism, the snuff-filming, the incredible amounts of violence?

This is maybe getting into sort of Head Shoppy territory, but how did you feel when you played the game? An accessory? Did it bother you? Didn't it? Why? I'm curious to know how people received this game, given the amount of press that it got. Was it overrated? Underrated? What are your likes or dislikes?

And, more importantly, HOW GOOD IS BRIAN COX?
 
 
netbanshee
13:48 / 30.09.05
I didn't quite find the game as immersive as I was first suspecting I would and it didn't have anything to do about the overall gameplay mechanics, graphics or presentation. It was mostly due to the fact that it was a fairly repetitive process for 80% of the game. It felt like I was only hoping to kill my victim in the largest variety of ways in order to keep it more interesting. I made it a few areas into the game and kind of et it go from there.

That said I did like a few moments in it. Being chased or tracked down was fairly exhilarating. I also liked that you had to be in step with someone you were sneaking up on if you wanted to pull off a brutal move. So the stealth part of the game worked for me. It might not have anything on MGS3 in terms of sneaking about but I think that that would be an unfair comparison.
 
 
Spatula Clarke
14:17 / 30.09.05
I'm in the minority that thinks it's seriously overrated, mainly by a gaming press that's desperate to prove that it's grown-up. Manhunt was grabbed as their latest opportunity to demonstrate that they had deep and disturbing questions to ask about the nature of humanity, yo.

The claim that seems to be repeated most often is that the game "forces you to question your actions - why do you always go for the most violent kill?" Seems pretty obvious to me, really - you go for the most violent kill because you get rewarded for it with a higher score and unlockable content.

Plus, of course, that's the entire *point* of the game - video nasty violence, bloodletting. Taking the bad guys out quickly or avoiding contact with them would be like running through Metal Gear Solid with a machine gun equipped and your finger constantly pressed down on the fire button - entirely possible, but not exactly playing the game the way it's designed to be played. You might as well go out and buy something else that asks you to do that, as force an unsuitable game to play that way.

So I think the attempts to try and intellectualise about the game are misjudged. I don't mean that you can't talk about it in a thoughtful manner, just that, so far, people have been trying too hard to attribute it with an importance that it doesn't warrant. Even if there weren't a reward structure in there that encouraged you to go for the most violent kills, the fact that most of the enemies in teh early stages are white power fuckos meant that I felt entirely resolved of any responsibility when I chopped their heads off.

Games that do make me question my actions are things like Thief, or RPGs like Baldur's Gate or Morrowind where I can choose to act in a certain way. In those, I always find that I'm unwilling to steal from the houses of people who look like they don't have much, or who are written to follow a philosophy of life that I agree with. Even though there are no penalties for doing so, I find that if a house in one of those games is barely furnished, I won't take the few pennies or items that it has to offer. I find these games make me ask questions of myself far more than something as structured and forced as Manhunt ever could.

As far as playing the thing goes, I found it frustrating. The stealth is fine, if highly repetitive and extremely basic. What annoyed was when it suddenly decided that it was no longer going to allow me to use stealth, and that I instead had to go through a guns-blazing section that the controls were wholly unsuitable for. A misguided attempt to add some variety - it might have worked if Cash was capable of swift movement, or the aiming was halfway decent, but as it is I found myself so annoyed that I turned the game off. That was the 'Strapped for Cash' level.

I decided to give it another go a couple of nights back. Just became frustrated again. The controls weren't designed with shoot-outs in mind, so throwing the player into such a situation is a stupid decision.

It improves later, I understand. I doubt I'll ever get to discover if that's true for myself, though - far too many other games that I get far more from for me to be sticking with something that winds me up so much.
 
 
The Return Of Rothkoid
01:53 / 04.10.05
I'm in the minority that thinks it's seriously overrated, mainly by a gaming press that's desperate to prove that it's grown-up. Manhunt was grabbed as their latest opportunity to demonstrate that they had deep and disturbing questions to ask about the nature of humanity, yo.

Very true. But I wonder, how much of this was the press, and how much of it was Rockstar actively courting this kind of response? It seems that their products do benefit from the "WON'T SOMEBODY THINK OF THE CHILDREN?" angle of things, though I guess with Hot Coffee, that's biting them on the arse of late.

I think in Australia the censorship argument is important. It's a fairly exploitative game, to be honest, but it accurately highlighted the fact that we don't actually have an "adult" rating for games over here, because, apparently, the Office of Film and Literature Classification (who also handle games) don't believe that adults actually, yanno, play games. It's especially odd in this case, as the game'd been out for near to a year (I think) before it was pulled off the shelves - surely after most of the copies that were going to be sold would've walked out of stores.

I enjoy the game, personally, as it's a bit of a gross-out. But I do believe that there was probably far too much made of it in both terms of PR and actual reporting. It's not, as you say, as Deep&Meaningful (tm) as its creators would like you to believe, as the bludgeoning of people that's in things like GTA is - close-ups, aside - almost identical. (Then again, it's actually a little more comical: so which is worse?)

I do think it was put together quite nicely, visually, though, and the look is very effective and evocative - particularly the fact that you're watching a lot of what happens through ropey CCTV footage. I'll report back when I've played through a bit more, and can talk more about the dynamics and design of the later levels.

But I still say Brian Cox rocks my sox, no matter how flimsy the premise.
 
 
Spatula Clarke
15:04 / 04.10.05
Yeah, the look is effective, I've got to give it that. Not a huge fan of the cut scenes, really, but I do like the fuzzy filter of interference that's laid over the top of the in-game visuals.
 
 
The Falcon
10:07 / 06.10.05
Did it not turn out that the victim rather than the killer was an owner of the game anyway?
 
 
Spatula Clarke
11:52 / 06.10.05
Presume you're talking about this, Dunc, in which case, yeah. It was the murdered kid who owned the game, not the killer.
 
 
STOATIE LIEKS CHOCOLATE MILK
12:28 / 06.10.05
Even the cops said there was no connection.

I really enjoyed Manhunt- it was technically good, but not great... atmosphere-wise, I thought they'd nailed it. Yeah, it was fairly repetitive, but I know a lot of people were put off when it turned into a straight shooter in the middle- if they'd carried on they'd have realised that this doesn't totally dominate the rest of the game, and there are ample opportunities for the sneaking and the stabbing later on.

Without giving too much away, I though the ending was perfect (even though in gameplay terms it was pretty much non-existent. And a lot more satisfying than you'd think, given what it actually consists of).

Maybe I'm a wuss, but I did find the concept making me feel slightly uneasy at times, and every now and then would have to play something else to lighten up.

Incidentally, does anyone else think Rockstar are using their standalone games to try things out for the next version of GTA? Manhunt, Red Dead Revolver- both seemed to have had parts used and improved on in San Andreas. If so, it seems to be working pretty well.

Basically, I think if a "less glossy" house had put Manhunt out, it wouldn't have been half as good. The visuals, the atmosphere and the infectious fanboy-love of slasher movies really do carry it off, I think. Certain things are forgiveable when you're already well-disposed to a game that otherwise you'd see as just another failing. (In this case, the difference between "it's great fun but a bit repetitive" and "it's fucking awful and you just do the same shit over and over again").

Mind you, the title did lead a friend of mine to believe it was about cruising.

A great game, basically. Not a classic, maybe, but a great game nonetheless.
 
 
Krug
02:08 / 09.10.05
It wasn't very good I'm afraid. The controls were far too annoying for me to get into the game. I think in this day and age that's just unforgivable. It's also pretty thin and not worth a purchase. Rent it and you'll be happy you didn't buy it.
 
 
iamus
02:29 / 03.11.07
I'm now working my way through the Xbox back catalogue seeing as it can be picked up for a pittance, and I've picked this up recently. Is it worth me playing past the halfway point of the second level? Because at this point it's not arguing a convincing case for the affirmative.

It's polished and stable, granted. As much as I'd expect of a Rockstar title. But at the moment, I'm really not getting a sense that there's anything more to this game that what I'm already seeing. You see, smashing heads into faces is all well and good, but... fucking yawn.

Brian Cox is a bit of a delight, but when I'm justifying playing a game on the voice acting, then I'm starting to have to ask myself questions (Then again, after a dodgy start I thoroughly enjoyed Dreamfall: The Longest Journey, which is little else but voice acting).

Basically, mostways through the second level and all I've seen is the same three minutes of gameplay repeated ad nauseum. The kills, which are a bit of a cheeky thrill the first few times, are not reason enough to keep me plowing on. Is there a case to be made for sticking with it a bit longer?
 
 
Jawsus-son Starship
16:31 / 03.11.07
See I found the first six, was it six, levels tense, and thrilling. The story develops along nicely, then the zoo level hits which I loved. Then past that it was simply playing to see the kill animations. The final level was wonderful, genuinly terrifying in places, with the final boss a cool anticlimax.

I'd say deffo keep playing it, if only for Cox. How much range can one man have, to do this AND a pizza hut advert.
 
  
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