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I'm in the minority that thinks it's seriously overrated, mainly by a gaming press that's desperate to prove that it's grown-up. Manhunt was grabbed as their latest opportunity to demonstrate that they had deep and disturbing questions to ask about the nature of humanity, yo.
Very true. But I wonder, how much of this was the press, and how much of it was Rockstar actively courting this kind of response? It seems that their products do benefit from the "WON'T SOMEBODY THINK OF THE CHILDREN?" angle of things, though I guess with Hot Coffee, that's biting them on the arse of late.
I think in Australia the censorship argument is important. It's a fairly exploitative game, to be honest, but it accurately highlighted the fact that we don't actually have an "adult" rating for games over here, because, apparently, the Office of Film and Literature Classification (who also handle games) don't believe that adults actually, yanno, play games. It's especially odd in this case, as the game'd been out for near to a year (I think) before it was pulled off the shelves - surely after most of the copies that were going to be sold would've walked out of stores.
I enjoy the game, personally, as it's a bit of a gross-out. But I do believe that there was probably far too much made of it in both terms of PR and actual reporting. It's not, as you say, as Deep&Meaningful (tm) as its creators would like you to believe, as the bludgeoning of people that's in things like GTA is - close-ups, aside - almost identical. (Then again, it's actually a little more comical: so which is worse?)
I do think it was put together quite nicely, visually, though, and the look is very effective and evocative - particularly the fact that you're watching a lot of what happens through ropey CCTV footage. I'll report back when I've played through a bit more, and can talk more about the dynamics and design of the later levels.
But I still say Brian Cox rocks my sox, no matter how flimsy the premise. |
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