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Videogame Research

 
 
semioticrobotic
20:33 / 17.09.05
It's time for me to begin my graduate thesis in communication, and I've chosen videogames as my subject matter. Consider this a call for all suggestions on academic readings related to the emerging field of videogames studies.

Links to full-text .pdf files are most valuable, but any kind of citation will do. Right now, I'm just reading everything I can to assess the scope of the field, and become familiar with its breadth, before I chosen an area of focus and begin writing.

Suggestions?
 
 
The Strobe
22:35 / 17.09.05
OK. To be honest, in this day and age, saying "I've narrowed my field to videogames" is the same as saying "I've narrowed my field to books. Can you give me any PDFs about books?"

To all extents and purposes, it's practically useless. It's too big. I can think of individual genres or authors - hell, even individual games I could produce worthwhile research on. And yes, there are lots of "academic papers" on these things. But they're disparate. Videogaming is too big, you have to give us a better idea of what you're interested in. The stuff available on MMORPGS might be entirely the opposite of what you want, and I'm not spending my Saturday night linking to stuff that's probably irrelevant.

So: why the hell, as a "newcomer to the field", have you chosen this? It is too big to try and gain an overall view before trying to specialise in something. Academic papers are not as rare as you think; the medium is colossal, though.

So let's try and make things easier, by answering one simple question:

what interests you most about the games you play?
 
 
semioticrobotic
12:45 / 18.09.05
OK. To be honest, in this day and age, saying "I've narrowed my field to videogames" is the same as saying "I've narrowed my field to books. Can you give me any PDFs about books?"

Yea, that'll teach me to post hastily before bed. Let's see what I can flesh out for you.

First, directions I don't necessarily want to go.

The Terra Nova folks are dynamite and produce really interesting stuff, but I don't see myself writing about MMORGs. I don't play them and am not attracted to them with the fervor others seem to be.

MMORGs are out.

I'm also a bit tired of the empiricist/behaviorist pieces on videogame violence and its "effects" on meatspace violence/aggression.

Behaviorism is out.

I am more attracted, however, to the Ludological camp (Frasca, Juul, et al) because I love games in general as much as I love videogames. I like looking at rule-bound systems, because I think there's potential for some rich overlap with some linguistic folks like Saussure.

I come from a background heavy in semiotics and phenomenology. My Masters program is also heavy on performance theory and rhetorical criticism.


Academic papers are not as rare as you think; the medium is colossal, though.

Oh, trust me: I know. Hence my posting here for some help in sifting through it all.

So, possible areas of focus include: the experience of videogame time and space; the role/position of the player immersed in games; games as storytelling mechanisms (or not).

All these things interest me.


What interests you most about the games you play?

"Play." How is it structured in videogames? How does playing videogames differ from playing other games? From "playing" in general?

Other intersests: That I'm willing to submit myself to (or revel in!) someone else's rules for prolonged periods of time (and pay lots of money to do so); the way people talk about games and the way games frame other aspects of their non-game loves; games as metaphors for larger social/cultural structures.

That's where my umbrella is right now. Thanks for your help.
 
  
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