I liked it a lot, for what that's worth.
Fighting- the point of the game isn't fighting so much as it's about defending. Ico's fae is tied to Yorda's, but she's not as strong or confident as he is. Ico has to leave her side for extended periods, and during those times Shadows may come to take her. If they succeed, Yorda is sacrificed and you turn to stone. Ico can take as many hits as he needs to (there's no health bar), but once the Shadows have Yorda the game's over.
Puzzles- the puzzles are pretty standard, to be honest.
Graphics- There's lots of running around, back and forth, but this is so you can enjoy the scenery, which is beautiful. Also, there is very little music, but lots of ambient, atmospheric sound.
I'm pretty sure that Ico is the reason that Prince of Persia:Sands of Time got made. The gameplay is similar, and like PoP, you have to defend someone else's life above your own. To be honest it lacks some of the polish of PoP, but PoP was made 2 years later. If you liked PoP, you'd probably like it's thematic ancestor. |