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Yeah, it's marvellous. An amazing melding of micro and macro strategy.
That expansive but tightly defined freedom to choose what do you want to do right from the very start. The perfect development of the equipment that's available to you - you choose what you want to salvage and research (though I seem to remember the best weapons are available fairly early on, completely negating all the weaker types). The training up of your soldiers, each developing their own strengths - the marksman, the tough one, the one that can run and shoot fast. Each becomes dear: you can't let them die. The heart-stopping missions (the aims of which are often self imposed) - each step into unknown territory could be fatal, or lead to injuries that send the victim out of service for a month. That strategy of pushing forward slowly, coordinated, the full team covering each other's blind spots. The wait through the enemy's turn, small aural and visual clues as to where they are. The low, throbbing music turning up the pressure. The variety of environments - jungle, desert, town, farmland. Buildings from barns to houses to shops. Day and night missions - timing your squad's drop to get the best conditions. It was wonderful.
Is UFO: Enemy Unknown the best game ever? It's very, very good, but I felt the missions got a little samey in the end, with diminishing returns for the time you put into them once you've researched the bulk of what's there but have to clean up an alien crash to appease your fundgivers.
I would love to see a modern take on it. I never played Apocalypse - I heard that it was disappointing. I don't want any mucking about with gimmicks, mind. Just careful, thoughtful new ideas. Update the graphics, naturally. But they have to be kept clean. Keep it turn-based and all that. Maybe design a complete game environment rather than have UFO's random ones. Develop more specific mission aims, but retain the player's ability to choose. What else?
By the way, there's a GBA game called Rebelstar Tactical Command coming out on GBA soon, made by the UFO/Laser Squad team. Am looking forward to that... |
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