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Okay, well, just completed Black on 'Normal', and well, wow, it was a lot of fun. 2,357 enemy dead, apparently - the death counter for your profile is just one of the little twists that make this game something a little bit different.
What appeals to me most about this game is that it rewards different styles of FPS gameplay at different points of the game. Over years of playing FPSs right from the DOOM and Duke Nukem days, I'd developed a fairly successful routine of run, cover, creep round, loose off short, controlled bursts at the enemy, duck into cover, repeat, reload, run to a new piece of cover. In part, I played the way I was taught to in the Territorial Army - for a lot of more realistic FPSs, actual small unit battle tactics work really very well - a sterling example of this is the 'Brothers in Arms' series, which feature very realistic squad-based actions, all in first person, controlled with shouted commands. I found myself using the training I'd gotten in the Army and winning pretty easily. However, it was almost mechanical sometimes - spot enemy, identify flank, shoot at them, flank them. Over and over again.
Black, by contrast, is different constantly. Some levels are wide open, with half a dozen riflemen shooting at you from cover and the open, and snipers shooting chunks out of the walls and headstones (I'm thinking of the graveyard section) around you. In that environment, you have to press forward as fast as possible, being hyper-aggressive, tossing grenades as you run and blasting whole magazines ahead of you to keep the enemies heads down, before mounting the edge of their position, tossing in a grenade and rattling off half a magazine into the nearest baddie. If you stay still for any length of time, the the snipers blast away your cover and you've got six different guys blasting their assault rifles at you.
Some of my favourite levels though were multi-level house/building clearances, working your way methodically through a building, tossing grenades up through holes in the ceiling, sometimes catching a bad guy off-guard and taking him out with a silenced headshot from your MP5. Fighting in these multi-level buildings is intense and satisfying. The first time I managed to shoot out the floor above me and watched an enemy plummet through two floors was awesome.
Where Black fell down for me was in a couple of the set-piece one/two level battles, where you came down into a balconied room and spent three or four minutes running around lobbing grenades, blasting with your shotgun and hiding in the oh-so-handily available side rooms (seemingly there solely to provide you with somewhere to hide and reload your M249. Even the very last bit takes this form, and they're just kind of wearing. Especially when they're essentially big, empty rooms with the ubiquitous crates n' healthpack FPS combo. Yawn.
Where Black got large indoor set-pieces very right was in the explosive, dust-filled mayhem of a couple of places, notably the showers in the wrecked asylum, and the fight in the foundry room. The Foundry battle was particularly cool, with a series of small objectives to hit as you were assaulted on all sides by the bad guys.
But by far my favourite areas were when Black mixed the two elements, having a nominally outdoor battle that was simultaneously claustrophobic and expansive. Fighting through trenches and fortified buildings in one of the town levels was immensely satisfying, and getting in to the asylum through a heavily fortified and entrenched courtyard battle with dug-in APC's and sandbagged roof runs was brilliant. RPGs coming streaking in from the rooftops were just the right side of annoying, particularly because their smoke trails disappeared so quickly, leaving you scanning building tops and open windows, looking for the little blighter before you hear another woosh and have a fraction of a second to dive right or left out of the way of the explosion.
All in all, a top game, well worth the second-hand price I paid for it, and with lots of replay value. A few flawed levels, but overall it's just the right mix of explosive action movie lunacy, sneaking about, blowing things up and desperate dashes through dust and debris filled streets and buildings. A minor classic. |
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