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I've been running a Mutants & Masterminds game with some buddies for a few weeks and it's going pretty well. M&M is a D20 game and I'm not a big fan of that system, but my players seem to like it. They're both used to Dungeons & Dragons so it wasn't a complete culture shock for them to make the change over. Character creation is geared toward making really powerful characters though; it's easy for PCs to start out obscenely powerful with just a little min-maxing. But that does fit in with the superpowers theme, plus it's easy to just throw someone bigger at them. "Your pathetic mutant powers are no match for... Carnifex, the Eater of Galaxies!!"
Another good choice is White Wolf's Aberrant, even though it's actually a sci-fi game disguised as a superhero game (as opposed to its sister game, Trinity, which is a superhero game disguised as a sci-fi game). Aberrant deals with superhumans in as realistic a way as you can get when the world is populated by flying people who shoot lasers from their faces. It tries to portray what people with amazing powers would actually do in the real world. For example, if you had super-strength would you A) crack open a bank vault and bring down the wrath of the cops, military, and the Justice League, or B) get a multimillion dollar contract with Gold's Gym? Sure, bank robbery is fun, but it's just not as lucrative. |
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