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What's your favorite Halo 2 multiplayer map/gametype?

 
  

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wicker woman
12:11 / 26.08.05
Right now, I'd have to say either Turf or Midship is my favorite. If I get my hands on the shotgun, a weapon rendered pretty ineffectual by most of the other levels, I can quite seriously kill a good deal of people.

I love using the area on the ground behind the Warthog spawn area on Turf as a sniping spot, oddly enough. I don't think I've seen anyone else use it, and I've not gotten good enough with the sniper to where I can consistently take people out with a single shot. Sitting down there provides me (usually) with a vantage to where I can pop two shots off at someone if necessary.

On gametypes: The new-since-last-update Neutral Flag and Neutral Bomb gametypes suck an unforgivable amount of ass. NF is just far too easy to win for whatever team is coordinated enough to have people camping at the flag spawn spot, and if the other team has a halfway decent sniper, you're pretty much doomed. Neutral Bomb just takes too long. It turns more into a game of get-the-bomb-the- hell- away-from-your-base rather than scoring.

Back to the matter of the shotgun, I am finding it increasingly frustrating as I come up against players who are more and more skilled to be killed by seemingly worse tactics than the ones I'm using. Why is it I'm dying from a shotgun blast from 10 feet away or so, but when I get a point-blank shot, people decidedly do not die? Also, the Plasma Pistol/Battle Rifle combo is just cheap.

Also, spawnkillers should have their genitalia deep fried in oil. The considerably more advanced players who, after slaughtering your entire team in a CTF or Assault game, come up to your base and just repeatedly kill you as you re-spawn. Grr.
 
 
Spatula Clarke
13:00 / 26.08.05
I'd watch it if you're hanging around behind the Warthog on Turf. A regular Halo partner of mine does the same thing, but it can all come to a horrible end if somebody decides to throw a grenade in - something I do as a matter of course now on non-team gametypes.

The shotgun's a problem for non-US gamers. If you're not American, you'll simply come out of a shotgun battle dead. Same applies to the sword and, as far as I'm aware, the battle rifle (albeit to a lesser extent). It's all to do with lag and latency and other things that I sort of understand but also sort of don't. I'm sure somebody else can explain exactly why it happens much better than any half-arsed attempt I could make.

I don't mind the neutral bomb games. If the one team are managing to have somebody waiting at the bomb respawn point while their mates are planting it in the other team's base, then that's the fault of the other team for not being sharp enough to think of it.

It's not much different than having somebody sitting waiting for the flag to return in games of single flag CTF - if I'm on the defending team and the enemy have nabbed our flag, but it's been dropped and there's now a battle going on while they try and pick it up again and we try and stop them from doing it, I always make sure that I stay back in our base, to guard against any sneaky little sod who might be creeping around waiting to get a free flag grab when it returns. Admittedly, though, the only reason I know to do that is because I'm generally the sneaky little sod waiting for the return when my side's on offense.

Mathmaking teamgames are just no fun unless the majority of people on your team know each other and play with each other regularly. Depending who's on my side, I can tell straight away where the weak points are likely to be, where I should be filling in. If I'm playing with so-and-so, whatsisname and thingy, I know that the two of them like to play offensively while the other takes a sniper position, so I'll be best off staying back at base and defending, depending on the gametype, or I'll know which vehicles will be free to take or which weapons to try and pick up. That's where the waiting for the bomb respawn comes from - if you know your team well enough, you'll know if they're likely to do it or if you should be the one covering that angle.

On the whole, though, matchmaking isn't a patch on custom games, where you can lock the party down and know that you're not going to end up getting idiots throwing abuse around or team-killing. They're also just much, much funnier than matchmade games, because nobody's taking them as seriously. Team Training is also pretty good to take a party of eight people into - it randomly mixes the teams and gametypes up, so you never know what's going to come next, and there seems to be less lag in it than there can be in customs.

One of the things that I think has come out of the new maps and updates is an appreciation of just how brilliant Coagulation/Blood Gulch always was. Just two bases, one at either end, with a massive space of open land inbetween and caves either side. It offers carnage and a constant to-and-fro that none of the others get anywhere near to. Sure, neutral bomb games on it can go on forever, but they're always memorable.
 
 
wicker woman
16:38 / 26.08.05
One more quick thing before I go to work. Coag is nice, certainly, but it's driving me absolutely bonkers that they've worked such a large map into the 4v4 matchmaking games. It's extremely obnoxious to only have 8 people, possibly less, on a map more suited for 8v8.
 
 
Spatula Clarke
17:24 / 26.08.05
Just organise it properly beforehand and you can pull another team apart in 4v4 Slayer on Coag. At least one person grabs a sniper and takes it in a banshee up to one of the ridges, two others get in a warthog - one driving, one on the turret - and the fourth either does the same as the first, if they've spawned on opposite sides of the map - or else jumps in a ghost. As long as you've got the warthog and ghost bits covered, you can obliterate any opposition - destroy the other vehicles as soon as they spawn, run people over, the works. Just make sure one of you remembers to get the rockets. Could be a bit ugly otherwise.

I agree it can be a right pain in the arse if you're on the receiving end, but again, that's a good reason to make sure that you never enter the 4v4 playlists without knowing at least two of your team.

You're welcome to join in any of the games I'm in if you see me around. Thursday night is Halo night for the various clans I know, although that may be changing - lots of people have bought the new Ghost Recon and are saying that it's the first real FPS alternative to Halo on Live, so it may be the case that Bungie's game is going to be getting less attention soon.
 
 
Tom Coates
10:54 / 27.08.05
I'm just going to take this opportunity again to plug the Barbelith clan, which never seems to have enough members online at any given time to actually play a game - let alone kill anyone else...
 
 
wicker woman
11:07 / 27.08.05
I'd like to join the clan, but there's the sticky issue that I know some of the people in my current clan in RL. I may join up anyway if you send the invite, as they normally don't do much.

Oh, and Randy, I'm usually on on the weekends, 11 pm- around 7 am EST. Friday, sometimes Saturday, rarely Sunday. Problem being, high-speed access is unavailable where I live, so I have to come over to a friends' house and mooch off of their connection. :/
 
 
Spatula Clarke
12:05 / 27.08.05
That's why I dropped out of the clan myself, Tom - the only time we had enough people to enter a minor clanmatch was that one night there was me, you, Supaglue (who's been without broadband for a couple of months, hence his recent absence) and Darkstride. And Darkstride isn't even a Barbelither - he's a friend's brother.

It's difficult to get people organised or interested enough to guarantee a decent number will be on at any one time, I've found. The clan I moved into had over forty members and yet it was still only rarely that any more than five of us would be on at the same time. The clan I'm a member of now exists simply so that we can get a Carry On... joke in at the end of matches.

Going to start a thread asking about what seems to be a general disinterest in Live and online gaming, I think.
 
 
Tom Coates
10:06 / 28.08.05
Maybe we need to start plugging it more heavily across the board, or deciding on some other metrics for membership. Dunno - seems like it should be a good way of running around and killing people.
 
 
wicker woman
13:38 / 30.08.05
Ahh... there are few things quite like coming back from only 12 kills vs. 18 to win a rumble pit game...

I think Midship has dropped off of my favorites list. It's been bad to me lately. Sanctuary, then, has ascended to the lofty heights of being my favorite.

Spawn killing by "better" players is rendered near-impossible due to the arrangement of the level and decent spawn points. Snipers can control, but not dominate the field on this map; there are a couple points they can be assaulted from pretty much anywhere they stand. The best players that super jump can expect in this area is to get on top of the circular structure, which doesn't do a lot towards conferring invincibility.

Thought I might bring up a discussion about spawn killing. I think it's a tactic of bastards who, while they happen to be decent at sniping, can't actually play worth a damn. However, I've encountered enough people who see it as a legitimate strategy to think it's worthy for talkin' 'bout.
 
 
Spatula Clarke
14:18 / 30.08.05
Spawn killing is annoying, but it's also fair game - it's one of those things that everybody can do, so doesn't provide one team with any advantage over the other. Spawn-killing snipers are pretty much detested, though - it's the fact that they're so far away from you, meaning that you have absolutely no chance against them compared to some guys running around inside your spawn points, that makes them the lowest of the low. Spawn sniping has that extra element of underhand dirty cheating bastardness about it.

Not a fan of Midship at all. It's where I always get my worst results. Partly the decor - that whole Covenant ship interior thing just brins back memories of the worst bits from the single player game - partly the uninspired level layout, mainly the weaponset. I'm not half as comfortable when I'm limited to Covenant weapons as I am limtied to human ones or having a mix. It's also beyond stupid to stick a sword on the level, but no rockets.

The best of the maps, imo, are still Zanzibar and Headlong. The size of both is perfect for either Team or Big Team games, the weapons are evenly distributed around the levels in relation to the two team spawn points, they have a decent mixture of open areas and winding structures, there's no one vantage point that's any better than another (one of Coagulation's main failings, that).

When you compare those two to most of the other large-to-medium sized ones, the problems in the others become more apparent. Coag, good as it is, could do with something in the middle to prevent snipers from having the run of it. Waterworks could do with its "something in the middle" being smaller, and the level in general being lighter.

The biggest failing with the game's maps is that they all feel too structured, too obviously 'designed'. Not to bang on about it too much, but when you compare the city streets map in GR2:SS to the one in Halo 2 (Turf), or any of the former game's open wildernesses to Coag, Bungie's efforts become far less impressive and enjoyable.
 
 
Supaglue
14:28 / 30.08.05
Dunno - seems like it should be a good way of running around and killing people.

Spoken like a true scholar! I'm back as of yesterday, and with teh free new maps downloadable today, maybe we should organise a clan match in the near future?

Quite impressed with teh new Sanctuary map, but still getting to grips. And does coagulation now have three rocket launchers?

GR2:SS now ordered, E.Randy....
 
 
Spatula Clarke
14:34 / 30.08.05
Coag's still only got the one rocket launcher by default, afaik. Maybe it's more in the Battle Rifle Start gametype that they've set up since you last played, but I don't remember that being the case.
 
 
Yotsuba & Benjamin!
16:55 / 30.08.05
There's...there's a Barbelith clan? What are you guys' GamerTags? I'm KidInsomnia in case anyone wants to send a friendvite.

I've personally always loved Midship simply because Plasma Grenades work perfectly with my skill level, which is low. I have all the new maps but none of them have really stood out, except a game of CTF on Headlong which was just flat out insanity.
 
 
hanabius yamamura
21:50 / 30.08.05
re I'm just going to take this opportunity again to plug the Barbelith clan, which never seems to have enough members online at any given time to actually play a game - let alone kill anyone else...

... was there a thread about this? sorry to threadrot but, having just moved house (as mentioned in another thread and thus having acquired some dedicated gaming space away from the young 'uns etc and thus hoping to increase my live! time hugely) I mentioned this to one of my mates and he agreed re v v keen to join said clan for some halo2 action etc ... plus, he's a 'lither, albeit a v v v occasional poster etc ...

h
 
 
hanabius yamamura
21:56 / 30.08.05
... also, as probably mentioned elsewhere as I'm aware I've got randy on my friends list already, my gamertag is hanabius ... my mate's is abercromby - same as his 'lith name ...

... personally speaking, I'm a huge fan of zanzibar amongst others ...

h
 
 
Supaglue
08:13 / 31.08.05


X-live game-tags here, Hanabius
 
 
Supaglue
08:14 / 31.08.05
Ah. Actuallly, it seems you already posetd on it!
 
 
hanabius yamamura
20:24 / 31.08.05
re Ah. Actuallly, it seems you already posetd on it!

... wine can be such an effective memory-eraser at times

... anyway, my memory lapses aside, abercromby was texting me today to say that there are apparently some new halo2 multiplayer maps, on what I assume / hope to be free download, pending ... it's been a couple of weeks since I've halo'ed so I'm not fully up to speed ... I take it these are 1st Sept. releases etc?

h
 
 
Supaglue
08:08 / 01.09.05
Have one for me!


Yeah H, the new maps are the free version of the Maptacular disc that was in the shops. Not played them yet but Randy Dupre and a few others have.

We should set a night every couple of weeks or so for barbelith clan matches.
 
 
wicker woman
15:38 / 01.09.05
Not a fan of Midship at all. It's where I always get my worst results.

That's the shame of it. I was dominating on that level for a while once I got my hands on the shotgun, but I can't kill with that thing worth a damn on any map lately. It's really, really frustrating to nail somebody point-blank with a shotgun and have them not only not die, but not take any damage either.

On a completely different note, can't wait until (hopefully) those new matchmaking types get put out later this month. 3v3v3v3 Oddball should be interesting, to say the least. Multi-team CTF? Woo....
 
 
Supaglue
15:20 / 05.09.05
I hope this isn't threadrotting too much, as the discussion seems to be about Halo II in general, but should we organise a set day when we can Barbe-clan meet?

Say Thusday 8th Sept, 7:30 pm GMT? This time and date is provisional to at least four of us being available, so feel free to propose alternative dates - its just to get the ball rolling really..

Maybe this should be moved to Gathering? I'm not sure how many look there though.
 
 
Supaglue
08:13 / 07.09.05
[bowled off feet by overwhelming enthusiasm.....]
 
 
admiral sausage
10:57 / 07.09.05
Thusday 8th Sept, 7:30 pm, OK ! barbelith, halo clan a bit quiet at the moment, havent seen any one for ages. C'mon kids, free maps !!!!!
 
 
Supaglue
12:09 / 07.09.05
Yay the Sausage!
 
 
hanabius yamamura
19:47 / 07.09.05
... if the boy be asleep, I shall try and be there to provide some moving brute shot fodder ... realistically, probably be nearer half eight if I make it ... I'll try though ...

... ps CTF on relic - ace! ... gemini also V V good ... not too sure about elongation yet though ...

h
 
 
Spatula Clarke
21:19 / 07.09.05
My bottle of Halo 2 is, I fear, now past its use-by date.

Not that it's not provided me with my money's worth. It's nine months since I first started playing the online game - in that time, I've had a couple of proper breaks from it due to temporary boredom, but that's still a remarkably long time for something that, in all honesty, is pretty basic. It doesn't demand that you devote a significant amount of time to learning it and it doesn't have the sort of persistant world that makes you feel tied to it in a social sense, but it's still kept me coming back.

The problem I've got with it now is that the decent players - as in, the ones who are fun to play with - are beginning to abandon it for other things, leaving you with a higher chance of being partnered up with or teamed against the trolls.

Just thought - the amount of time most people have been playing this for, Bungie are going to have to completely restructure the online portion of Halo 3 if it's to be anything like as popular. More of the same simply isn't going to be good enough, not when you're talking about something that people have played to exhaustion.
 
 
admiral sausage
16:59 / 08.09.05
C'mon, multiplayer Halo Halo now now !
 
 
hanabius yamamura
21:33 / 08.09.05
... I was there but, alas, too late due to my child being the incarnation of the (2 and a half year old) devil ...

... aka he threw a corker ...



h
 
 
Supaglue
21:52 / 08.09.05
I was about but problems with BB. We're a sorry bunch of excuses!

Thinking we should set, say, every other Tursday or something as a specific night for the clan if anyone's up for it?
 
 
wicker woman
05:00 / 16.09.05
I was just about to say something along those lines... I've finally caved and joined the clan. Now, how much are we looking to devote to this? Is it to be a "hey, four+ people happen to be on, let's play", or a scheduled-practices-every-week sort of thing, a la PMS/KSI?
 
 
admiral sausage
08:25 / 16.09.05
Tuesdays or Wednesdays 19:00 ish would best for me !
 
 
Supaglue
10:16 / 16.09.05
Fine with me. Can probably make 3 out of 4 Wednesdays.
 
 
admiral sausage
11:31 / 16.09.05
Yay ! for those who havent tried, the new team sniper mode is good bit of fun.
 
 
Supaglue
12:06 / 16.09.05
You would say that Sausage! When I played it with you, you were a proper dead-eye.

And I was shit.
 
 
Tim Tempest
01:15 / 29.10.05
Lets play sometime soon, people. I want to play some of you.

And, just to throw some opinion into this, I still think that Lockout is one of the best maps.

My Gamertag is Oz The Beast.

Lets do it up.
 
  

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