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Shenmue

 
 
iamus
13:47 / 15.08.05
Just to get this out of the way at the beginning, I love Shenmue. Though lots of people don't.

Shenmue is the magnum opus of Yu Suziki, famed designer who birthed such classics as Outrun and Hang-On, and one of the most respected designers in the Sega stables. It tells the story of Ryo Hazuki, a young man in eighties Japan who comes home to witness his father, the highly respected martial-artist Iwao Hazuki, being killed at the hands of Lan Di, a Chinese man who uses a deadly unknown style. It seems Lan Di wants two things, firstly to claim the Dragon mirror (a disc of polished jade decorated with the emblem of a dragon and twinned to the Phoenix mirror, which Ryo finds later) and vengance for the death of Zhao Sun Ming, a man supposedly killed by Iwao in Meng Cun during his travels in the Orient. Having accomplished both goals, Lan Di departs, leaving Ryo with a whole lot of questions and a serious chip on his shoulder. With only one lead, the man in question, Ryo has to work his way out from the suburbs on a trip that will take him out of Japan and following the trail into China that his father made years ago.

The game uses a system known as F.R.E.E. (Full Reactive Eyes Entertainment). What this means esentially is that the world Ryo inhabits is fanatically detailed. The environments Ryo visits are based on actual places and are constructed from extensive research and reference. The streets are populated with people who have their own daily routines, the shops all have opening and shutting times. The world moves around Ryo and he is free to wander and look wherever he wants.

Interaction with the enviroment is limited, however. There is a lot that Ryo can pick up and look at, there is a lot of eye-catching detail but outwith the actual narrative thrust of the storyline, the cinematic QTE's or killing time on Yu Suzuki classics at the local arcades, Shenmue is very much an experience in observation, which is where it catches most of its criticism. More on this later.

But..... it's not all wandering and watching, as a very robust fighting system beats at the heart of Shenmue as well. Based on the Virtua Fighter engine (also progeny of Suzuki's), it's an integral part of the game as Ryo immerses himself deeeper and deeper into the amoral gang culture that ripples out from the centre with Lan Di. Ryo is a formidable martial artist and this gets called into play a lot, with Ryo having to face off against multiple opponents at a time. Scrolls can be bought or found during the game to enhance his repetoire. Aquaintences will teach moves too, gradually building you up throughout the course of the story as Ryo becomes a force to be reckoned with.

Shenmue has without doubt, one of the most involved, involving and mature narratives in the videogame medium. It takes both Chinese mythology and history and weaves them together into an epic tale that unfolds bit-by-bit as Ryo continues his journey and discovers more about his father and the destiny that has been laid before him. The fanatical level of detail the game displays in its environments is extended just as much into the plot. It becomes obvious the more you play that everything said and done has a purpose, that there is a much grander tapestry behind it all, built up from years of thought, research and love of the subject matter. It's only at the end of Shenmue 2, that things found in the Hazuki home at the start of Shenmue 1 begin to reveal their true meanings.

Whereas, in many other games, this story would be used as window-dressing to the game, in Shenmue it is the game. And this is part of the problem most people have with it. People have said that it's not really a game, that behind the graphics it is quite a shallow experience. To an extent I both agree and disagree. I think it uses videogames in a different way than most people expect them to be used. In a lot of ways it's more like a really engrossing book than it is like most other games. It's the narrative that sweeps you along, that defines the experience. It'll let your mind wander, stop the story to see the sights, but it's the authors voice that takes your hand and leads you through it.

It's as much of an education as it is a game. To me, Shenmue is two things above all else; A detective story and a rollicking back-packing adventure story. Ryo's path through the game is forged through detective work. Using the framing of his father's death, Ryo's investigations take him from his safe Japanese suburbs, to the local gang-infested docklands, over to Hong Kong where he lodges at a Kung-fu temple, on to the towering, dilapidated slums of Kowloon and (as yet) finally to the heart of the Guillin in the Chinese countryside. All of which are rendered in the same amazing level of detail.

It excels at creating a sense of atmosphere for all these places. Wandering the streets of Kowloon for the first time, staring up at the sky, wedged between tower blocks gives you a real sense of discovery and wonder. Getting into life-or-death streetfights in the basements of crumbling, gang-run buildings are given context by the story that a simple beat-em-up could never hope for. One of my favourite moments in videogames comes right at the end of Shenmue 2, when all that's happening is that you're wandering the countryside talking to a girl you saved from a flood (and have been having premonitions about since the start of the first game). It's laid-back, sedate, beautiful and all about characterisation.

I love Shenmue because it is unique. Because there are so many beautiful little touches. Like practicing Tai Chi in the park, or catching falling leaves of cherry blossom between your fingers, or even racing ducks through the streets of Hong Kong. It doesn't try to be anything other than itself and, whatever its faults, gives me an experience no other game ever has. Whenever I've played through it, my head buzzes with it for the next few weeks.........which is what makes me sad.

Shenmue 2 ended on a cliff-hanger and it looks as if the series might never move on from there. Apart from the fact it was originally released on the dreamcast (a console that criminally underperformed), Shenmue did not do good enough buisness to justify the development costs. There was much umming and awwwing over production of the third installment and right now it's stuck in development limbo. Shenmue Online is the next hope, but it won't continue the story of the original games. At best it may ignite interest in the series and make it profitable to continue it.

Who else loves or loathes these games?
 
 
Spatula Clarke
19:59 / 15.08.05
I've tried to enjoy Shenmue - God, how I've tried - but it's just one of those things that doesn't click for me.

It's partly because of the things you mention, Mel. The total lack of interaction with the world is ridiculous, especially coming after that beginning. Your first half an hour of play is taken up exploring the Hazuki household, opening drawers, picking objects up and taking in all the detail. The second you leave the house, that disappears. You're now limited to walking around in a world where only the tiniest amount of all that detail is anything other than a fixed item of scenery or serves any purpose. Only three of the many shops sell items that you can buy and hardly any of those items have any use. The audio tapes, for example - why? What's the point when you can only listen to them while standing still?

The idea that the game strives to be realistic ignores this point - that the freedom it's meant to provide the player is a sham, a poorly-constructed illusion that shatters the moment you try and do something outside of the pre-scripted narrative. Hundreds of people to talk to! Well, yeah, but only the tiniest number of them have anything to say to you beyond "I'm busy, go away." What's the point in letting you talk to all these characters if only two or three will have anything worth hearing, and then only to push you further along the narrow channel of the plot?

It's not even a particularly exciting story. So Ryo's dad got bumped off by some Chinese guy. We've been there a number of times before, in almost every videogame RPG you care to mention. At least none of those then made you spend an hour searching for sailors before playing a poorly-designed pool minigame, followed by another hour trying to find out where the bus stop is, then a scene where you beat up a couple of schoolgirls.

Then the excitement of discovering where the bad guy might have gone? Excellent - I'm finally getting somewhere. Right, off to the travel agents'. Oh, I can't afford the ticket. Great. Now I've got to get a job at the docks and spend a few hours using a forklift to lug boxes around. If I wanted to, I could do that in real life (well, bar the beating up schoolgirls bit, although I suppose if I really wanted to...). Realising that I don't have the money to travel to Hong Kong? Dude, that's almost part of my daily routine.

And Ryo. Ryo's such a plank of wood. He's a nightmare to control, banging into walls and rufising to turn smoothly. He talks with all the emotion and humanity of Stephen Hawking's voice synthesiser set to automatic. When he asks people if they saw anything on *that* day, the day it snowed, he's supposed to be avoiding the real issue because it's so painful, but because of the abysmal vocal work and script, it's more like he's forgotten what happened himself.

"Ryu want answer to question. You help, lady? Snow day - what you remember?"

"Oh, hello Ryo. I'm busy. Please ask somebody else."

The imposition of a daily time limit damages it further. When you're watching the events on the screen they appear to run in real time, but as soon as you glance up at Ryo's watch you notice something a little odd - in the time that it's taken for him to ask "Do you remember seeing a black car on the day that the snow came?" all the clocks in the game show that ten minutes have passed. It's another one of those instances where the attempt to recreate reality is ripped apart and flushed down the shitter. The barber's shuts at six? And it's just down the other end of the street? And it's ten to six now? No problem - I'll run. Ah, only took me three minutes. Oh, hang on - the game says it's now twenty past.

It's a game that feels to me like a sop to its creator, like Sega figured, hey, Suzuki's done us proud with those racers and beat 'em ups recently - we might as well let him make a start on that RPG he keeps on blathering on about. And then, a few months later, they go through the same sort of scene as Homer's brother when he lets him design that car - "How much did this monstrosity cost? Aiie! We're ruined!"

I keep trying to pick it up, start over afresh and, hopefully, *get* it, discover that it's a game that is as great as all my game-playing friends say and that I was simply coming at it from the wrong angle on previous attempts. It's not happened so far, though, and I now doubt that I'll ever figure it out. A few goes on the demo of the Xbox port of the sequel have failed to make me feel any differently about that game, either.

I read a few days ago that Shenmue Online's been binned, Mel. Will try and dig up confirmation.
 
 
Spatula Clarke
20:19 / 15.08.05
Ah, here you go. Not binned, but shunted over to a different team. Could still be taken as a sign that they're considering killing it - giving it to a lesser team, putting the better people onto something that'll probably be more profitable, waiting to see if anything can be made of it before finally dropping the axe.
 
 
iamus
01:42 / 16.08.05
Yeah, I actually just read this too.

It seems it's been handed over to a Taiwanese developer. Paraphrasing from the forum I read it on, this is quite a popular practise nowadays. Taiwanese developers are seen as the "sweatshop" developers, used to turn out games at faster speeds. Though starting into development with half-completed code is not an ideal situation for expediency.


You have a valid point with almost everything there, though it almost pains me to say it. I think it's a game that encourages selective blindness in those that it hooks.

The thing with Shenmue is that there is a lot you have to be willing to forgive. Shenmue 1 is the main problem. You have to be able to dismiss less than fantastic aspects to get to the meat of why the game can be great. I can see why that's not good enough. It can be horribly unfriendly at times, and as the introduction to an expensive and expansive series, that's not a mistake it could really afford to make.

At the beginning of development, the first game was meant to represent many more chapters of the saga than it actually ended up doing. As the game expanded it came to represent the first chapter only. This, I think is the first mistake. It takes too long to get going. The storyline doesn't actually progress much until the second game. To say that Shenmue's story is generically about some Chinese guy killing your father doesn't do it justice. It is so much more than that, but crucially, going by the first game alone, you'd be hard pushed to tell otherwise.

I feel the slow start was most likely due to development pressures. The whole travel agent thing seems to spin out the experience in order to keep the player in the one environment. Considering how hard Shenmue 2's environments pushed the hardware, I think it's highly likely that the extended first chapter was to allow the developers to catch up with what they were actually trying to implement.

In a lot of ways, Ryo is the weakest link in the whole chain. It seems like almost everything conspires against him being an empathic character, from his voice down to his control. He does turn like a ferry and will bang into walls but (and even as I write this, I know it sounds like I'm desperately trying to justify something I shouldn't have to) Shenmue is a game about walking, not running (did I just say that?). Drop down a gear or two and the movement problems disappear, like that's the way it's meant to be played.

One of the reasons I love the final segment of 2 so much is because, aside from the QTE's put there to change pace, it's all about that. It's about getting to know someone, having plot pay off and soaking up the scenery. It sounds dull, but I believe it's all about the varying pace. In fact much of the plot in Shenmue 2 (Tai Chi stuff and Ryo's general instruction) addresses this almost directly and beautifully.

Now make no bones about it, the English dub is fucking terrible. I mean really, really abysmal. My King Gripe without a doubt. It does no justice to anybody except maybe Chai, the bald Gollum-esque active antagonist to the first game. That is a major, major problem in a game which is almost entirely centred on its story. You have to be able to empathise with the situation, because Ryo certainly doesn't help when he opens his mouth. The dreamcast version of Shenmue 2 goes a ways to righting that, almost by accident. It's untranslated with subtitles, and it makes a big fucking difference.

In fact on almost all levels, Shenmue 2 is far more what the saga is intended to be. The story makes active progressions, the canvas is larger and far more diverse, the mood is far more exotic, there's a lot more to do. It's still the same detective-work and beat-em-up gameplay, but the illusion of interactivity is better maintained. Though they still might not have a lot to really say, pedestrians are less likely to fob you off, more likely to point you in the right directions or even take you where you need to go. There are many stalls where items can be bought and games can be played. Time issues are largely and thankfully resolved. Not only is the clock (I think, but not too sure) slower, but timing of quests is less important, and for those instances where it is important, a wait command lets you skip those dead hours.

It's in Shenmue 2 that all the legwork done in the first game pays off. The story opens out seemingly all at once, expanding the restrictive horizions of the first. The main themes evidence, ties between characters are alluded to and the grand sweep of historical and mythological backdrop to the story becomes plain. Make no mistake, once it gets going, Shenmue does have one of the most mature and involving stories ever to be put into a game, let it in and it will envelop you. If you pay attention to the story, then playing Shenmue 1 again after playing the second transforms the game. The Hazuki home is almost a different area, throwaway photographs and lines become something else. Everything becomes more emotional. The tiniest details become part of the grander sweep.

And then it ends...... and it might not ever be starting up again. And I find that absolutely fucking infuriating. I know that after so long a build up, there is a engrossing and epic tale now primed and ready to go. I know that all those clunky mistakes that I'm so willing to look past can get ironed out. I know that given enough time, everybody would be able to see the beguiling beauty and brilliance the series has to offer. Maybe it would work better as downloadable serial content. I certainly don't think the method of it's release was ideal.

But the more time goes past, the less likely that it seems anything is going to happen. I think that if Shenmue stops now it will be a real shame, because it is something truly unique that took a while to find it's voice and it would have grown into something truly great.
 
 
Spatula Clarke
14:33 / 24.08.05
There's now a rumour that Shenmue 3 is going to make it onto at least one of the next gen machines, only as part of a sort of 'Shenmue - Complete Edition' - see here.

I'd been considering giving 2 another chance after this thread coincided with a few other people trying to persuade me of its worth, but it's more likely that I'll hold off and see what happens with this now. If 2 really is a marked improvement over the first game, I'd expect - well, "hope" is probably more accurate - to see the original chapters rejigged and reworked, keeping the storyline intact but adding features and increasing the interactivity. Producing a straight, if graphically superior, port would be commercial suicide - few enough people bought into the previous games, so there's little chance that they'd go anywhere near a remake that forced them to play the exact same game for a number of hours, just to get to the new chapters.
 
 
iamus
15:35 / 24.08.05
................!



Randy, you just made my fucking day.
 
 
iamus
23:09 / 24.08.05
So it's apparently more viable now because Shenmue has become drastically less expensive to produce. From what they're saying, the series has been pretty much complete for some time now but they've been holding it back. Judging by the amount of S3 production stuff they had already produced (and the fact that completing S2 unlocks unreleased Saturn footage of Shenmue that shows events that occur after S2) this sounds very likely. Though it is a little odd that apparently Suzuki had little to do with the production after 2 was completed, especially seeing as it was his baby.

I'd think it's highly probable that the first game will be rejigged a bit. Seeing as they say they'll be releasing all the chapters together, there'll be a bit of an overhaul needed to keep the whole gameworld in continuity. Certainly to take #1 up to the standard of #2, never mind what they've done since then. I'm also happy because releasing them all as one means that the story will definately be completed. I hope they don't skimp on the rest of the story just to get to the end. I wonder if they'll include the previously omitted second chapter that comes between the first game and the second?

Just when I'd pretty much given up hope too. Excellent news!
 
  
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