Our current gameworld has had a lot of input from the players. We've run several sets of characters in it now, and the DM really encourages people to create detailed character histories and backstories, which sometimes extends to creating towns, noble houses, historical events, etc. Quite frequently the DM uses this information in subsequent sessions. People's backstories come back to haunt them - it's not just window dressing - and the places we design become real parts of the gameworld. It's a fantastic system - the world keeps developing and growing and becoming more detailed and alive with each campaign, in a nice organic way, and the DM doesn't have to do all the work himself, and the players get to be involved to whatever degree they like. One player has designed an entire nation, with attendant language, culture, and geography; people have created new character classes, secret organizations, special units of the Imperial guard, detailed histories of their knightly or clerical orders, barbarian tribes, underground cities, and - at higher levels - their own lands and keeps.
It's great fun tohave a hand in the creative process, not to mention going back to your character's hometown. You get to show your party around this place that you know inside out - as if your character really did grow up there - because you, as a player, invented it. Like taking your friends on a tour of your imagination. |