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The Chaos Engine and The Bitmap Brothers

 
 
STOATIE LIEKS CHOCOLATE MILK
10:11 / 06.08.05
(Moderator note- for the sake of clarity, secret goldfish's original Chaos Engine thread has been split in two- this one, and the Steampunk one. As usual, if you have any issues with this course of action, feel free to raise them in the Policy, but let's try to keep this on-topic, shall we?)

Secret Goldfish posted:

Does anyone remember this old Sega Megadrive game? It was about a world powerful machine built for the sake of good but (surprise surprise) it turned on its creator and put the whole earth at risk.

I used to play as the mad scientist. On *very* good days I managed to get to the final level, but the generator would wipe me out with impenetrable orbs of white heat. I decided at that point that the game was deliberately impossible to beat. Does anyone know different?


To which I responded (though this has been re-edited for sense):

Pretty Stoat Machine


Yes, I remember the Chaos Engine. Bitmap Brothers, wasn't it? I had it on the Amiga, and by crikey, it was a great game. I loved the steampunk setting, and the out-of-the-ordinary character classes- navvie, thug and so on.

On paper, it was basically Gauntlet, wasn't it? But the gameplay was so well-tightened up, and the look and feel of the thing so nice, that it really did become something almost unique.

I was thinking about it the other day, funnily enough, and how someone could do a wonderful updating of it. Maybe as an FPS, although we've no shortage of those, really. I just loved the setting and atmosphere so much. But damn, it was tricky.

Are the Bitmaps still in business?


To which I'm now adding:

Ah! Their website doesn't appear to have been updated since 2003, but has served as kind of a memory-jog as to some of their other classic titles- Speedball 2, for example, and, interestingly, The Chaos Engine 2, of whose existence I was previously unuaware.
 
 
Axolotl
10:27 / 06.08.05
I played Chaos Engine on the Amiga and loved it. While the basic idea was nothing special, I have to agree with Stoatie that the setting and the extremely well balanced gameplay turned it into a classic.
Speedball 2 was one of the best games of its era, once again providing a perfect gameplay experience, plenty of tactical choices and just fantastic fun to play. I still remember the replays with the guy yelling "Icecream, Icecream".
 
 
ONLY NICE THINGS
10:28 / 06.08.05
The Chaos engine is downloadable as freeware... I have my Mac at the moment, but will try loading it onto my PC when I get a moment.

I'm interested by the AI-driven companion. Was thhat an innovation? It's the first time I can think of it - also the idea that different characters used as AI support had different levels of intelligence, and thus behaved in more or less useful ways in support. I'm guessing this was reasonably primitive, but one of my interest points is the way that programmers get you to care about your own and other characters...
 
 
STOATIE LIEKS CHOCOLATE MILK
11:21 / 06.08.05
Freeware? Free? Where?
 
 
iamus
11:34 / 06.08.05
For both a huge Bitmaps and Gauntlet fan, I never really got into Chaos Engine in a big way despite being really impressed with many facets of it (the steampunk setting and AI companions being two). I don't think I ever really got a proper chance to sit down with it, and in the brief moments I did, it frustrated me a little. It was difficult, but so were most Bitmap games, I think it's just that I didn't have time to get a proper handle on it.

Magic Pockets, Speedball 2, Gods and Xenon 2 were more my thing.

I remember seeing MP for the first time on MotorMouth, ITV's saturday morning kids show, where they had it as one of those phone in games (Walk! Jump! ZAP!). Noticing the "A Bitmap Brothers Game" written beneath the title screen had me almost wetting myself.

MP was a very clever little platformer. Premise being that The Bitmap Kid's four favourite toys had been stolen by the nasties that lived inside his bottomless pockets and now he had to venture inside through four worlds of four levels each to get them back (Never did quite understand how he could be inside his pockets and wearing his trousers at the same time). Title music was Betty Boo's seminal "Doin' the Do" which was, I think, the first major licensed track in a videogame at that point. IIt also continued the Bitmap's trend for stonking title music in their games (Xenon 2's Bomb the Bass number and the amazing title track to Gods, "Into the Wonderful" by Nation 12).

Like any platformer, each world had a different theme (Cave, Jungle, Lake and Arctic), but cleverly gifted a different power to you that you could use in different ways to solve puzzles and trap baddies. For example, in the cave world, you could throw tornadoes from your pockets that could be used to trap enemies, or alternatively to catapult yourself into the air. In the jungle, you could create rainclouds for the same purpose or to water the foliage, creating platforms. At the end of each level you reclaim one of the toys, which then need to be used to get to the next stage or to square off against the boss.

For all its little innovatave touches, Magic Pockets didn't do anything radically new but it did something the Bitmaps were very good at; overhauling existing genres and infusing them with gloss. They also gave their distinct graphical aesthetic to anything they touched. A look which shifted across genres but always remained consistently recognisable as a Bitmap Brothers game. A sort of a polished flesh, metal and stone look that to me was most at home in Chaos Engine, Speedball, Gods and the much earlier Cadaver.

The Bitmaps were at the top of their game in the ST and Amiga days, producing an unbroken string of AAA titles that reminds me a bit of Rare in their N64 era. Their success also enabled them to found the influential publishing house Renegade through which they published their later output (CE included) and which also brought us Sensible Soccer (The only football game I have ever liked, and I fucking loved that game) from Sensible Software, who then went on to give us Cannon Fodder, but that's another thread altogether.....
 
 
iamus
11:41 / 06.08.05
Stoatie.....here.
 
 
The Strobe
09:59 / 07.08.05
A note: that's not Freeware. It's Abandonware; the product is no longer available to buy, and most stuff on the Underdogs is old enough that publishers can't be bothered to enforce anti-piracy on it. But it's not strictly free or legal - it's just old enough that nobody cares about it. Not that I don't want you to download it - it's a great game, after all - but just to clarify legalities.
 
 
Spatula Clarke
17:12 / 07.08.05
Always a little disappoined in the way that everybody focuses in Xenon 2 and ignores the original. It's the superior game, imo (mind you, the PC version there doesn't even come close to the greatness of the Amiga one).

It had the smart idea of having your ship change into a tank with a press of the space bar, which was a move required by the level designs - you were required to switch between the two as obstacles on the screen prevented you from progressing any further in your current mode of transport. I don't think I've seen that idea used in a shoot 'em up since. In comparison, the sequel felt like a step backwards.

The difference between ground and air was carried through to the weapons, with a clever system that let you have, on the ship, either air-to-air missiles or air-to-ground ones, but never the two at the same time.

Far more variety than in the sequel, too. One air and ground level, followed by one forced-scrolling air-only mission, followed by a second air/ground one before finishing off with a final forced scroller/air-only one. Okay, so only four levels, but the change in pace and style each time you passed to the next one kept things fresh in a way that Xenon 2 didn't. Allowed for more variety in visuals, too - Xenon 2's look was very impressive and individual, but it never really altered between the first level and the last one. In the original game, you honestly didn't know what to expect next - going from the metalic blues and greys of the opening level to the gloopy, bloody alien innards on the second (or fourth, I forget exactly) felt like a revelation, at the time.

Difficult, too. Not impossible - the levels loop once you get to the end of the fourth, and back in the day I could get up to the fifth loop (my best attempt - one of the microswitches in my joystick broke about halfway through level seventeen and wouldn't register forwards movement. Not happy). The loops don't get any harder, which is a bit rubbish, as it means that you could basically play a single game forever once you'd learned the four levels off by heart.

Great game, though. The first that I ever got truly obsessive over. The Bitmaps held a special place in my heart from the day I loaded it up, even though the only other game of theirs that I got anywhere near to as much enjoyment from was multiplayer Speedball 2.

Well worth tracking down their arcade RTS game, Z: Steel Soldiers (which I previously mentioned here). Very frantic. Never got the opportunity to play it in multiplayer, but I remember the same mode in the original (simply titled Z) being a superb laugh.
 
 
sleazenation
21:10 / 07.08.05
I used to love the Bitmap Brothers' games from Xenon and speedball to their sequals and beyond to highly polished platform games such as Gods. The Chaos Engine sort of came after i had migrated away from the Atari ST to a PC... And now I'm on a mac does anyone know of any abandonware versions ported to the mac?
 
 
iamus
21:26 / 07.08.05
I think your best bet is Emulation.net, then have a scour around for the games. I'm pretty sure the entire pompey pirates and medway boys disk libraries are online somewhere....
 
 
I'm Rick Jones, bitch
13:47 / 08.08.05
Not too much to add but does anyone remember how Magic Pockets was used on saturday morning kids television? One of those games involving touch-dial phone control, if I remember rightly. Then they swapped it for Hugo the Troll.

I have a great link for Amiga disk images to share but I'd rather not post it from this PC - I should be able to on wednesday, and it seems to have pretty much everything.
 
 
Peach Pie
16:07 / 08.08.05
so... to people who completed the Chaos Engine, what was the ending?
 
 
Axolotl
07:45 / 19.08.05
I completed it, but I'm afraid I can't remember what happened at the end.
Over on the guardian's Gamesblog they've posted this:
"Speedball 2: Brutal Deluxe and The Chaos Engine
The two Bitmap bros classics are coming to mobile this month - again, courtesy of Glu. Speedball 2 - the superb Amiga future sports sim is to feature a Bluetooth two player mode. No word yet on any multiplayer support for Chaos Engine, the steam punk Gauntlet-style shooter, but 16bit veterans will have their fingers crossed."
I don't know if they'd work on a mobile, but I'd definitely give speedball 2 a try.
 
  
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