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Everyone Loves Katamari Damacy

 
 
alejandrodelloco
02:55 / 02.08.05
Oh dear lord, I hope the new Katamari Damacy game is as fun as the first. Every screenshot I see gives me a happy. Who else here is stoked?
 
 
netbanshee
04:28 / 02.08.05
Absolutely... K.D. is a great concept and is one of those few games that I can show to non-gamers and get one hell of a reaction. I'm hoping that the new soundtrack will stand up to the original and the cooperative game-play is a worthy addition.

Another thing, in anticipation of the launch date, I'm hoping to organize a small guerilla event in Philadelphia with some art, DJs, etc. Plans have slipped a little bit, but as of the latest U.S. launch date that I'm aware of, I can take my time putting things together. If anyone's interested in joining in in any capacity, pm me for more info.
 
 
sine
15:43 / 04.08.05
I mostly hope that with the basics worked out, the sequel is longer. I played the original until my eyeballs dried out - which turned out to be the end - about 12 hours in.
 
 
Spatula Clarke
17:23 / 04.08.05
Guys, can we start putting a bit more detail and effort into posts in this forum, please? Especially opening ones. Maybe something describing the basic nature of the game, what the player's part in it is, your opinions on the first and your hopes for the second if it's a sequel...
 
 
at the scarwash
18:48 / 04.08.05
Katamari Damacy is, like, the best video game ever. It may be more addictive than Tetris. The tissue thin plot concerns the King of All cosmos, who in a fit of pique destroyed the heavens. As the Prince, the player is responsible for rolling a ball (the Katamari) around the world that somehow adheres to the various objects it rolls over, gradually increasing the size of the Katamari, which the king will use to reassemble the stars. Most levels have a size requirement; others are themed (to make Gemini, the king needs twinned objects; to make virgo, maidens). The gameplay is charmingly simple--only the two analog joysticks on the PS controller are used. The aesthetic is glorious, candy-colored, with bizarre characters (I love the enormous Ultraman clones that appear late in the game), and everything can be rolled up into the Katamari. The music is insane, genre hopping in Japanese from faux-Walter Carlos baroquery to light bossa nova. The only bad part about Katamari Damacy is that it ends. Which makes it fans very happy about the prospect of a sequel.
 
 
at the scarwash
20:44 / 04.08.05
Oh yeah, did I mention that rolling up office towers and super tankers is quite simply awesome? That satisfies on a visceral level that I cannot even begin to comprehend.
 
 
alejandrodelloco
23:32 / 04.08.05
Apologies for bad form. My main hope for the new one is that it will be longer, and my wish may just be fufilled.

I remember watching this lecture by the creator, and some of the stuff he said was just great. For example, he said that he hates video games for the most part, so he tried to get them to make a game that he would actually enjoy. The other cool thing was that they hired a college 3d modelling class to make all of the different objects in the game. In light of that, it is pretty neat how everything goes together so nicely.
 
 
Jack Vincennes
18:24 / 08.08.05
I remember watching this lecture by the creator, and some of the stuff he said was just great. For example, he said that he hates video games for the most part, so he tried to get them to make a game that he would actually enjoy.

This sounds interesting -do you have any links to the lecture, or notes on it online? Like to read that if so...
 
 
alejandrodelloco
04:33 / 10.08.05
It's a terrible flash video, so I will link you to the boing boing post where I found it.
 
 
netbanshee
21:42 / 24.09.05
Did anyone else get a chance to pick up or play the new one? I got it on Wednesday but I wanted to get more than an initial impression on the game before I commented. I'm kind of happy I waited since the game picks up a bit more steam the more you go at it.

From the start, the game doesn't quite hit on all cylinders like the previous one but it is still fun and there's more variety in goals and options than before. I haven't played head-to-head yet and I'm interested in seeing if the co-op play is any good. The "storyline" so far is wacky and odd like the family one from the earlier game.

The music seems to be more of a remix than a full out release like the prior game. There are a few tracks or moments that work. The sounds and ambience is still good ol K.D. though.

The interface differs in this one as you walk along a landscape and bump into cousins, features and people who are requesting help from the Prince and the King of the Cosmos. Each person then represents the stage's concept and goal. You still find presents and cousins in stages that you can use or play as them. There's also the standard options, collections, game progress and stuff scattered as icons in the field.

The gameplay and graphics are close to being the same. It seems that the control is a tad lighter, but I'm not sure if it's just my controller getting loose or something I'm just perceiving. Not a big deal really.

For each star roll up, you can choose to play for a better time or size. Lowering your speed still gives you shooting stars when you break the standing stage record, but the ball you roll also becomes a satellite to the planet you made for the size goal.

The off-beat challenges are a lot more interesting than before, when you were limited to things like making a ball a certain size or trying to avoid picking up a bear until you could get the biggest one.



***** MILD SPOILER *****

During one stage, you roll up snow on a hillside to make the head for a snowman. In another you have to continue to roll up items to keep a fire lit and make it to an area for a bonfire. Yet another, you have to light up an area by collecting fireflies.

***** END OF MILD SPOILER *****



Overall then, I'd say the game is still worth picking up, especially if you're a fan and have the equivalent of $30 US to blow. So it's still relatively cheap. The additional types of challenges keep it new and there's plenty of scores to meet and beat. I wish the music was as good as before and stages were easier to pick out like the prior one (points on the globe). Still have lots more to play too.
 
  
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