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Stronghold 2

 
 
Mistoffelees
09:27 / 21.07.05
Anybody playing Stronghold 2? When it came out, I played it for about ten days straight. I then gave it to a friend, so I don´t have the temptation of it lying around.

For those of you who don´t know it:

The game is about building a castle, which will get attacked pretty soon. So you need soldiers to defend it. They need weapons, so you build swordmakers, archeries and so on. everybody needs food, you build farms. Pretty soon, you have a big village around your castle and a little army. And all of it is a lot of fun and a pleasure to look at. Everybody is busy, there´s lots of activity, and you can influence it all.

There are two campaigns. You can choose to fight a lot, and skip most of the "building part" of the game. Or you get a whole island with lots of different problems you have to solve. Both campaigns can be very difficult, but the game is never unfair. If you have figured out how to solve the current problem, you win.

And you can play defending, besieging or attacking real castles and strongholds too. But I haven´t tried that yet.

The graphics are very good. Sometimes you can just watch it and be amazed, only to be awoken to the arrival of an army attacking your castle. The fights can be a bit problematic, if you have huge armies. Then it´s just a rain of arrows and lots of noise and carnage. It´s better to have an army of specialists so you are prepared for the tricks the enemy might pull.
 
 
All Acting Regiment
13:54 / 21.07.05
How much customisation (in any sense) is allowed?
 
 
Mistoffelees
21:12 / 21.07.05

What do you mean (english is not my native language and my dictionary does not know customisation)?

I´m guessing you mean flexibility? There are lots of ways you can play the game and lots of possibilities to win each part of a campaign. And you can play without enemies, so that you can just concentrate on the building part of the game. So there are not many restrictions to the player.
 
 
Yay Paul
11:49 / 26.07.05
Legba, to expand on Mist's comments about customisation;

When you start the 'campaign' game you have two choices, 1. Victory Through Warfare and 2. Victory Through Diplomacy.

Victory through diplomacy is just what it says, you win the game not through fighting but through making alliances, trade and economy. (I haven't yet played this path so can't give you any ingame comments sorry).

Victory through warfare is basically your standard 'battle' style campaigns, you start with x resources and y objectives, destroy or capture that objective and you win that stage. Now although the game always starts that same, just over halfway through you get a choice; either to help the king regain is thrown or join the bad guys and nick it.
From there the scenarios are the same but roles just reversed, in some you may be building a castle and repelling an army, while the other branch will have you attacking the castle.

All in all its a pretty fun game and the later parts do make you think about tactics quite a bit to win, the castle building is much better with more customisation than the original Stronghold. The thing to remember though, it is pretty much like your standard AoE Strat.

Screen shots and good review @ Gamespot, reviewer gives 5.9, gamers give 8.0.
 
 
All Acting Regiment
20:18 / 26.07.05
Sounds good. I only asked about customisation because I think it's pretty much neccesary to stop RTS games from becoming repetitive.
 
  
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