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Chatting to a regular Xbox Live partner the other day about maybe trying out some of the less well-known Live-enabled games, preferably the cheap ones, and preferably something other than a deathmatch FPS game (as Halo 2, despite its many faults, is still the best of the bunch), it turned out that we'd both been thinking about getting hold of this for a few months. Had a search around and found it for £4.99 on HMV's website (that is the Xbox version, by the way - they've just stuck the wrong boxart up).
Got it today. And it's great - far better than I was expecting it to be. It's a pure racing game, without any of the additional weaponry that tends to dominate these things. Remake of an old C64 game. Handles a bit like Wipeout 2097 crossed with Star Wars Episode 1 Racer (catchy title, that) in that you need to be turning into the corners before they actually arrive in order to get the back end of your craft to swing out in time.
It's also got a clever acceleration/boost system - your ship doesn't appear to have an upper speed limit and, instead of topping out, constantly speeds up as long as you don't brake sharply or hit the trackside barriers. While you accelerate, a boost bar tops up - when it's full, you can fire your boost off. You can store a maximum of three boosts at any one time.
You can actually end up with a constant, unbroken stream of boosts, providing that you keep the steering under control, as the boost bar seems to fill up faster as your speed increases.
And it gets blindingly fast. It really is a total racing game - the combination of the speed and the handling means that you absolutely have to learn the track layouts if you're going to get anywhere.
Looks gorgeous. Bloom lighting coming out of its wazoo, giving everything a lovely soft, buttery appearance. Character designs are a bit meh, but the craft are nice enough. Sound effects work well to increase the sensation of speed, music has a sort of tribal, Farscape feel to it.
Main reason we decided to grab it was to try and get a little community thing going. That's why we plumped for a game that did poorly at retail - to create a buzz about it, help it gain some cult appeal. And Powerdrome certainly seems to deserve it. Rumour has it that the online side of things is a little bit broken, with lag infesting anything over a two-player race and the fastest time tables appearing to have wiped themselves at some point in the last couple of weeks. Feel a little guilty that I didn't buy it at release, as I originally planned to - Argonaut went under shortly after it came out (deservedly, some might say). It seems that they were working on a patch to fix the online pimples at the time, which was obviously never completed or released. Shame.
But it's £4.99, ferfuxache. Anybody here fancy getting it in for some messing about online? It looks like we've got at least seven or eight people from elsewhere who are definitely getting hold of it. And, so far, Barbelith's Live subscribers have been worryingly quiet - I've only played Tom, Paleface, Admiral Sausage and toksik (once), and then that's only been on Halo 2. |
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