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There just doesn't seem to be the same sort of allowance for real strategising that turn-based games offer.
This is true (mostly), and somewhat indicitive of the problem with the genre as a whole, IMO. Strategy only comes to the forefront when you're good. Really good. I'm talking top 1% of people who play regularly online good here, so the ability to kick your mates around the map doesn't really count.
Now, I've spent a lot of time watching people who play RTS's at that level play, and watching systems get tuned on the basis of their gaming. They can physically input commands so fast that they might as well be playing a turn based game - they have time to pause and take stock between inputting another blitz of 10 orders in 1 second. They're pretty much constantly moving and reconn'ing, and they're flat-out amazing to watch.
These people also tend to make up a good proportion of the loudest folks online.
As a result, most RTS games are tuned in two places - the single player campaign (which concedes in the direction of being slightly mass-market) and the multiplayer game, which is universally hardcore.
To me, that's where the problem comes in. However, there's no real evidence that a non-hardcore RTS can do well in the modern market (this question also blends in to the infamous console-RTS debate that every RTS dev is having at the moment). Which to me means there's a lot of room for the first one that does it well.
BTW, turn-based games also only appeal to the hardcore, so making it turn based will just alienate even more people - although Advance Wars would suggest that it's not entirely impossible to make something TB and mass market.
Everything else aside, Supreme Commander is coming, and that's the only thing that's had me excited on the RTS front for a long while. Although I'd agree w/ the people who mentioned the general excellence of Rise of Nations - an amazing piece of work from top to bottom, that one.
I'm not sure if it really counts as an RTS, but I thoroughly enjoyed Freedom Force.
I'm glad you enjoyed it (there's nothing like an ego-stroke) But no, it's not really an RTS, it's at best a pausable tactical combat game (as are Commandos, etc) - but I think both genres have a lot to learn from one another.
Ultimately there's this whole genre that sits in a very broad piece of territory but keeps making pretty straightforward knock-offs one after the other. We'll see how that changes in the future. |
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