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Player Characters

 
 
Shiny: Well Over Thirty
19:19 / 17.06.05
Okay, this thread is for discussion of what I always found the absolute most joyful aspect of RPGing, that being the point where one goes completely into the character one is playing. For me nothing in RPGs beats how it feels when your character starts to surprise you, showing you aspects of their personality that you didn’t consciously put there, till something far realer and more interesting than the notes pencilled on your character sheet emerges, especially when the character that does emerge has very little in common with the character you believed yourself to be creating. Simple sharing of treasured memories of brilliant character development moments is warmly welcomed but deep discussion on any aspect of the art and experience of immersion in one’s RPG character is also encouraged.

I’ll start by describing one of the most powerful character development moments I’ve ever experienced, I’ll need to go into a little detail about the world we were playing in, but I’ll try to keep that brief. It was a world based on modern day earth 20 odd years after a magical apocalypse, inhabited by normal human beings and by elementals. Elementals started out human but eventually became completely alien as they gained more mystical power, player characters could be human or low level elementals, elementals got shedloads of power but always ran the risk of being taken over by the GM if they went too far. It’s important to remember that the elementals were not supposed to be evil or malevolent, just not human.

My character was created as a human and as a stereotypical lantern jawed, goody-goody hero, with his one character twist being that his childhood sweetheart had become a water elemental several years ago and finally sodded off and left him to be one with the river after he’d poured several years into trying to force a doomed cross species relationship to work. When creating him I saw him as being a slightly melancholy but essentially decent young man, and I imagined his destiny would involve being one of the people to finally bring peace between humanity and the elementals. However it was not to be, as I played him I found him being initially cold towards any elementals he came across, then unkind, then aggressive, then hateful, then violent, and before I knew it my goody goody hero had morphed into an almost unrecognisable bitter, twisted, racist murderous bastard and the most enjoyable thing was that he was most of the way there before I even realized it. In some ways I was quite horrified to find myself playing such an unpleasant piece of work, but on another level it was fascinating and there’s no way I’d ever have deliberately created such a character to play, at least not in a game I wasn’t GMing, so the only way I was ever going to put all that much of myself into such nasty son of a bitch was to get there by accident.

So as I say, any comments anyone wishes to pass about getting really into a character gratefully accepted, whether it be brilliantly intelligent and incisive essays on the psychological and or philosophical aspects of the subject, or just something along the lines ‘one time my character did this cool thing and it was cool’ it’s all good here.
 
 
Sean the frumious Bandersnatch
21:09 / 17.06.05
One of my most complicated and enjoyable roleplaying experiences was when I was playing in a game as a double agent. It was a strike Force Zero game (White Wolf's high-tech demon hunters, for those who don't know) as a Shih who was pretending to be a SFO parapsychologist. The Shih are a group of old-school kung fu masters who also hunt demons, and my Shih was not exactly the brainiest character that I ever played.

In exchange for both cybernetics and ninja magic, I (a relatively smart guy) got to play a stupid guy who was playing a very smart professor most of the time. Every game, once I got into the swing of it, I had to first get into character and then have that character get into character. Plus, I had to keep my secret identity from all the other players.
 
 
Golias
07:42 / 18.06.05
I remember one night,when I used to GM AD&D, years ago.Everyone spent ages making up their characters, adding nice personal touches here and there.
Everything looked good for an evening of high adventure...until the first kobold was killed.

Trying to explain that a high elf paladin wouldn't demeen himself by searching the corpse (for a measly 2cp and a chance of lice) fell on deaf ears.

By the end of the night I couldn't tell the difference between any of their characters as they tortured,murdered and robbed their way through the Sewer Temple.
Saying that ,they did RP very well when they played one of my 'Monsterous Adventures' as orc,troll,kobold and lizardman.
Needless to say I didn't think of them while gathering players for a game of Call of Cthulhu....
 
 
*
16:15 / 18.06.05
Hm, let's see. I've got a character right now that I am unexpectedly getting very absorbed in. This is how he developed:

A friend told me he was starting a Mage game, and I agreed to make a character at some point in the future and set it aside. Then he sent me a link to the game's wiki, and verily I did go "A Mage wiki! I remember those!" and get all excited and want to play with it Right Then. So I decided that my character would have amnesia until I made his sheet, and I'd rationalize it later. Well, the rationale for the amnesia turned out to amuse me greatly. (character is a reincarnated Euthanatos who controls his ride on the Wheel, only this time he's on the run from someone more powerful than his latest incarnation, and has had to obscure his Akashic Records to keep his enemies from tracking him down, with the result that he doesn't remember anything about his past at all. It doesn't help that this time around his haste caused him to "incarnate" in the body of a recently dead 17-year old rather than a newborn.) Another seeming obstacle to getting into the character is the fact that his demeanor reflects whomever he's talking to at the moment; he picks up other's mannerisms in relatively subtle ways because he just doesn't have any idea what's socially acceptable. And damn I'm having fun with his confusion. His most recent full incarnation was raised in the Euthanatos Horizon chantry, and he has been "born" into this life with a ridiculous amount of knowledge about mages, the traditions, the otherworlds, the Horizon realms, etc. but he doesn't automatically know that a number followed by a word which is followed by "Street" is probably an address. Getting into that mindset, defamiliarizing the familiar, is really fun.
 
  
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